Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60

    Mo-Cap or Vocal Actors?

    Just a small poll/What if/question to the playerbase. As of now, we've seen a lot of complaints (I'm part of it too) about the general lack of motion-capture use in ARR's cutscenes compared to 1.0, whilst the Vocal Acting has increased (but for some it's still not enough common).

    Of course I do not know the reasons for SE to go the way they are with cutscenes, but just for this thread, let's assume it's to save money.

    So here's the big Q:

    Q: If Yoshida told you: "We can only afford paying Vocal Actors, or Motion Capture Stuntmen, not both. Which do you want?", what would you go for?

    I'll start:

    Motion Capture, 100%!
    (2)

  2. #2
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd vote for more voices; especially for npcs.
    (7)

  3. #3
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Voice acting for sure. I think that brings a lot more life to characters than motion capture myself. Of course best would be both lol
    (0)

  4. #4
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Definitely more voice acting. I have more than enough faith in the animation team to not bother with much motion capture at all, even when not using canned animations (ie. generic gestures during dialog).
    (1)

  5. #5
    Player
    Waffilicious's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    235
    Character
    Fabian Wafflemeister
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    I will go with voice actors out of personal experience with the Lunar games (only 1 and 2) which had such great voice acting
    (1)

  6. #6
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    More voice acting, preferably at the same quality as what's already present. Sometimes the work feels spot on, sometimes it's just downright corny (Nabriales comes to mind as a prime example), but I find that it adds a certain charm to the game.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I'd prefer less talking heads and more action.

    Mo-Cap please.
    (4)

  8. #8
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Another vote for voices. o/

    Visuals are nice, but I personally feel more voices would be better.
    (0)

  9. #9
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Considering the game has points with no voice acting in the first place, Motion Capture would be the obvious choice. Though I'm not sure it's a fair choice to make. They both bring very important aspects to a scene. I actually have a GREAT video example for you.

    https://www.youtube.com/watch?v=Ny69S-GWcU8#t=105

    Give that a watch (should link you to 1:45 in the video). Even though it's extremely subtle, that level of detail in facial expression can illustrate so much about how he feels during that scene. Don't need voice acting for that. However, having (good) voice acting increases the feeling you get by a lot. Having no animations can be fine too. Persona 3 and 4 largely functioned as visual novels with 3D character models making stiff movements for events. It had superb voice acting though, so it worked. There's no doubt in my mind if they had both though, that it would make all of the scenes that much more potent.
    (1)
    Last edited by Nominous; 02-27-2015 at 09:37 AM.

  10. #10
    Player
    Milmoko_Gemoko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah/Limsa Lominsa
    Posts
    374
    Character
    Milmoko Gemoko
    World
    Phoenix
    Main Class
    Marauder Lv 60
    That FFXV video is kinda unfair comparison, it has had almost 10 years and god knows how many millions of dollars/yen in development

    Edit: Also FFXV is probably running a different better engine then XIV/ARR with much less stress in the case of random multiple character movements (players) on screen unlike this game.

    Personally I'd say voice acting as I like to sit back and chill while watching cutscene, I have faith in SE's animation departments for the visuals
    I find the voice acting more immersive and its improved alot in last few patches, the cinematographpy and character movement is better too a lot more anitmated/engaging.
    (0)
    Last edited by Milmoko_Gemoko; 02-27-2015 at 10:22 AM.

Page 1 of 3 1 2 3 LastLast