Quote Originally Posted by Commat View Post
Can someone help me out? I've read through most of this topic and I can't figure out why people are against the new claiming system besides fears over power leveling(which happens in every MMO). A detailed list of problems would help if someone has the time.

The new system reads solid to me. I mean, we are going from a system where I get nothing for killing stuff because I am killing other stuff, to a system where I get rewarded for killing as many stuffs as I want. Sounds like an upgrade, right?
As far as the power leveling bit, there's already a ton of RMTs out now, and the way I see it, they'll just come out in full force instead of just leveling via leves (which is also how they make their gil atm).

Personally, I don't care about the power leveling. I'm against the system because of how NMs will be now, and honestly, if I'm fighting a mob, I don't want anyone else hitting it unless they're in my party. If I'm fighting something, it's because I like the challenge of fighting it, or I'm testing to see how much SP/EXP I can get off it, or I'm farming it. As far as NMs, anyone that thinks that NMs will be Easy Mode with 40+ people beating on it are out of their bloody minds and have never heard of the concept of TP Feed. Yeah I'll sound a bit harsh with that last statement, but I pay attention to the game's mechanics rather than just beating everything I see. Allowing several parties of people to hit a NM is just asking to MPK the claiming party until they wipe and lose claim.

Frankly, I believe this takes away from the challenge of the game, and the fun. SE games are known for their challenges and I like that, but everyone just wants an Easy Mode. If they really do add this in, and this idea has been thrown around, I demand a /nohelp or /blockaid type command to prevent people outside the party from attacking mobs you claim.