Quote Originally Posted by Meimei View Post
Want to know the major difference between powerleveling in XI and XIV? Kill speed.

In FFXI you're simply cured by an outside party while fighting mobs that might normally rape your face, because of this, your killspeed can be a tad slow. So exp gained is still moderately regulated. This will not be the case in FFXIV, with level 50 (and someday beyond) characters one-shotting your mobs with absolutely no repercussions or penalties.
In most cases, the PL tanked, grabbing hate via large cures. Thus, most PL'd parties were DD heavy boosting kill speed.


Quote Originally Posted by Meimei View Post
Frankly I am shocked, it feels as though all the leveling we've trudged through until this point has been in absolute vain. In my opinion it's far too early for something of this magnitude to be dropped onto a system that's meant to be stable (even if it didn't exactly turn out that way.)
We've all been playing this game for the last year knowing SE's intent was to completely change it from the ground up. To be shocked at SE delivering on those drastic changes is unreasonable.




Quote Originally Posted by Meimei View Post
There are so very many, many, many other ways to fix the current claiming system. Yoshi, are you not even willing to explore those avenues? Are you in such a rush you forget common game environment equilibrium? You claim to be doing this in an effort to bring players closer together, but this is assuming the majority of players are in fact going to be doing this out of the sheer goodness of their hearts. You don't take into account the inevitable dual/triple/quadruple/etc boxers and bot abuse that's bound to follow.

Quote Originally Posted by Naoki_Yoshida
By investigating logs, it is possible to identify for-profit violators and mete out punishment, but it would be very difficult to completely put an end to these actions. Doing so would require implementing very complicated specs, which will place a strain on ordinary users.

Distribute experience points based on the amount of damage done to the monster
Distribute experience points based on hate

The above methods were used by first generation MMOs to reduce power leveling, but these methods have their own problems. Players can aggressively fight each other over experience points, classes that do not do much damage are at a disadvantage, and for-profit violators can create bots that randomly attack monsters and steal EXP. (As I said earlier, we will punish for-profit violators. However, we do not want to ban ordinary players, so it will take us time to properly identify for-profit violators.)

Quote Originally Posted by Meimei View Post
There will be absolutely no credit nor achievement felt from undertaking the journey to the end levels after this. Imagine if, in FFXI, Abyssea came out in 2005 instead of last year. That's kind of what's going to happen here...
Good. If I wanted to play XI, I'd go play XI. Even though Abyssea exists, the old world still is there.

This whole system comes down to player choice. Be PL'd or don't. But don't try to force everyone to play your way.

Myself and most people I know feel no sense of achievement when getting a class to cap, just relief that it's over. Sense of achievement comes from things like -- using XI as an example -- finally equipping that Rajas Ring.

If someone needs more than a month to learn how to be a tank, damage dealer or healer, then their problem can't be fixed by a game.


Quote Originally Posted by Meimei View Post

I'm not sure what else to say that hasn't been said dozens of times already, this is not going to end well. I'm so very, very disappointed. My trust in your judgment has wavered, sir. :/

If this PLing works with Disciples of the Land and Hand, as well (Stone Throw/Wrist Flick to tag mobs) then this game shouldn't even be called a game anymore. You can rest assured I'll be pending my resignation should this be the case.
While I agree DoH and DoL shouldn't get SP from killing mobs, I do hope they have something in store to give them avenues to gain levels that doesn't involve grinding recipes ad nauseum.