What happened to the Sense of accomplishment when it took a few months to get something and you could show it off....
What happened to the Sense of accomplishment when it took a few months to get something and you could show it off....


It never existed for anyone outside the OCD crowd.
Most people prefer their achievements to reflect their own skill at something, whether a tough puzzle they figured out or a close fight where they won through strategy, not waiting hours upon hours of camping.
If your sense of enjoyment comes from amount of time spent, then I've got a freshly painted wall you can watch for me right over here.
Apply this to every mob in the game and I agree 110%. Seriously, why bother giving me offensive AoE abilities if I'm either not going to get the claim anyway or get shit/no xp? Everyone's arbitrary disaster scenarios be damned, it just isn't fun.
Last edited by Malakhim; 09-01-2011 at 01:12 AM.
Why does this argument still get brought up?? It's obvious that FFXIV will not have HNM that have mini-windows, get over it already. It's not the only way to implement open world content.
You could say the same thing about raids. "Not everyone wants to spend hours and hours doing the same raids over and over again." Guess what, once you figure out a strategy for that "hard" content, it's no longer hard. It becomes a grind just like anything else.


I'm not entirely sure how your first part addresses what I said, but to answer your second half, there's a huge difference between doing the same fun thing over and over again for extensive periods of time, then there's sitting around for a few hours waiting for Leaping Lizzy and saying that your fun was greatly enhanced because it took so long for the damned thing to spawn.Why does this argument still get brought up?? It's obvious that FFXIV will not have HNM that have mini-windows, get over it already. It's not the only way to implement open world content.
You could say the same thing about raids. "Not everyone wants to spend hours and hours doing the same raids over and over again." Guess what, once you figure out a strategy for that "hard" content, it's no longer hard. It becomes a grind just like anything else.
I don't know about the rest of the internet, but "grinding" is still very much a negative connotation for me. If something becomes a "grind", which in my mind is a form of psychological burnout, then I move on to something more stimulating. My first scenario isn't one whereas the second one is, and at that point I'd rather be slamming my head against a brick wall, and my earlier post was pointing out that not everyone sees their sense of accomplishment coming from how many hours they spent on sometihng.
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