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  1. #30
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    In regards to the new claiming & linking system, i was thinking something along the lines of (sorry if someones had a similar idea):

    Claiming -
    Make it so players outside the claim generate 0 enmity or significantly less (50% or more).

    Make it so players +5~ levels above the monster's level can not attack a claimed target (or some limit if they plan to have this reduce SP/EXP). OR have the higher level players' strengths synced or reduced to around the party's strengths that have the claim should he attack it.


    Linking -
    If the monsters link, then they should be claimed to that party (so players can AoE etc). This becomes annoying if multiple parties are out on the field so...

    Instead of linking monsters in the vicinity, they should have them spawn off in the distance and run towards the party (similar to guildleves when "the enemy appears").

    I also think they should randomly call for reinforcements at a certain % of health or severely damaging attacks.

    General idea for reinforcements based on Party size:
    1pt - up to 1 monsters (30% chance)
    2pt - up to 2 monsters (40% chance)
    3pt - up to 4 monsters (50% chance)
    4pt - up to 5 monsters (60% chance)
    5pt - up to 6 monsters (70% chance)
    6pt - up to 8 monsters (80% chance)
    7pt - up to 9 monsters (90% chance)
    8pt - up to 10 monsters (100% chance)

    It promotes party play for more EXP by having a higher chance & higher # of links. It doesn't always have to spawn the exact # of enemies either no matter what the party size (but it has the potential to).
    They could also add armor/food/perfume that enhances the rate of reinforcements if needed for solo/small pts.


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    Last edited by Tezz_Xivectro; 08-27-2011 at 12:09 PM.

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