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  1. #51
    Player

    Join Date
    Apr 2011
    Posts
    156
    I think the biggest advange will be that you can help others or get help (but yeah how does that impact SP/ PL considerations). Also what if you don't want help? Anyone can roll up and hit your mob? Also what if their intention is to get emnity and then pull it away from you?
    (1)

  2. #52
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ChiefCurrahee View Post
    What if the mob stays under claimed conditions until it reaches it's spawn area, then goes unclaimed? That would mean if someone on the outside pulls hate away from the initial party and tries to run it off, the mob stays claimed until it returns, in the mean time the initial party can either stay put and continue attacking once the mob paths back, or send a few people after it to reestablish hate.

    As far as Exp goes, If you get first hit it's yours, regardless of hitting 1 mob or 20.

    I fully support this change!
    Dont get you... I am a tank, with 7 other guys, I out-hate your PT and am now tanking the NM. Me and 1 Healer run the mob out of territory range (which is not big) while a Healer keeps me a live (probably wont need to be cured), the other 6 of my PT Wait and spam.

    When a mob resets even if you attack it during its way back it will ignore complete until returned.
    (2)

  3. #53
    Player

    Join Date
    Jun 2011
    Location
    Windurst / Ul'dah
    Posts
    42
    Why are they wasting time with this?
    - NMs pop repop every few min, so there's no need to fight over them.
    - Ranking up isn't a chore / huge grind
    - This in no way fixes the issues people fear from xi where mobs spawned already claimed by jp botters

    How about you (devs) spend your time adding improvements to the game and filling in the holes rather than making up issues to solve... or at the very least you could do something about the bots already infesting the game
    (2)

  4. #54
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    I don't understand why claim has to be tied to party?

    Let's say we're going a leve or behest ok? 4 man party.

    Player 1 engages a group of Yarzons, causing their names to turn red. Player 3 assists him by sleeping the adds.

    Player 2 engages a group of Aldgoats, causing their names to turn red. Player 4 assists him.

    So basically, every member of a party has their own claim, which is shared by the party. Thus, the party can claim multiple monsters/groups of monsters, but each member of that party is limited to claim of 1 mob or group of mobs. It worked similarly to this in FFXI except it was really convoluted, because they made different claiming systems for party and for alliance, and the way claim was held was really inconsistent.

    For initial claim, SE had implemented a system where a party had to perform 2 actions on NMs for their party to receive claim of it. Which did little to deter botters, because the botting programs they used coordinated all members of the LS to target a specific window based on the time of death of the NM, and each member's automated claiming action was staggered by milliseconds to avoid conflicting with the "lockout" period in which a mob was unclaimable within the first seconds of it spawning, causing players attempting to claim it to have their action interrupted. Or at least, that was my understanding of how the latest wave of bots in FFXI had operated over the last couple years.

    I'm no genius programmer, but allowing a frenzied free for all system seems like the WORST solution. All strategy for avoiding TP feed to a mob, positioning of mages and ranged attacks, directional/conal attacks being absorbed by tanks is OUT THE FRIGGIN window. This is MPK city.

    And it's MPK that is completely within the ToS. If any mob is attackable, then people can send in small groups of players to disrupt enmity, feed large amounts of TP to a mob with damaging AoE abilities, or change its direction to encourage it to use conal attacks on mages and people recovering from weakness. This is a complete disaster.
    (1)
    If you don't think new summoner is better, you're playing the wrong game.

  5. #55
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I'm not sure I like this at all:

    If exp is based only on claiming, then this claiming system will be nothing more than an easily exploitable powerleveling tool.
    However, if exp is based on damage to the mob, then the claiming system can be used to grief other players by high levels who go around killing mobs that others are engaged in fighting.

    a /blockaid addition might fix this issue though.... Personally, I would rather they made this new claiming system an opt-in feature by creating a FFXI-like /HELP option, except the original claiming PT/Player can still get exp and items.
    (2)

  6. 08-26-2011 11:45 PM

  7. #56
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Blue79 View Post
    Why are they wasting time with this?
    - NMs pop repop every few min, so there's no need to fight over them.
    People will, and not all NM#s respawn every few mins, only the low rank, should we be subjected to everyfew min just to match a system that probably wont even stop people from griefing?

    Quote Originally Posted by Chocobits View Post
    I don't understand why claim has to be tied to party?
    You can make a pt/player claim multiple mobs without having it open for all. Open for all is just the cheap solution, come on this is SE they are not very good programmers so they picked the easy solution. XI also let you claim multiple mobs but did have a limit, not sure what the limit was though, like 5 maybe? But typically people claimed 2-3, mainly 2 in pts when you kill one and then you get another pulled / slept all ready that was also claimed. But sometimes it linked so you slept link and all those were claimed. It only went unclaimed if everyone died or enmity dropped.
    (0)

  8. #57
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Oh hey look, those crowd-control abilities I learned are actually useful, and the game world is all of a sudden more interesting and perilous.
    (1)

  9. #58
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    People will, and not all NM#s respawn every few mins, only the low rank, should we be subjected to everyfew min just to match a system that probably wont even stop people from griefing?



    You can make a pt/player claim multiple mobs without having it open for all. Open for all is just the cheap solution, come on this is SE they are not very good programmers so they picked the easy solution. XI also let you claim multiple mobs but did have a limit, not sure what the limit was though, like 5 maybe? But typically people claimed 2-3, mainly 2 in pts when you kill one and then you get another pulled / slept all ready that was also claimed. But sometimes it linked so you slept link and all those were claimed. It only went unclaimed if everyone died or enmity dropped.
    FFXI had no limit how you think people did SMN burn and got 11-30 less then 10min. FFXI had a better you can attack multiple mobs but you only get claimed for 1 and if you kill them all you get all the EXP. i think that better then allowing other to attack the same mob you got claimed.

    So ya SE is lazy i don't understand why there doing this there pissing us all.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #59
    Player
    Kaida's Avatar
    Join Date
    Jun 2011
    Location
    Minsa
    Posts
    106
    Character
    Kaida Kanzaki
    World
    Ragnarok
    Main Class
    Machinist Lv 90
    poor excuse for an alliance battle system is poor
    (2)

  11. #60
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zenaku View Post
    FFXI had no limit how you think people did SMN burn and got 11-30 less then 10min. FFXI had a better you can attack multiple mobs but you only get claimed for 1 and if you kill them all you get all the EXP. i think that better then allowing other to attack the same mob you got claimed.

    So ya SE is lazy i don't understand why there doing this there pissing us all.
    Ah yeh forgot about them, guess it seemed like a limit cuse eventually you lose enmity and thats when it goes unclaimed agian. Dont know why SE is doing this, i just feel its so bad, its too exploitable and makes everything too easy and redundant.
    (0)

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