I dont really hate power leveling, other than the fact it will probably make the game very endgame heavy.

I mean with the old plevel system it began to get ineffecient around level 24, meaning a regular group could kill stuff 10 levels higher than you virtually as fast without cutting your sp. but now? i could see pleveling going right up to 40 or even higher.

That aside i basically see virtually no point or advantage to this no claim system, because it is in fact a claim system. First person claims the mob, he gets all the rewards, all the exp all the items and all the credit. It even will still have the claim color for the monsters, and show your monsters with a claim color. The only difference is people can jump in and help you. I see no logical reason to add this feature, it has no mechanics or concepts where it makes sense. It adds nothing to the game. except its easier to plevel.

They say in pve and pvp they need it, but what type of pve design will have you helping people kill things for no exp, quest credit, or drops? what type of pvp? It honestly seems like a half assed slap together thing. Multiple claims had to happen, i was even for an open claiming system, if it had good rewards, or game mechanics built around making it shine, but it seems they have done the opposite. The only thing its going to add to the game, is an easier plevel system, and honestly that really wasnt needed, its already pretty easy to plevel.