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  1. #11
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    [Comment deleted by Moderator]

    It's not like I don't see the benefits to allowing new players to
    "catch up" with their friends in a few days; but something is lost
    when the whole game focuses only on the so-called "end-game".

    Imagine a FF7 that starts with a train ride at LV1, then two days
    of afk leveling, and the next thing you know is you're dealing
    9999 damage to some faceless underdeveloped Sephiroth.
    Nothing in-between. No story. No challenging content, because,
    hey, Sephiroth is waiting @LV99.

    What people seem to not realize is that by focusing entirely on
    how to facilitate leveling, SE conjures up a situation where
    mid-level content becomes meaningless because it's possible
    to blast through that level range in a few days anyway.

    I loved my Borea Cesti in FFXI. Because I knew I could use them
    for a while (Promyvions!). In FFXIV, I do not even bother to
    kill a mid-level NM @50, because the dropped equipment becomes
    useless within days and thus is nothing more than some Rare/Ex
    stuff that cluters my inventory.

    Very disappointed here. But if it is for the "greater good" (of bringing
    in fresh, new players), I guess I will, heavy-heartedly, adapt.
    (4)
    Last edited by Qeepel; 08-31-2011 at 08:54 PM. Reason: Inappropriate comments.

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