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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Actually, a "Speed Game" rule would make a good special regional ruleset to apply to certain games at certain times. When that rule is set, the game could have the 30 second time limit on each move. But then have either no limit or a reasonable one of several minutes on all other games. The problem with the current implementation is that SE has effectively set a special Speed Game rule on all games, not allowing any of them to be strategic instead.
    (6)

  2. #2
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Niwashi View Post
    That's a bit like saying there should be a limit on opening your character window or Journal. The TT window only exists on your own PC or console. The server needs to know when you make a move, and needs to make a decision when it's time for the NPC to make a move, but any time in between those events would be irrelevant to the server.
    No, it isn't the same. TT is a game running within a game. Your journal and all that other stuff isn't.
    (0)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by h0tNstilettos View Post
    No, it isn't the same. TT is a game running within a game. Your journal and all that other stuff isn't.
    To the player, it's a game. To the server, it's not. The server doesn't care about the game until the time comes for it to respond to whatever move you make. Those moments come up either five or six times in each game (depending on whether the player or NPC gets the first move). It doesn't matter to the server how far apart those moments are, because between them, it isn't doing anything that relates to the game. Of course, it still needs to keep track of your character standing there, and it needs to tell any other game clients about her if their character approaches, but it would have to do that regardless of whether you were playing Triple Triad or not. That you're playing a TT game is just a status of your character, like any other.
    (3)

  4. #4
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    The time limit is fine the way it is, with more time yes you can plan ahead more but the time limit is what makes the game interesting, any more time per turn and I feel like there is too much thinking time 30secs already feels long enough when someone wants to spend the whole limit making their move most players make their moves in less than 10secs so I really don't see the point in changing the the time limit it's only going to make games longer and players delaying moves when they could of made the same decisions alot faster.

    It's like a game of live poker some players take like 10mins to make their bet but they could of done that same move in 2mins the only reason they spend so much is because there is no time limit but online poker is different you have like 30secs limit before your hand is auto checked/folded which is plenty of time to make your decision adding more time just delays moves and causes players to fully use their time.

    1/2
    (0)

  5. #5
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    However like with poker you can sometimes use your "Time Bank" (A reserve pool of additional decision-making time that a player may use) which I think is the best solution for Triple Triad instead of making every turn longer they should allow players to use some sort of Time Bank say 30secs of extra time, this allows players to have 30secs of extra time for the whole match and you have the option to use it or not in case one of your moves needs more thinking time as most turns can be played in less than 10secs.

    2/2
    (0)

  6. #6
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by ZellosWilder View Post
    any more time per turn and I feel like there is too much thinking time 30secs already feels long enough when someone wants to spend the whole limit making their move most players make their moves in less than 10secs so I really don't see the point in changing the the time limit
    It's not as though anyone would be required to spend any more time thinking. If you're ready in 10 seconds and want to make your move then, that's fine. It's only when somebody actually does want more time to plan their game that this even comes into play.
    (2)

  7. #7
    Player

    Join Date
    Aug 2013
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    1,176
    I think the time limit is good, making it any longer just makes it too easy.

    People good at planning ahread will be able to do it in the time allowed.
    (8)

  8. #8
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by scarebearz View Post
    People good at planning ahread will be able to do it in the time allowed.
    Not at thirty seconds, they won't. People who are good at planning ahead are the ones who take a few minutes to do so. The 30 second rule makes it a flash speed game. That's a completely different skill set. There are people who are good at it, but they're not the strategists that a game like Triple Triad would be best suited to.
    (6)

  9. #9
    Player
    Kyutaru's Avatar
    Join Date
    Feb 2015
    Posts
    11
    Character
    Kyutaru Rokudaime
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Niwashi View Post
    Not at thirty seconds, they won't. People who are good at planning ahead are the ones who take a few minutes to do so. The 30 second rule makes it a flash speed game. That's a completely different skill set. There are people who are good at it, but they're not the strategists that a game like Triple Triad would be best suited to.
    What? Chess is played in this way at tournaments, you're on the clock constantly and have to come up with the best move in the shortest timeframe. Heck, speed chess has an even shorter timeframe with players taking 3 second turns most of the time. The turn time limit is overcome by pattern recognition and memorization to the point that you instinctively know the optimal move by merely glancing at the available cards. Giving people time to plan out their movements would make it like Tic Tac Toe... every game's a draw.
    (0)

  10. #10
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kyutaru View Post
    What? Chess is played in this way at tournaments, you're on the clock constantly and have to come up with the best move in the shortest timeframe. Heck, speed chess has an even shorter timeframe with players taking 3 second turns most of the time. The turn time limit is overcome by pattern recognition and memorization to the point that you instinctively know the optimal move by merely glancing at the available cards. Giving people time to plan out their movements would make it like Tic Tac Toe... every game's a draw.
    In chess you can literally see and predict every single move that your opponent can make. Unless you play by the ''all open'' rule, this is not the case in TT. A large part of being able to defeat the harder NPCs is memorizing what cards they have available, and what stats are on them.

    In addition, both sides are equal (apart from first move), in chess. Whereas in TT both sides have wildly different moves at their disposal.
    (0)

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