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  1. #1
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Wobble View Post
    Weekly/Daily caps = Subscription security so highly unlikely they will lift them.
    it's also dangerous. Especially with weekly lockouts and the mmo competition isn't sleeping either.
    If you are done on day 2 after the reset and don't feel like grinding cards or play triad the rest of the day then you look for other games. That cannot be their intention
    (0)

  2. #2
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Anty View Post
    it's also dangerous. Especially with weekly lockouts and the mmo competition isn't sleeping either.
    If you are done on day 2 after the reset and don't feel like grinding cards or play triad the rest of the day then you look for other games. That cannot be their intention
    This is true. I myself don't play other MMO's but most of the time anymore I get on do my daily roulettes and treasure maps and now get a scratch off in GS and log off and watch TV or Netflix. The game is getting really stale to me anymore...
    (2)

  3. #3
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    If they uncapped poetics, ppl would have all the poetics they need in 1-2 weeks, then interest in the game would plummet as the next post you would make is "Theres nothing to do in this game"

    Spacing the content out allows people that enjoy playing the game to have other people to play with.
    (0)

  4. #4
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Even if they modified the way not-from-raid gear drops, they will still implement speed bumps somehow. Letting casual players play for short amounts of time every week and not fall behind has been one of yoship's most important goals. Hell, apparently he doesn't care if people don't sub constantly. Remember the early interviews where he 'doesn't mind if people only sub for a month after every update and then come back again for the next content update in 2-3 months? Yeah.

    Edit: asking for tome cap to be job specific is insane. There's going to be tank, heal, caster, monk, dragoon, ninja, machinist/bard (or even separate). That's potentially 7 to 8 pools to max every week and about 3000+ tomes to collect every week. And that's if drk and ast shares their gear with others of the same role. Let's not forget about the shared accesories for dps that doesnt share the body gear? How are you going to decide which pool of tomes is it spent on? Even if I pick 'just' three pools to cap every week (let's say war, drg, sch), it's going to be such a huge pain to grind dungeons that will all be easy and get boring quickly like usual. I imagine I'd have to no life the game pretty hard. With ex and trial roulette, I get roughly 90 tomes a day and for 7 days a week I get 630 tomes. For just 3 jobs alone, I need 1350 and unless the roulette bonus is job specific, I'm gonna have to do pure dungeons about..a dozen times? That's about 19 or so times in a week. If they make roulette bonus job specific, I'd have to do 15 of ex and trial roulettes just to cover 3 jobs every week.

    I have all jobs at lvl 50 and they're ALL i107+ and they can all tackle every content but FCOB (I use war for fcob, drg second highest and is fcob ready) because of the way SE designed the structure of content (casual friendly and non strict ilvl req) and I don't see it changing in heavensward to the point where you NEED the latest tome gear to beat the latest content outside of alexander hard. Current tome cap limit is fine.
    (0)
    Last edited by Gardes; 02-28-2015 at 03:28 AM.

  5. #5
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gardes View Post
    Even if they modified the way not-from-raid gear drops, they will still implement speed bumps somehow. Letting casual players play for short amounts of time every week and not fall behind has been one of yoship's most important goals.
    That idea works fine if your talking about people that have been playing from the get go. But for people that start a character mid way, it has the opposite of the intended effect. Maybe they could have a relaxed cap for newbies or something, until maybe they get their first job to a certain ilvl.

    The cap limit on tomes, weekly lockout.. We have it so no-lifes (playing all the day and probably eating fatty junkfood) dont hit newest released higher ILVL in 1 day. <-<
    Unfortunately the loot lockout isn't really preventing this anyways. It only slows it a little bit. Instead of having the elite capped out and completing coil in a day. We now have them completing it in a week. The people that don't want to grind, and fall behind, still do fall behind anyways. You just have the illusion that they have the same edge as everyone else. But at the end of the day if they are determined like a hardcore, they will be beyond many other people. If anything the loot lockout is hurting the casual more then its helping. The people like me that need that gear edge to help with some of that slower response/learning. Gear obviously isn't a automatic win, but it can make a difference.
    (0)
    Last edited by Drako; 02-28-2015 at 04:52 AM.

  6. #6
    Player
    Interstella's Avatar
    Join Date
    Feb 2015
    Location
    Gütiokipänja
    Posts
    41
    Character
    Leon Almasy
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 30
    I think having a cap per role or job is a great idea.

    At the moment one can only obtain tomes through:
    - Dungeons
    - Raids
    - Hunts

    Is there any other way? PvP?

    If these are the only ways, then I think it'd be incredibly boring to cap tomes on each role/job.
    - I don't think people will farm raids for tomes and wouldn't people just find the most efficient dungeon and spam this over and over?

    Wouldn't it also be rather time consuming, especially for those who are not awarded extra for being an "Adventurer in Need"?
    - (I'm mainly thinking of those who do not have a group to spam a dungeon with)
    - Would you consider increasing the amount rewarded through dungeons/hunts/raids/dailies?
    (1)
    One of these days, I'm going to tell you all about my Romantic Dream...

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Interstella View Post
    At the moment one can only obtain tomes through:
    - Dungeons
    - Raids
    - Hunts

    Is there any other way? PvP?
    PVP will give you a grand total of 40 poetics if completed through the PVP roulette. Coupled with expert roulette it's pretty nice. Normally they give 20 poetics per match, which to me isn't worth it on its own.

    Quote Originally Posted by Anty View Post
    by the way i like your signature lol
    Thanks. I suspect it's something a lot of players can empathize with XD
    (1)

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    When it comes to MMO's, no matter how carefully you design them, there will be players that play at different rates. Whether it's because they're sacrificing their social life by spending every moment of free time glued to the monitor, mortgaging their future by blowing off school or work, or are simply idly rich and don't need to worry about work or education, or any of a myriad of other possible reasons, there are plenty of people who can complete ANY reasonable amount of major-update content in short order, if completely unrestricted. These people will gobble up content, then become bored and unsubscribe when there's nothing left to do a week into the patch.

    At the other end of the spectrum, there are players who have school, work, friends, and/or family obligations that strictly limit how much time they can spend playing the game. These people will become frustrated and unsubscribe if the bar is set too high on what it takes to progress and be successful in the game - especially if there seem to be a lot of people progressing at a much faster rate due to an ability to play the game for many more hours per week.

    SE needs to strike a delicate balance to keep as many of the former subscribers without badly offending the latter, and vice versa. "Just add more content so prolific players never run out of things to do," is a pipe dream. SE doesn't have the manpower for that. NO ONE has the manpower for that. Perhaps in a few years, FFXIV will have enough built-up content to manage this, but it's too much to expect to see every major patch. "Make content more grindy to keep players playing longer," will alienate the latter category of players, as it will take them even longer to advance, even if it manages to serve to keep the former around longer.

    Weekly lockouts and daily quests are pretty much the ideal way to keep both sets of players from unsubscribing. While a prolific player may be able to do everything doable each week in just a day or two, the ability to unsubscribe until the next patch isn't an option since they still need to log in each week to gradually complete the content from THIS patch. Meanwhile, a casual player who barely plays enough even to max tomestones each week has less of a feeling of being left behind - they're progressing (as far as tomestones go, at any rate) exactly as quickly as even the most frenzied of red-bull-fueled gamers.

    There is no ideal solution to the problem that will satisfy everyone, and I doubt that there ever will be. As a semi-casual player, though, I think the weekly caps are a pretty good way to please as many people as possible while displeasing as few people as possible.
    (3)

  9. #9
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    The current system works fine. Last thing I need for is for people with no lives able to 135 I level up every job on their characters and push other players who do not sink in so much time because static groups require new apps to be max gear in a range/tank/heal/melee dps role.
    (0)

  10. #10
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Very unlikely to change.

    The tome cap is a pretty fair method of limiting progression. Afterall, high-tome gear is never the top-tier gear in the game, and only really serves as a way to assure gear progression despite RNG. Removing limits only removes that soft time lock on gear acquisition, which in truth is actually locked by the difficulty of the trails your static can farm.

    If there was theoretically no cap on Poetics ATM, you'd be able to farm away until i120...but at that point, you'd still need to effectively complete Final Coil to upgrade it to 130 or get the Dreadwyrm drops. And fat chance with that, because a party of i120ish players can still easily struggle beating Turn 9.

    Ultimately, some sort of timewall MUST exist, for the developer's sake. The tome cap is a better alternative to limiting than pure RNG, which sucks sausage.
    (0)
    Last edited by Edellis; 02-28-2015 at 05:54 AM.

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