Page 26 of 27 FirstFirst ... 16 24 25 26 27 LastLast
Results 251 to 260 of 273

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Murugan View Post
    The game is 90% instanced content?

    Even if we include 1.19 and quantify "content" as only dungeons/NM/quests it is not even close.

    There will be 5 instanced raids, 1 open world dungeon, dozens of open world NM's, open world invasion events, and plenty of open world quests (some which have instanced content). That's not 90% by far, and just because they said that they plan to put a lot of endgame content in instances does not mean it will ever be anywhere close to 90%.

    If they were abandoning open world content in favor of mostly instanced I imagine we wouldn't have plans for 2 open world dungeon areas and open world NM's they recently announced.
    Before you get ahead of yourself I was simply replying to Meowie he/she said that they didn't want the game to be 90% instanced based. I wasn't saying it currently is by any means, atm 90% of the game is open world content and 10% instanced dungeons if that. I was just throwing the number that Meowie said out there back to make whatever point I was trying to make. You are right even with 1.20 even then it wouldn't be 90% instanced based but down the road it may possibly reach that number.

    Quote Originally Posted by Davorok View Post
    This is the only part that concerns me. I am imagining an FFXI Campaign and/or Beseiged type large scale PvE event where multiple parties and soloers are ganging up on Garlean Machina in order to "win" the event. If I gain nothing by helping someone else defeat an enemy, then why should I even try?

    If there is no exp and/or loot dropped from each enemy but rather everyone is awarded exp and loot at the end of the battle, then I don't see a problem however, that means that the system does need to track each participants damage and/or healing to determine the proper rewards.

    But if I get nothing for helping another player or party, I'm just gonna watch and hope they wipe, then try to steal the claim (esp. if it's an NM).
    I am sure that they have thought of those problems and that will be handled. It allows them to have the system they built and it will be open for tweaks and fixes and patches easier than the current system that we have. Area based content like that everyone will probably reap rewards for hitting the mobs or helping, beseiged was like that wasn't it? Been so long I can't remember, anyone could go up and attack anything and get rewarded for it in the end? That's probably how it will work for events/content that are of that fashion. Also remember none of the stuff is set it stone after they release the patch and things need to be fixed and tweaked they will do so accordingly so the system isn't unfair.
    (0)
    Last edited by Dargoth_Draconia; 09-01-2011 at 09:17 AM.

  2. #2
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    XI felt like a place to me. A place with much adventure and many interesting people. A journey that lasted years. I gained things and grew as a character slowly over time. Attaining things (like gear and access to areas) along the way because they were fun, not because I was in a hurry to get anywhere or collect stuff. I didn't need or want to rush to endgame because.. well, it's the "end." I don't see a point in obtaining things to make yourself better just to obtain more things.
    I felt more purpose in leveling up jobs and helping others and doing many interesting missions like Promyvion.


    XIV is starting to feel more like a game than a place to me. A game where you do things only to get more things. And once you have those things... well.. you're done. There is no journey really.

    That's a problem for me.
    (3)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Nabiri View Post
    XI felt like a place to me. A place with much adventure and many interesting people. A journey that lasted years. I gained things and grew as a character slowly over time. Attaining things (like gear and access to areas) along the way because they were fun, not because I was in a hurry to get anywhere or collect stuff. I didn't need or want to rush to endgame because.. well, it's the "end." I don't see a point in obtaining things to make yourself better just to obtain more things.
    I felt more purpose in leveling up jobs and helping others and doing many interesting missions like Promyvion.


    XIV is starting to feel more like a game than a place to me. A game where you do things only to get more things. And once you have those things... well.. you're done. There is no journey really.

    That's a problem for me.
    What XIV is starting to feel like for you is not even close to what XI felt like for me, even though I played the game for years it was almost like a career. FFXI was my job and I had to log on at certain times and do certain things because those things were expected of me as a player in FFXI. Felt like a minimum wage job at that at times. I still loved the game and still go back and play it from time to time because it did have a good formula for keeping you interested and always wanting to achieve the next level of greatness.

    FFXIV is in a changing process right now and the reason it just feels like a game right now because it is just that, it is a beta test for a game that we haven't even really started yet. There is no end game content yet, I don't really count the current NMs and the Darkhold because that is simply the tip of the iceberg of things to come. I think by the time this game is pay to play it will have everything it needs to be a successful MMO. Even though for me honestly neither XI or XIV captured a true Final Fantasy feel for me.
    (1)

  4. #4
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I have to side with N. Yoshida on this one.

    In skill based games like Monster Hunter hunting with people who are clearly better than you is really enjoyable. XIV is purely stat based but I hope these class tweaks will let them introduce some skill to the gameplay too and through that the help of better players will become more fun instead of just a form of cheating.
    (0)

  5. #5
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Naoki Yoshida same fate as Tanaka soon??
    (4)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by indira View Post
    Naoki Yoshida same fate as Tanaka soon??
    Maybe the same fate as Tanaka after he created the first Final Fantasy. Since he is breathing life into this game finally.
    (4)

  7. #7
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    I can see the rage threads comming .....bring on fast leveling.. and world claiming !
    (0)
    Last edited by Coombah; 09-01-2011 at 11:53 PM.

  8. #8
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I don't understand how this could be anything other than an improvement.

    One of the biggest problems with claiming, only being able to claim one monster at a time, is being solved. Initial claim still determines who recieves the rewards, the only difference is other players being able to help.

    I don't see how people can even bring up the idea of MPK'ing being a new problem considering this new system changes nothing that regard. Enemies will still run back to their territory, and if you happen to be in the path, you can expect to be aggro'd.

    Then there's powerleveling... which has been in the game since launch... The only difference being, you can now kill multiple enemies at once.

    This entire thread is made up of people complaining about ideas they don't fully comprehend, and if you have the time to COMPLAIN about an idea, you might also have time to UNDERSTAND an idea and realize that you may have fewer tears to shed.
    (8)

  9. #9
    Player
    Lionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    98
    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Seriously... what the hell... solo players were still penalized a lot for a whole bunch of reasons and now if you don't have friends at lvl 50 you'll find yourself behind people who started yesterday... are you serious? I had so much faith in Yoshida's plans but he managed to cross the line in one single step. Good job.
    (0)

  10. #10
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Lionheart View Post
    Seriously... what the hell... solo players were still penalized a lot for a whole bunch of reasons and now if you don't have friends at lvl 50 you'll find yourself behind people who started yesterday... are you serious? I had so much faith in Yoshida's plans but he managed to cross the line in one single step. Good job.
    why is it so important for you to win that race to level 50? Do you win a cookie or something? What does it matter to you or myself that someone else gets to level 50 faster with the help of a friend (and what a friend to be willing to spend mind numbing hours of grinding mobs to level someone else)?

    I mean, how much "behind" can you be? It's soooooo easy to rank up even solo so there is nothing to complain about really.

    Don't PL people or let yourself be PL'ed if you don't endorse it, no one is forcing you or anyone else.

    Seriously some people have issues.
    (5)

Page 26 of 27 FirstFirst ... 16 24 25 26 27 LastLast

Tags for this Thread