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  1. #31
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Jynx View Post
    depends where you look but yes their are odd mob combos. Like lets say Vultures and Vulture-traps....
    lol, well to me it makes sense, where else would a vulture eating plant be if not where the vultures are? You see vultures because they can't eat them all, that's all.
    (2)

  2. #32
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Calling only aggressive mobs would be boring.

    Love that they are changing things up a bit. Grinds might be a little harder, /yay
    (0)

  3. #33
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    This worked for Dragon Quest since DQII...
    (1)

  4. #34
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Rubicon View Post
    This worked for Dragon Quest since DQII...
    mud hand? w maybe that was DQ3
    (0)

  5. #35
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    all i want to know is, will the linked mobs give equal/more sp then the first or will they only be bonus sp. example

    first mob 400 sp
    second mob 200 sp
    third mob 150 sp

    or
    first 400
    second 400-450
    third 400-550
    (0)
    Last edited by syntaxlies; 08-27-2011 at 03:36 AM.

  6. #36
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    also regarding the timed exp chains, can anyone say arch, arch, arch, arch, arch, arch, cnj, thm.

    i think i will finally give in and rank archer.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Perrin_Aybarra View Post
    lol, well to me it makes sense, where else would a vulture eating plant be if not where the vultures are? You see vultures because they can't eat them all, that's all.
    The odd part would be a Vulture calling a Vulture trap for help, not that they exist in the same area...
    (0)

  8. #38
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Jynx View Post
    The odd part would be a Vulture calling a Vulture trap for help, not that they exist in the same area...
    Just think of it this way Vulture is calling for help, Vulture Trap hears it and thinks FOOD!!! and runs over to the Vulture and what does it see!? YOU... BIGGER FOOD!! I'll eat him/her (player) first then I'll eat your sorry *** vulture /grin .... or something....
    (2)

  9. #39
    Player
    glassalice's Avatar
    Join Date
    Jul 2011
    Location
    Gridania (Black Shroud)
    Posts
    34
    Character
    Alice Siuloir
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I am excited about this! It makes me giggle thinking about murdering sheep for sheep hides and their poor pathetic bleet-bleets of death... With the link system, they'll call each other for help and I won't feel so bad taking them out one by one. XD

    Sheep mobs of doom~ Chigoe swarms of death!!! D: ... Oh yes, I is excited to test this out. >3
    (1)
    I love deadlines. I love the whooshing sound they make as they fly by. (Douglas Adams)

  10. #40
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    In regards to the new claiming & linking system, i was thinking something along the lines of (sorry if someones had a similar idea):

    Claiming -
    Make it so players outside the claim generate 0 enmity or significantly less (50% or more).

    Make it so players +5~ levels above the monster's level can not attack a claimed target (or some limit if they plan to have this reduce SP/EXP). OR have the higher level players' strengths synced or reduced to around the party's strengths that have the claim should he attack it.


    Linking -
    If the monsters link, then they should be claimed to that party (so players can AoE etc). This becomes annoying if multiple parties are out on the field so...

    Instead of linking monsters in the vicinity, they should have them spawn off in the distance and run towards the party (similar to guildleves when "the enemy appears").

    I also think they should randomly call for reinforcements at a certain % of health or severely damaging attacks.

    General idea for reinforcements based on Party size:
    1pt - up to 1 monsters (30% chance)
    2pt - up to 2 monsters (40% chance)
    3pt - up to 4 monsters (50% chance)
    4pt - up to 5 monsters (60% chance)
    5pt - up to 6 monsters (70% chance)
    6pt - up to 8 monsters (80% chance)
    7pt - up to 9 monsters (90% chance)
    8pt - up to 10 monsters (100% chance)

    It promotes party play for more EXP by having a higher chance & higher # of links. It doesn't always have to spawn the exact # of enemies either no matter what the party size (but it has the potential to).
    They could also add armor/food/perfume that enhances the rate of reinforcements if needed for solo/small pts.


    Like it, dislike it?
    (0)
    Last edited by Tezz_Xivectro; 08-27-2011 at 12:09 PM.

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