Quote Originally Posted by MeowyWowie View Post
Reading the official translation (Thanks, Bayohne, and thank you, Reinheart as well for the previous translation) a few more things stuck out.

First is this quote:


This is why I originally started this thread:



It seems to confirm my disagreement with the new system. Instanced content is great, but it seems that there will be a very limited amount of open world content for us to enjoy. Yes, I noticed the part about large scale PvE content that requires multiple parties, but how much of that content will we see compared to instanced content?

The other thing that I'm taking from this translation is that it seems the game will be more focused on the destination, and not the journey itself. This is just my interpretation of course, and is yet another thing I disagree with.

Another note about PLing.. FFXI had a great PL system. High level players could not kill mobs for you, but they could still help if you needed it. With them curing from outside your party, you still had to kill the mobs yourself, but could focus more on pure DPS than survivability. This is how PLing should work if you ask me. I know PLing will never be something that can be completely excluded, but this new type of PLing is by far the worst type in my humble opinion.

I hope that Yoshi P and the Dev team are a bit flexible on this decision and would be willing to adjust it if it begins to destroy the party system (reading the post, this seems to be the case). If we start to see people reaching level cap in less than a week because of it, I hope they fix it, and quickly.
Why so against instanced content? Who cares where you fight your enemies? As long as you are playing with the group of players you want to play with what does it matter? Because you can't smack talk a competing LS while killing stuff? Minor element, FFXI had a lot of instanced content, BCNMs KSNMs ENMs and whatever else there was even Sea was instanced, sky and HNMs was pretty much the only thing in FFXI that wasn't instanced as far as end game content goes, oh wait they did have some other things I didn't mention but it was a zone based game and in a sense that is instanced content with open world enviroments and factors. Personally I had a blast in the two new instances and that is just the tip of the iceberg of content they will be adding. Which I can understand to some extent why you don't want instanced content fully but on the other hand I cannot see what there is not to like, assuming all the instanced content isn't going to be purely dungeons. Perhaps we will get BCNM battles and stuff like that along with the Primal battles and what not.