Quote Originally Posted by ChiefCurrahee View Post
What if the mob stays under claimed conditions until it reaches it's spawn area, then goes unclaimed? That would mean if someone on the outside pulls hate away from the initial party and tries to run it off, the mob stays claimed until it returns, in the mean time the initial party can either stay put and continue attacking once the mob paths back, or send a few people after it to reestablish hate.

As far as Exp goes, If you get first hit it's yours, regardless of hitting 1 mob or 20.

I fully support this change!
Dont get you... I am a tank, with 7 other guys, I out-hate your PT and am now tanking the NM. Me and 1 Healer run the mob out of territory range (which is not big) while a Healer keeps me a live (probably wont need to be cured), the other 6 of my PT Wait and spam.

When a mob resets even if you attack it during its way back it will ignore complete until returned.