Oh and inb4 death by mob TP spam MPK ness
Oh and inb4 death by mob TP spam MPK ness
FFXI let you claim 1 mob per person in your party. However, mobs did not have to die while claimed for you to get the exp from them, you were only required to land the killing blow.
This change is the dumbest decision SE has made since they decided to release FFXIV prematurely. Don't get me wrong, many of their recent decisions sound great (materia, hq revamps, link and chain bonuses, removal of physical level, I can go on and on) but this... Why? Like Viion said, this is the cheap solution to us not being able to claim more than 1 mob at a time. Sure it solves that problem, but with it comes many other problems, arguably worse than the ones they are trying to solve.
Edit: They actually never even mentioned how this change will let us claim more than just 1 mob. They gave us no information at all in regards to how many enemies we can have engaged at one time. The act of making all mobs attackable by all players likely has absolutely nothing to do with holding claim on multiple mobs. With this system we still hold "claim" on mobs, but supposedly we can now claim more than 1? That's proof that this was possible with the current system if you ask me.
The CONs:
- Challenging non-instanced content is now a thing of the past. I seriously doubt SE can create content with dynamic scaling. They're having a hard time just giving us basic linkshell administration functions for example..
- This opens the door to extreme power leveling exploits, similar to WoW's "1-70 in under 48 hours" nonsense.
- Player griefing is much easier to accomplish with this system. I mean let's be real here, not everyone plays nice. There will be player griefing in every MMO, this just compounds the problem. SE's solution to this, of course, is making all worthwhile content instanced (see first bullet point).
The PROs:
- Players can now help each other out when needed.
- Linkshells are not limited to bringing only 8 people for open world content. (Keep in mind that this completely destroys balancing for this content)
Why couldn't they have just given us a claim system similar to FFXI's where each additional person in our party lets us hold claim on one additional mob? Why couldn't they just give us a "Call for help" button, instead of revamping the entire system and still having people ask for a /blockaid function? Their reasons for this change, the ones that they have mentioned, could have been solved by other means.
I hope you know what you are doing SE.
Last edited by MeowyWowie; 08-27-2011 at 12:24 AM.
Fast leveling is the direction SE has been moving for awhile. Let's use XI examples:FFXI let you claim 1 mob per person in your party. However, mobs did not have to die while claimed for you to get the exp from them, you were only required to land the killing blow.
This change is the dumbest decision SE has made since they decided to release FFXIV prematurely. Don't get me wrong, many of their recent decisions sound great (materia, hq revamps, link and chain bonuses, removal of physical level, I can go on and on) but this... Why? Like Viion said, this is the cheap solution to us not being able to claim more than 1 mob at a time. Sure it solves that problem, but with it comes many other problems, arguably worse than the ones they are trying to solve.
The CONs:
- Challenging non-instanced content is now a thing of the past. I seriously doubt SE can create content with dynamic scaling. They're having a hard time just giving us basic linkshell administration functions for example..
- This opens the door to extreme power leveling exploits, similar to WoW's "1-70 in under 48 hours" nonsense.
- Player griefing is much easier to accomplish with this system. I mean let's be real here, not everyone plays nice. There will be player griefing in every MMO, this just compounds the problem. SE's solution to this, of course, is making all worthwhile content instanced (see first bullet point).
The PROs:
- Players can now help each other out when needed.
- Linkshells are not limited to bringing only 8 people for open world content. (Keep in mind that this completely destroys balancing for this content)
Why couldn't they have just given us a claim system similar to FFXI's where each additional person in our party lets us hold claim on one additional mob? Why couldn't they just give us a "Call for help" button, instead of revamping the entire system and still having people ask for a /blockaid function? Their reasons for this change, the ones that they have mentioned, could have been solved by other means.
I hope you know what you are doing SE.
ToA era:
Caedarva Mire - 15-25k/hr~ for running circles in the Mire.
Addition of Nyzul Isle warp - 20-35k/hr~ for running around in an area the size of your kitchen killing birds
Level sync era:
SMNburn - 4-6 idiots waiting around for a high level player to drag in 90-120 monsters, then spamming AoE, hateless abilities on them for 7-10 minutes for exp gains of 40k+ exp.
West Ronfaure[S] - 6 DD piercing damage players with a PL getting 30-45k/hr
And then more than doubling base XP of all mobs, Abyssea, Grounds of Valor.
Assuming a brand spanking new level 1 character with question mark over their head had high level/duo box help farming all Genkai items, unlocking several outposts/teleport crystals and obtaining Abyssea entrance with a few choice confluxes, it's entirely possible for a dedicated player to go 1-90 in 24 hours.
If you don't think new summoner is better, you're playing the wrong game.
Come on Kaida, you can come up with more original QQ than that!
Ok how about this: inb4 everyone realizes this opens up a Pandora's box of item duping similar to FFXI's salvage glitch. And no one will care because all items suck anyway!![]()
If you don't think new summoner is better, you're playing the wrong game.
Looks too soon to judge whether its bad or not.
I'll wait for more info before the QQ starts lol.
Last edited by Sagagemini; 08-27-2011 at 12:50 AM.
I agree but based on the details they have provided it sure seems like more of a downgrade than a positive. As mentioned earlier, fixing the ls functions would have been a better focus of time (but maybe they have that in 1.19 as well)
Exactly this
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