Page 9 of 28 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 271
  1. #81
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    im concerned that if anyone can attack a mob but only the person that initiated gets the reward could be abused for PLing. not that it is a huge concern of mine, what ppl do is their own business, just thought i'd bring it up
    (0)

  2. #82
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Overkill9000 View Post
    im concerned that if anyone can attack a mob but only the person that initiated gets the reward could be abused for PLing. not that it is a huge concern of mine, what ppl do is their own business, just thought i'd bring it up

    I think most are waiting for that particular shoe to drop. There really are a lot of things that will effect how we react once the system goes live. I can potentially see a lot of interesting content being placed in the game and some of the old stuff taking on new life due to the changes. But as they say the devil is always in the details.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #83
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Griss View Post
    Thats actually a pretty darn good question keft.
    That's what I thought, I'm assuming SE will completely overlook it since it's a tendency of theirs to do....soooo D:
    (0)

  4. #84
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Mob respawns are going to have to be a hell of alot faster with this change.
    (1)

  5. #85
    Player
    Karvapeikko's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Mjolnir Fomalhaut
    World
    Phoenix
    Main Class
    Weaver Lv 80
    Are we gonna see a random stranger/s butting in NM fights and accomplishing tanks?

    Edit: I vote for /blockaid
    (1)
    Last edited by Karvapeikko; 08-27-2011 at 06:50 AM. Reason: Had more to say

  6. #86
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    honestly this system could work very well, however it doesnt look like they are going the right direction with it, it would have to be a complex change that gave rewards to not just the first person too touch it, or it serves little purpose.

    Also what is "rewards" is it exp? drops? quest credit? all of the above? If its all, the whole claim system serves no purpose at all, if its only drops, it seems like it will suck and cause problems for any NMs of value.

    It also doesnt seems like they will make any interesting battles requiring large teams, because with first claim system, you are essentially still competing, and only 1 party will profit from the fight.

    The multi mob thing is necessary for the linking and chaining, but it didnt have to accompany the claim system they are talking about.

    Just seems like the way they are going to execute the system will have no benefit. Everyone who participates to a certain level should have a chance at rewards, otherwise you are just making a system that encourages people to just hope people die for big monsters. With this execution id like to see what advantage they think multi claim will bring? What is their vision for this change, as they execute it?
    (0)

  7. #87
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Just seems like the way they are going to execute the system will have no benefit. Everyone who participates to a certain level should have a chance at rewards, otherwise you are just making a system that encourages people to just hope people die for big monsters. With this execution id like to see what advantage they think multi claim will bring? What is their vision for this change, as they execute it?
    Are you saying the system should allow anyone and everyone who participates to have a chance at the item/exp?

    Because that's stupid. It'll just encourage people to mob around every enemy they come across. Parties would be non-existent. Idiots would just throw in a few punches at the last minute just so they can have a chance at the rare drops. Imagine spending a large amount of time and effort on that NM, only to have a bunch of people join in at the last moment and take all your stuff.

    I think their intent is pretty clear: only the people who targeted the monster first will receive the rewards. Rewards as in all exp/loot.

    Why is this bad?

    Because certain players, particularly RMTs, will power level their characters by initiating mobs and then having their more powerful allies finish them off for them. There's so many ways this can be abused, and it throws off the game balance immensely.
    (1)

  8. #88
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    The biggest question on the PL front is; will experience points be the sole focus of leveling our character? Character level seems like it's taking the back seat to the materia system.

    To me, it has the potential for an excellent blend of systems. Just like the plans for recipe changes; easy to start, difficult to master. This way everyone can be at cap and experience content, but only the most dedicated will grind enough to have multiple tier IV materia on their gear, thus making them significantly better than cap.

    Just as the original concept of the game was to "level as much as you want," this seems to continue that vision while adding so many more layers to the game.

    As far as NMs and things of that nature go, I've mentioned before and I'll say it again that I hope they do away with open world NMs as endgame content. Making them something to occupy small parties and or solo players is fine. But if XI proved anything, it's that HNMs bring out the worst in people. And on top of that, there was no challenge whatsoever. Initially there was, but just like Darkhold, after a few weeks it just became a matter of having enough people and having those people just pay attention.

    From the bots to the drama to the low drop rates to the wasted idle hours to the griefing it all can just be done away with by giving people equal chances to fight the battles. And I'm not say "Herp easy mode derp." The drop rates could be .00001% for all I care. As long as I can take a few tries now and again at it with a few friends instead of staring blankly at my screen for three hours, I'd be happy.
    (1)

  9. #89
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    ,
    Quote Originally Posted by Denmo View Post
    Are you saying the system should allow anyone and everyone who participates to have a chance at the item/exp?

    Because that's stupid. It'll just encourage people to mob around every enemy they come across. Parties would be non-existent. Idiots would just throw in a few punches at the last minute just so they can have a chance at the rare drops. Imagine spending a large amount of time and effort on that NM, only to have a bunch of people join in at the last moment and take all your stuff.

    I think their intent is pretty clear: only the people who targeted the monster first will receive the rewards. Rewards as in all exp/loot.

    Why is this bad?

    Because certain players, particularly RMTs, will power level their characters by initiating mobs and then having their more powerful allies finish them off for them. There's so many ways this can be abused, and it throws off the game balance immensely.

    what is the point of a system where multiple parties can participate if only 1 team gets the rewards? There is no point, that is the problem. And yes if they made world NMs that were actually difficult enough or scaled in some fashion to the amount of people fighting it, then it would serve a purpose, in creating new and interesting content that many people could participate in, in the open world.

    Go look at guild wars dynamic event fights, everyone who participates to a certain level can get rewards, it takes place in the open world, and the reason people work together is because they need to, in order to win. Its not just a zerg fest, because they dont design the fights to be that way, it has multiple levels and multiple strategies.

    Im not saying they have to go this way, but there is no advantage to this system of having multiple parties participate, if there is no bonus for participating, in fact, the system as they describe it, the only advantage you get is if the other party dies, so what type of world do you think thats going to create?

    at best people will sit around hoping you die, in which case, why have them be able to participate at all.

    basically you have to either incentivize or deincentivize behavior if you want people to do something, the incentive is currently on the other party failing. In that case, why give people the option to partcipate at all




    as far as having people take all your loot, they shouldnt design the system in a way that has you competing for the same loot pool. Or, the fights drops should scale up with the player involvement, as well as the difficulty, or number of mobs.

    Now that monsters can link or summon, the monsters could summon other NM, or could upgrade themselves.

    behemoth becomes mega behemoth if 16 people participate for example, and drops 2x as many behe drops and some special drops if he is defeated.

    It could be interesting, but only if its not half assed, the problem with this system is if it doesnt incentivize multiple participants succeeding together its a total waste of time, and as it is it incentizes other parties failures, bad idea.
    (3)
    Last edited by Physic; 08-27-2011 at 07:49 AM.

  10. #90
    Player

    Join Date
    Jun 2011
    Posts
    14
    I don't know why people are complaining that this update will allow power leveling. It's been here since the beginning, you just have the R50 in the party. If it is just the R50 and the lower rank person there is no SP loss and only a minimal decrease if you add more people to the party.

    The party's SP isn't dependent on highest rank in the party like FF11. Unless that changes in the future, it will still be more efficient to PL with the R50 in the party since they won't have to wait on the lowbies to claim first.
    (1)

Page 9 of 28 FirstFirst ... 7 8 9 10 11 19 ... LastLast

Tags for this Thread