Quitting the game after this until they decide to take the stick out their *** and get rid of it, the current system is better then this crap.
Quitting the game after this until they decide to take the stick out their *** and get rid of it, the current system is better then this crap.
/blockaid Please!!!!!! I Like the system, but for NMs and such you should be able to turn on blockaid!!
xivpad - http://xivpads.com/?8065522
Personally i'm not a fan of this system. It won't be an issue for basic content and enemies, but for high level monsters, farming, and NM's I can imagine this being abused unless it's somehow balanced in a way that's not described.
That or a lot of content will be instanced for NM's
Not sure this will effect me personaly that much at all however i feel wrong jumping into a fight to aid someone then probley get shouted/told off for try to help out.
Even though i tend to try heal some people at times, but i know i taking a risk the monster agro kills me if doing that.
I think this system will not work out great or be misused in some way , i hope im wrong though.
As there is potential for abuse, it would be nice to get some clarification from SE on what will be in place to mitigate it.
Since you can't cure people fighting an NM from outside the party, for example, it may also be impossible to "assist" a party fighting an NM as well.
As far as powerleveling, there ought to be sp/xp penalties in place when someone much higher in level than you attacks the same mob you're fighting, so I don't think you'll be able to just have some rank 50 archer murder everything for a low level char for huge gains. But if that's the case, it would be nice to have some type of /blockaid lock-out if you don't want outside interference from someone trying to impede your grinding.
(original by GalvatronZero)
stuff like this is something they should take video of and post what its like before/after instead of the useless AA video they posted before lol.
I like your point but as is the server couldn't handle the load if we were given server wide events. It's unfortunate too because server wide events are a lot of fun.I'll bring up something I mentioned from the challenging content topic that I made, about world bosses and server benefits if killed. A claim system like that I would like to see if SE even decided to do something like this.
If you can imagine something Yiazmat level (so you can't kill it that fast!), and present the server a challenge to defeat it, well we'd need more than one group at a time to be able to work down on something with such a massive health pool. In cases like this it helps to bring the community together.
For anything otherwise, I'll leave my comments off the table. Too early to say what this will ultimately do.
I have a serious question, now that anything and everything can be zerged down by 100 people. Will SE finally be removing the restriction of not allowing us to invite players when we're engaged in a battle? I mean, I don't understand why we would still remain restricted since we can always have the people outside of the main party bashing on the target anyways. What would the point be of blocking us after this change?
Thats actually a pretty darn good question keft.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
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