Page 21 of 27 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 201 to 210 of 273

Dev. Posts

Hybrid View

  1. #1
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by AeraLucis View Post
    Except when I can't find any people for raptor parties because they're all getting PL'd.
    lol yeah well I highly doubt everyone will be PL'ed and that everyone will by power leveling other people. you are really overreacting over something that isn't even in effect yet.

    I don't want to be PL'ed and probably won't PL anyone unless it's my BF who suddendly wants to play this game and catch up with me. (although I would probably go level sync with him or level another job, but it's just an exemple). The point I am trying to make is that if myself and several other people on here as well are not interested in being PL'ed, I am sure you will be able to find a group for normal grind.
    (1)

  2. #2
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I don't know, maybe I'm just irritated by lazy people.

    Does it affect me directly? Probably not. But I'm one of those people that Yoshi P has quoted as thinking "If you're not going to actually play the game, why play at all?"

    What humors me the most though is that before this change was announced, there was not a single thread about people asking for a new claim system. People asked to be able to claim multiple targets at once, or at the very least get equal SP from AOE'd targets. People asked for the ability to help others when they see them losing against a mob. People asked for alliances.

    Nobody asked for a better PL system. Nobody asked for a completely new claim system. Aside from those things I just mentioned above, nobody had any other grudges with our current system, or at least they weren't vocal about it.

    SE is just being lazy, and they're even encouraging laziness it seems. All this change did so far is create arguments, which could have been completely avoided had they not been lazy and instead, perfected the current claim system.
    (2)

  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by MeowyWowie View Post
    I don't know, maybe I'm just irritated by lazy people.

    Does it affect me directly? Probably not. But I'm one of those people that Yoshi P has quoted as thinking "If you're not going to actually play the game, why play at all?"

    What humors me the most though is that before this change was announced, there was not a single thread about people asking for a new claim system. People asked to be able to claim multiple targets at once, or at the very least get equal SP from AOE'd targets. People asked for the ability to help others when they see them losing against a mob. People asked for alliances.

    Nobody asked for a better PL system. Nobody asked for a completely new claim system. Aside from those things I just mentioned above, nobody had any other grudges with our current system, or at least they weren't vocal about it.

    SE is just being lazy, and they're even encouraging laziness it seems. All this change did so far is create arguments, which could have been completely avoided had they not been lazy and instead, perfected the current claim system.
    Well I agree with that as well concerning the "If you're not going to actually play the game, why play at all?" and this is why I never use cheats in games. But I don't judge people who do so and still feel like they accomplished something when they lazied their way up.

    But it's not my place to judge those people or dictate my way to play the game.

    The only thing though, maybe I didn't voice my opinion on the current claiming system but I hate it. I hate that sometimes you aggro another mob and you can't aoe because you'll cut the exp. Plus they said that for future content it would be best with this new claiming system.

    this type of claiming system is pretty much like WoW (sorry for the reference) and there is no issue with PL really.

    With additions to leves system, redistribution of mobs for better grind parties, addition of multiple quests (remember they said they want to add quest based leveling no?) behest and dungeons. All these leveling options makes it so that someone might not feel the need to be PL'ed.

    Edit: I agree with Sephrick on what he said above. Really a bad player is a bad player regardless if he spent hours on end grinding exp on raptor parties. A good player will learn the class even if they get to 50 in a matter of days. It's not like grind parties are hard anyways, you don't even need someone to heal or tank, it's a zerg fest... so lol@ learning your class while partying.
    (0)
    Last edited by Perrin_Aybarra; 09-01-2011 at 03:04 AM.

  4. #4
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Perrin_Aybarra View Post
    The only thing though, maybe I didn't voice my opinion on the current claiming system but I hate it. I hate that sometimes you aggro another mob and you can't aoe because you'll cut the exp. Plus they said that for future content it would be best with this new claiming system.
    I hate this too, and stated that this was one of the things people asked for. Changing to this new system has absolutely nothing to do with fixing this issue though. We'll still be "claiming" mobs, so it's obvious that they could have done it with our current system.

    Edit: And I would agree, this is almost exactly like WoW's claim system. I don't want to play WoW, I want to play FF. A game where 1-cap is achievable in 2 days, 90% of content is instanced and many players view "don't stand in the fire" as hard content just isn't my cup of tea.

    This is why I chose to play FF instead of WoW or any of its other "clones."
    (3)
    Last edited by MeowyWowie; 09-01-2011 at 03:11 AM.

  5. #5
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by MeowyWowie View Post
    I hate this too, and stated that this was one of the things people asked for. Changing to this new system has absolutely nothing to do with fixing this issue though. We'll still be "claiming" mobs, so it's obvious that they could have done it with our current system.
    must have misread, so you mean keep the current claiming system but allow for multiple claims? just don't let outside help killing the mobs?

    While I do agree it could be simply fixed that way, they must have reasons not too and that's why they stated with the future content in mind it was more suitable to have the proposed claiming system and allow outside help to kill mob.

    Probably has to do with Hamlet defense if you ask me. Won't be instanced (which you should like ) and to make it so that everyone participates and can down mobs even if they are no in the same group they had to allow a claiming system that allowed outside help.
    (0)

  6. #6
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Perrin_Aybarra View Post
    must have misread, so you mean keep the current claiming system but allow for multiple claims? just don't let outside help killing the mobs?

    While I do agree it could be simply fixed that way, they must have reasons not too and that's why they stated with the future content in mind it was more suitable to have the proposed claiming system and allow outside help to kill mob.

    Probably has to do with Hamlet defense if you ask me. Won't be instanced (which you should like ) and to make it so that everyone participates and can down mobs even if they are no in the same group they had to allow a claiming system that allowed outside help.
    Yea, that's pretty much what I was getting at. They could have added a "call for help" option as well, but instead of negating all SP/drops, they could have spread the sp according to damage dealt and lowered the chances on drops or something.

    I truly believe the reasoning behind this change is laziness.
    (1)

  7. #7
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    The curve is already too fast if you ask me. Now it'll be even faster, and you don't have to do shit.
    Big deal. How long does it really take to learn a specific class's approach to their intended roll?

    I'd much rather a brief leveling experience -- enough to show how a class/job functions. Anything beyond the basics are specialized tactics for specific encounters. If someone chooses to be PLd to cap and is truly iconpetent at their role in a battle because of it, that will show quickly and the community will reject them till they get better.

    Materia will be a whole additional layer to the leveling process anyway. I say let folks get to cap with relative ease and make a gaming experience that's enjoyable for everyone. How someone gets to cap affects no one but themselves. Someone who spent months grinding XI style has the potential to be just as crappy of a player as they were day one.

    Gamers are smart enough to know how things work. Even in XI, tanks tanked, DDs dealt damage, and healers healed. A competent player had that down by the time they got to Qufim. Everything after that was a semi-afk risk free nuisance. People keep claiming a long road to cap is necessary to "learn your job," but no one can explain to me how anything after a few weeks contributes to making a player better that couldn't be accomplished in applying their abilities in fun battles and other types of content.

    It could be argued that we need to learn each ability as we get it, but does that mean when jobs are released we should all go back to level 1 to grind for months to learn what the new abilities do? I think it'd be tough for anyone to find people who would say yes to that.

    I still think this is fine. It's putting the choice in the hands of the player. I for one will prefer not to be PLd, but I won't chastise those who choose to. I'll give every player the benefit of the doubt when it comes to doing events. Simply because raptor genocide doesn't teach a damn thing once someone has the basics down.
    (0)

  8. #8
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Like I said in other stuff SE said they will add in the past/future

    Wait till it gets released then complain after trying it out, YoshiP and them can make adjustments, fix, include other contents to counter what other players want (for example more non-instanced content/open world content in future) The devs can't make contents for both sides with every update, it's just too much work.

    They will work on one side at one point, and another at some point, at least that's the way I see they will be working until they fix the core changes to the game. Like YoshiP said before adding a new content while the system is still not complete will end up with more work for the devs later on + may dissapoint some players when a content worked one way at one time and all of a sudden changing to something totally different. Once the core changes are worked on I'm sure it will give the dev team more space/time to work on contents for both types of players to try and make everyone happy.
    (2)

  9. #9
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Their intention is to do a lot more things like the imperial invasions but on a much grander scale and if people can't help each other in combat the system won't work. Thus you need to rework the system from the ground up. Remember Hamlet Defense concept? Now imagine 500 imperials washing over the town. Your not going to be able to beat that alone or even in a single party.

    And think about multiple party Raids. This new system will make that very easy to implement with the simple addition of the lotting system everyone has been begging for.
    (1)

  10. #10
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Kiote View Post
    Their intention is to do a lot more things like the imperial invasions but on a much grander scale and if people can't help each other in combat the system won't work. Thus you need to rework the system from the ground up. Remember Hamlet Defense concept? Now imagine 500 imperials washing over the town. Your not going to be able to beat that alone or even in a single party.

    And think about multiple party Raids. This new system will make that very easy to implement with the simple addition of the lotting system everyone has been begging for.
    That's what I think the reasoning behind it is also.

    @Meowy I think maybe you are right in that they could have thought it out maybe a bit more and come up with something allowing the grand scale content they want. Like maybe when under hamlet defense (exemple) you can kill anything regardless of claiming. Maybe time constraint and ease of implementation was what pushed it toward this easier way out.
    (0)

Page 21 of 27 FirstFirst ... 11 19 20 21 22 23 ... LastLast

Tags for this Thread