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  1. #1
    Player
    Niwashi's Avatar
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    Y'kayah Tia
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    Coeurl
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    Ninja Lv 50
    I was just about to post the same thing. Triple Triad should be an involved strategic game. It has all the elements for it. But I barely have time to make out what all the numbers are so I can throw down the first card I find that might flip one. There's no chance to even consider what alternatives there might be, where combos might happen, how the other player/NPC might respond, how any special rules might influence it, etc. I want to be able to plan a couple moves ahead in a game like this, but the 30 second time limit makes that impossible. (I don't even have time to check the opponent's cards when they're visible, making All Open and Three Open useless.)

    As for needing a time limit, I can only see that as necessary when playing against another player. Against NPCs, there's not much reason for having any limit, but if there is one, it should be several minutes. Between players, letting them choose a time limit when challenging each other would be a nice addition. Or if it's easier to just have a single set time limit on everything, make it like three or four minutes or something, certainly not 30 seconds.
    (8)

  2. #2
    Player
    Welsper59's Avatar
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    Eros Maxima
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    Leviathan
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    Archer Lv 60
    Quote Originally Posted by Niwashi View Post
    I was just about to post the same thing. Triple Triad should be an involved strategic game. It has all the elements for it. But I barely have time to make out what all the numbers are so I can throw down the first card I find that might flip one. There's no chance to even consider what alternatives there might be, where combos might happen, how the other player/NPC might respond, how any special rules might influence it, etc. I want to be able to plan a couple moves ahead in a game like this, but the 30 second time limit makes that impossible. (I don't even have time to check the opponent's cards when they're visible, making All Open and Three Open useless.)

    As for needing a time limit, I can only see that as necessary when playing against another player. Against NPCs, there's not much reason for having any limit, but if there is one, it should be several minutes. Between players, letting them choose a time limit when challenging each other would be a nice addition. Or if it's easier to just have a single set time limit on everything, make it like three or four minutes or something, certainly not 30 seconds.
    I will totally troll people if 3-4min system set became a thing for PvP TT lol. I mean, I get that some people can't think fast enough or feel pressured and panic a little (because I definitely do), but that's still a very VERY long time. You're looking at a minimum of 15-20min games if I were to do that LOL. This isn't chess. This is more akin to checkers for the amount of thought you need. 1 minute, however, seems perfectly fine and ideal to me (or the player set time limit). This is a math game. If you're horrible at math, you're probably not going to enjoy yourself very much regardless of time limit. I hate math, but I can certainly function basic addition, subtraction, and number matching just fine.

    Against NPCs, time limit kind of makes sense, but feels unnecessary. They're probably afraid of hundreds of people simply AFKing while accessing the NPC. Might be for potential problems that arise in case of that. It's also likely to be partially because of PvP reasons, where they DON'T want players to have unlimited time (because of people like me that will just troll you if something ridiculous like that happened). At first, especially when you just started to challenge an NPC, you're gonna wish you had that extended time limit but the results are likely going to be the same at first. After a while though, it's systematic because you become familiar with the NPCs cards and how it plays them. Time limit means nothing after a while.

    Honestly, the big picture of it is that TT is a training game (see Brain Age). You're intended to eventually think faster and more efficiently the more you play. You become more accustomed to the cards, rules, and your opponent(s), not to mention you're becoming better at problem solving, basic math, and working under pressure. At least, that's how it is CURRENTLY set up. Which is funny, given that by taking out the basic math function, this really isn't much different of a training process than learning a new dungeon/raid/boss/etc. If they ever change it, then that might not be the case, but for now, it is what it is.
    (2)
    Last edited by Welsper59; 03-01-2015 at 08:14 AM.

  3. #3
    Player
    Aeyis's Avatar
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    May 2011
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    Elinchayilani N'jala
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    Zodiark
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    Paladin Lv 70
    Quote Originally Posted by Welsper59 View Post
    This isn't chess.
    No, it isnt as simple as chess is, and a heck of a lot less predictable. 30 seconds isnt nearly long enough for anything, pvp or otherwise.
    (5)

  4. #4
    Player
    Welsper59's Avatar
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    Eros Maxima
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    Leviathan
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    Archer Lv 60
    Quote Originally Posted by Aeyis View Post
    No, it isnt as simple as chess is, and a heck of a lot less predictable. 30 seconds isnt nearly long enough for anything, pvp or otherwise.
    I think you're doing something wrong if you really think that, like needlessly over-complicating the game. Like I said, at first it's complicated... but there's set patterns. The NPC, for example, is predictable in most cases. They can throw curveballs, sure, but they're still following a relatively set pattern of play. In fact, in most cases, it will be literally impossible to win most games against difficult NPCs. Some of them, such as King and the Imperial, you can cheese them due to the rules they have. Again, not that complicated overall due to that, and the fact that many matches are designed for you to lose (at least until you reach 2 then 3 star decks). You'll still run into situations where you have no chance of winning, but that's how it is. That much is a fact lol

    There are a certain combination of rules can make things difficult, definitely, but it's not that hard of a prediction game. Single digit numbers are a lot more user friendly than chess pieces in noticing probability and potential, partly due to the fact it's literally what it is... not a whole lot more than that (like meaning behind the number and various ways use it doesn't really exist, since 1 is always 1, even when descension rule is in play, 1 is still 1, exception being that it represents a dominant number now). If anything, the primary strategy surrounds rules like Plus, to lure out certain cards. The number you use isn't too relevant, in that most cases it won't matter if you use a "1" or "2" as a low card number to lure the NPC into a trap.

    Against players though, yeah, more time might be needed. I still say anything more than 1min is too long though for a competitive game designed to be fast. Even in FF8, there was never a match that required me to think for 5min on every turn.
    (1)
    Last edited by Welsper59; 03-01-2015 at 10:33 AM.

  5. #5
    Player
    Niwashi's Avatar
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    Y'kayah Tia
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    Coeurl
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    Quote Originally Posted by Welsper59 View Post
    I think you're doing something wrong if you really think that, like needlessly over-complicating the game. Like I said, at first it's complicated... but there's set patterns.
    You're confusing strategizing a game with memorizing it. That you can break the system isn't a valid reason for prohibiting people who want to from playing it for real. If played correctly, there should be no difference in your chances the first time you encounter an unfamiliar NPC from the 100th time you repeat the same match with him (other than by upgrading your own deck or your skill in the meantime). Currently, the prevailing approach (because it's the only one the time limits allow), is essentially to cheat, manipulating the game based off memorizing the software's pattern logic. We should be allowed to instead choose moves based on the strategy of the Triple Triad game itself and its assorted rules.


    Quote Originally Posted by Welsper59 View Post
    Single digit numbers are a lot more user friendly than chess pieces in noticing probability and potential, partly due to the fact it's literally what it is... not a whole lot more than that (like meaning behind the number and various ways use it doesn't really exist, since 1 is always 1, even when descension rule is in play, 1 is still 1, exception being that it represents a dominant number now). If anything, the primary strategy surrounds rules like Plus, to lure out certain cards. The number you use isn't too relevant, in that most cases it won't matter if you use a "1" or "2" as a low card number to lure the NPC into a trap.
    You sort of started arguing against your own point there, but anyway... Chess pieces are far simpler and more straightforward. In chess, a knight is always a knight and always moves the way a knight does. A rook is always a rook and always moves the way a rook does. Furthermore, you always know that each player will have exactly two of each of them. The rules are fixed and unchanging, and so are the pieces. In TT, the way a given card "moves" (which in this case means what effect it has) varies according to which rules are applied to the game.

    The only thing making Triple Triad easier to master than chess is the fact that TT games are so short. With only nine moves in the entire game, you never have to plan more than seven or eight moves ahead, and by midgame, that's down to four. But that's still a lot of possibilities to consider, especially if some of those possibilities trigger combos that change the makeup of the whole board. With 30 seconds, you don't get to consider any of them.
    (5)

  6. #6
    Player
    Aeyis's Avatar
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    Elinchayilani N'jala
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    Zodiark
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    Paladin Lv 70
    Quote Originally Posted by scarebearz View Post
    If someone is a "good strategist", why can't they beat a bad strategist, when they each have 30 seconds? xD

    I for one would not be happy taking an 30mins - an hour to play 1 TT match.

    Extent the time to 45s maybe, but any more is really not needed imo.
    Quote Originally Posted by Welsper59 View Post
    snip.
    Chess is never about probability. It is about the logical next move. The amount of moves are fairly limited, as far as these things go. Because the amount of actions each piece can take are also fairly limited.

    In addition, the NPCs have displayed behaviour different from using mere ''patterns''. Their actions cannot be 100% predicted.
    That is my experience from fighting the same NPCs for hours straight, using the exact same deck and positioning.
    (4)