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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I'm not convinced that powerleveling will actually be a safer, more efficient method of gaining XP than partying. It all depends on these "other" party and combat features.
    • XP cap for enemy level difference.
    • Chain bonus for defeating enemies.
    • Linked enemy reinforcements.
    • Link bonus for defeating enemies.

    From how it is described, linked enemy reinforcements are only called at the time the the character initiates the attack, and only once. Also ...
    The number of enemies that will be called upon will be based on the comparison of the strength of the party that initiated the attack (or was detected by the enemy) and the strength of the enemy itself.
    So if you're a solo level 1 character fighting a level 10 enemy, it's not likely to call for linked reinforcements to deal with you. So your link bonus for the encounter will be 0 XP.

    A party of eight level 2 characters against that same level 10 enemy would likely cause it to call reinforcements ... that the party is then able to defeat for XP and then get bonus linked XP based on the number of links.

    It depends on the numbers, I guess.
    (6)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Sorel View Post
    I'm not convinced that powerleveling will actually be a safer, more efficient method of gaining XP than partying. It all depends on these "other" party and combat features.

    • XP cap for enemy level difference.
    • Chain bonus for defeating enemies.
    • Linked enemy reinforcements.
    • Link bonus for defeating enemies.


    From how it is described, linked enemy reinforcements are only called at the time the the character initiates the attack, and only once. Also ...

    So if you're a solo level 1 character fighting a level 10 enemy, it's not likely to call for linked reinforcements to deal with you. So your link bonus for the encounter will be 0 XP.

    A party of eight level 2 characters against that same level 10 enemy would likely cause it to call reinforcements ... that the party is then able to defeat for XP and then get bonus linked XP based on the number of links.

    It depends on the numbers, I guess.
    Good post, people are only looking at one piece of the puzzle, like with the crafting changes. Only when the materia post was made is when the crafting changes made more sense. All they see is "OMG PLing", when there could be other features that are much faster than "PLing" such as the link bonus and chain bonus, which may not be possible without parties. If people see that it's better work in a PT and get these nifty bonuses instead of having one R50 kill all their enemies for them then they're more likely to PT.
    (2)
    Last edited by Sonic_the_Hedgehog; 08-31-2011 at 08:50 PM. Reason: corrected "in parties" to "without parties"

  3. #3
    Player
    AkiSajuu's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Taru Zilla
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Not sure this has been mentioned, but in current system you can already PL if you have a r50 character and it can just kill mobs and you get SP by not even touching the mob.
    From what Ive been reading in the upcoming system the person who gets PL'd need to touch the mob first, after it can be killed by a high ranked character. So basically you cant just go afk and magically get to highest rank in no time.
    (2)

  4. #4
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AkiSajuu View Post
    Not sure this has been mentioned, but in current system you can already PL if you have a r50 character and it can just kill mobs and you get SP by not even touching the mob.
    From what Ive been reading in the upcoming system the person who gets PL'd need to touch the mob first, after it can be killed by a high ranked character. So basically you cant just go afk and magically get to highest rank in no time.
    You can't get to highest rank in no time period because there is the 10 level xp cap. Sure a powerleveled character can do this quicker maybe, but a full party or just DD heavy party can already practically instant kill group xp mobs for full XP. Hopefully in 1.19 and 1.2 the slower battles they were talking about come into play. Even when being power leveled in XI there was some pace to the battle (when I played at least) that made it an effort (for someone at least).
    (0)

  5. #5
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I have to say I am very disappointed in the direction they are going with this claiming system. It is just giving you a free pass to PL and pretty much everyone will have an R50 outside of the party killing things for them. I hate to refer back to FFXI but what was so wrong with FFXI's claiming system. You claim it and it's yours nobody can touch it unless you call for help and then you get no reward. As for large scale PvE/PvP how is this new system better than what was in FFXI? In Campaign you could attack anything regardless of who was already attacking it and still be rewarded.

    The current claim system would be fine if they allowed you to claim more than one thing without losing EXP/SP by doing so any links that come along can be dealt with. Then any content that needs it like large scale PvE just do it like Campaign.

    Quote Originally Posted by AkiSajuu View Post
    Not sure this has been mentioned, but in current system you can already PL if you have a r50 character and it can just kill mobs and you get SP by not even touching the mob.
    From what Ive been reading in the upcoming system the person who gets PL'd need to touch the mob first, after it can be killed by a high ranked character. So basically you cant just go afk and magically get to highest rank in no time.
    This is also one of the stupidest things they haver done, that you can have a R50 in a party with a bunch of R20's that can one shot everything for them to get them the best SP possible. Again FFXI was much better in that EXP was based on the highest level player in the party so if a R50 killed a R30 mob for some R20's they would get the same SP the R50 would get, so nothing. Was it perfect in FFXI no but it seems like it was much better than what we have now and what is coming.

    In short use FFXI's Claiming and EXP distribution system, also add level sync then if that R50 wants to play with his R20 friends he can sync to their level and help them that way.
    (4)

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