no one understands what subject to change means im guessing xD it isnt even in stone yet...
no one understands what subject to change means im guessing xD it isnt even in stone yet...
What you are talking about would require SE to make NM's that are nearly unbeatable. What about the other NM's currently in place? The normal monsters? What happens at PS3 release when every new player crowds around Rank 1 camps fighting for mobs?what is the point of a system where multiple parties can participate if only 1 team gets the rewards? There is no point, that is the problem. And yes if they made world NMs that were actually difficult enough or scaled in some fashion to the amount of people fighting it, then it would serve a purpose, in creating new and interesting content that many people could participate in, in the open world.
Go look at guild wars dynamic event fights, everyone who participates to a certain level can get rewards, it takes place in the open world, and the reason people work together is because they need to, in order to win. Its not just a zerg fest, because they dont design the fights to be that way, it has multiple levels and multiple strategies.
Im not saying they have to go this way, but there is no advantage to this system of having multiple parties participate, if there is no bonus for participating, in fact, the system as they describe it, the only advantage you get is if the other party dies, so what type of world do you think thats going to create?
I'm not against massive PvE events like the ones in Guild Wars, I'd love to see that.
But changing the entire claiming system just to implement a couple megabosses (your solution)
OR
changing the claiming system so we don't lose exp on unclaimed monsters (their solution) seems like opening Pandora's Box just so you can kill that coworker you hate. It's a huge can of worms and - I agree with you - ultimately a waste.
For those complain about PLing you can alrdy do that in game lol get your R50 invite someone to an pt thats 1-20 and kill shit for them its insane how fast they lvl can get 500+ exp per kill
That's something else they should address. It doesn't mean we shouldn't complain about new possible avenues for PLing.
Seeing how it's Saturday right now we wont get a dev post about this but i hope they tell this to Dev. We don't want this type of system. How hard is it to make it like FFXI? i attack 5000000 mobs but only 1 is red and i still get the reward for all of them not if someone take some of my mobs then i wont get reward.
FFXI system seem way better then what there trying to do on here i know this is ffxiv and not ffxi but it work just fine in ffxi why not here -.-
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I like it. I think this game needs some type of social pressure. Right now everybody simply play together in peace, with most conflict limited to verbal insults. The grief is an essential part of any game. We can't be forced to all like one another. We need someone to hate, and that someone is the griefer. And with every griefer comes retaliation. It may get you pissed, but that is the beauty of online interaction.
As for the whole PL argument... casual. One feature of this game: casual.
When all else fails, Heck the Bed.
Crystal Tools.How hard is it to make it like FFXI?
I don't see the beauty in one-sided anonymous bullying, and I'm certain many share that sentiment.We can't be forced to all like one another. We need someone to hate, and that someone is the griefer. And with every griefer comes retaliation. It may get you pissed, but that is the beauty of online interaction.
? Are you calling people who hate PLing casuals, or are you calling PL casual? I don't get it. Is PLing somehow hardcore? Sucking the life out of a game by using cheap tricks to win your way to the top - that's your idea of hardcore?As for the whole PL argument... casual. One feature of this game: casual.
Last edited by Denmo; 08-27-2011 at 07:34 PM.
I sincerely hope MrKupo there is a troll. Griefing is a quick way to get people to quit a game. People already have to deal with jerks and bullies all through their real lives, games shouldn't have systems that allow people to harass others just to include "the griefing element". This is especially the case when these griefers are universally too high level for the griefee to fight them off like you might do to a real bully (this game doesn't even have PVP in the first place after all), and GMs are swamped as it is without responding to each of these cases.
As far as this claiming system, I'm not sure. I think, in theory, having a system where the xp is killed if a lvl50 damages the mob in any way while the original claimant still gets the mob like ffxi would work okay, but as MrKupo just illustrated, it only takes one lvl50 jackass in a low level zone to completely ruin someone's day by continually hitting a mob just before it dies to nerf the xp.
That said, this isn't a WoW PVP server, and there are probably less people overall who would actually do something like that. Maybe a system that would nerf xp if you hit a mob, but still allows you to kill it and save a friend or person you see in trouble if it comes to that, would be a good thing. This might work better than the not-often-used Call For Help system in FFXI, since the person in trouble would at least get something for their time and effort. I can see people needing help a lot more if mobs are going to be constantly calling in adds now.
The other thing ppl are not talking about, is that when the Rank 50 tries to power lvl the low rank, the Mob will do a call for help.
This will not mater for the low rank Mobs, but is will mater when an Archer gets 4 Grass Raptor's on him. Owned
Do we get the option of passing official claim for exp and loot to another party engaged on the mob if we feel like it? It's going to be obnoxious if people have to strategically disengage and run to pass claim around in LS events.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
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