Page 21 of 28 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 201 to 210 of 271
  1. #201
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I for one welcome these changes. They have given their reasons for making them, and clearly stated that although there may be a portion of the community that dislikes these changes, they are for the better.

    I just have to say though, I find it quite funny when people assume they know how much effort goes into these changes, and think that SE is taking the "easy way out" by scrapping the old system and completely making a new one. How is that "the easy way out"? The vast majority of the people that try and look at the technical side of these changes has absolutely no idea what they are talking about, and are just vomiting out words in a poor attempt to seem slightly more intelligent.

    It has been said several times to the people that have asked for changes in this game "If you don't like this game, you are free to leave" or "Go back to WoW!!!", well, in this situation I think the proper retort would be "If you don't where this game is going, you are free to leave" and "Go back to FFXI!!!". lol.

    I know, this game was made in part to attract some of the players from FFXI, but it was also made to attract fans of MMOs and the Final Fantasy series in general. They are simply trying to make a game that will appeal to more people, trying to make a game that can stand on its own two feet in a market flooded with other MMOs, but more specifically, they are trying to make a game that is appealing to people other than yourselves.
    (2)

  2. #202
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kiote View Post
    All claiming systems are PL systems. The only none PL claiming system is the one where who ever deals the most damage gets the XP. Do you wanna fight over your XP?

    Get a clue..
    Not true, change sp calculations for all members to reflect the sp received by the highest level in the party, and use a claim system just like what we have for NMs.

    Nobody inside the party can PL, and nobody outside the party can PL.
    (0)

  3. #203
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MeowyWowie View Post
    Not true, change sp calculations for all members to reflect the sp received by the highest level in the party, and use a claim system just like what we have for NMs.

    Nobody inside the party can PL, and nobody outside the party can PL.
    You forgot nobody can help anyone ever and no one can save your life in a pinch.
    (0)

  4. #204
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kiote View Post
    You forgot nobody can help anyone ever and no one can save your life in a pinch.
    /call for help

    Edit: Just to be clear, I'm not suggesting this, just saying that there are different ways to remove power-leveling entirely.
    (1)

  5. #205
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Always a first for something

    GO YOSHI! Absolute love the idea now. Was very against it but knowing helping others with power levelling is agree upon (since i prefer it personally ironically) is great.
    (3)

  6. #206
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MeowyWowie View Post
    The other thing that I'm taking from this translation is that it seems the game will be more focused on the destination, and not the journey itself. This is just my interpretation of course, and is yet another thing I disagree with.
    This is my concern from Yoshi's post. I have been looking forward to an in depth game. If the focus is shifting to end game... I find that dissapointing. (This is just an observation, not an outcry of the game falling down.)
    (1)
    Last edited by Chezen; 09-01-2011 at 04:44 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  7. #207
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Why I don't think Powerleveling will take over for groups.
    • Linking is based on party level (the party that claimed) so you will get no linking/linking bonus if you are underpowered for the mobs you are fighting (someone else is fighting for you)

      Inconvenience
    • Player being powerleveled has to claim the mob first in order to receive the xp
    • There is a 10 level above the "power levelee" which means they won't be able to get more than normal capped XP.

    Power leveling will happen, it might shock you to learn this but power leveling has been occurring since day one of this game. First through the DMG/healing system, then through guildleve linking (which you could just set someone on follow it was so idiotically simple/repetitive), and now with... guildleve linking, power healing, and simply having a slightly higher level in party who themselves gets a penalty but can effectively "power level" the rest of the group.

    I'd certainly rather have power leveling, something which XI grouping co-existed with for years than a level sync system which effectively killed that experience for the majority.
    (0)

  8. #208
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I personally agree with Meowy on this issue, the new claim system is completely unnecessary and over the top in my opinion. They could have kept it as is and just allowed you to claim extra mobs. As for being able to help others in large scale PvE they managed it in Campaign in FFXI without having to redo the entire claim system so why not here. It really does seem like they have taken a halfassed approach to this and that bothers me.

    What worries me the most is that for me, levelling up in FFXI was a huge part of the journey and there were milestones all along the way be it moving to new area's, unlocking subjob, getting Chocobo Licence, being able to equip that new weapon or piece of gear. It actually felt like an achievement to hit cap, it took me months to get my first 75 and when it finally dinged I was jumping for joy. The whole time I was levelling up was not one huge grind as there was plenty of things to do along the way. In FFXIV there is barely any of that and I didn't even get excited when I got my first R50 as it really didn't feel like an achievement. What worries me is that Yoshi is not going to focus on the journey to cap and instead just focus on what to do when you get there.
    (4)

  9. #209
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by AlexiaKidd View Post
    I personally agree with Meowy on this issue, the new claim system is completely unnecessary and over the top in my opinion. They could have kept it as is and just allowed you to claim extra mobs. As for being able to help others in large scale PvE they managed it in Campaign in FFXI without having to redo the entire claim system so why not here. It really does seem like they have taken a halfassed approach to this and that bothers me.

    What worries me the most is that for me, levelling up in FFXI was a huge part of the journey and there were milestones all along the way be it moving to new area's, unlocking subjob, getting Chocobo Licence, being able to equip that new weapon or piece of gear. It actually felt like an achievement to hit cap, it took me months to get my first 75 and when it finally dinged I was jumping for joy. The whole time I was levelling up was not one huge grind as there was plenty of things to do along the way. In FFXIV there is barely any of that and I didn't even get excited when I got my first R50 as it really didn't feel like an achievement. What worries me is that Yoshi is not going to focus on the journey to cap and instead just focus on what to do when you get there.
    While I completely agree with you regarding the accomplishment feeling you had while leveling up in FFXI, FFXI =/= FFXIV.

    Let's face it, leveling in FFXIV will never be what it was in FFXI, grind parties wield lots of exp but it's a total zerg fest with 0 strategy involved. You can get max level in a 1 1 1/2 month or so just being causal.

    So leveling up in FFXIV already isn't a feat, this won't change anything.
    (2)

  10. #210
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    I personally agree with Meowy on this issue, the new claim system is completely unnecessary and over the top in my opinion. They could have kept it as is and just allowed you to claim extra mobs. As for being able to help others in large scale PvE they managed it in Campaign in FFXI without having to redo the entire claim system so why not here. It really does seem like they have taken a halfassed approach to this and that bothers me.

    What worries me the most is that for me, levelling up in FFXI was a huge part of the journey and there were milestones all along the way be it moving to new area's, unlocking subjob, getting Chocobo Licence, being able to equip that new weapon or piece of gear. It actually felt like an achievement to hit cap, it took me months to get my first 75 and when it finally dinged I was jumping for joy. The whole time I was levelling up was not one huge grind as there was plenty of things to do along the way. In FFXIV there is barely any of that and I didn't even get excited when I got my first R50 as it really didn't feel like an achievement. What worries me is that Yoshi is not going to focus on the journey to cap and instead just focus on what to do when you get there.
    FFXI Campaign was the most horribly unbalanced attempt at mass alliance xp i have ever seen. A Red Mage without trying could get 4-8k per fight but a DPS or BLM would have to struggle to get 1k. In fact all attempt for large scale PvE in XI were spectacular failures. Specifically because instead of reworking the claim system they tried to use some absurd formula to calculate how effective you were in a battle where most people were useless.

    By allowing players to help each other in normal fights they don't restrict themselves to making all Large scale PvE battles into a hoard of mega bosses that take an hour to defeat for a whopping 576xp.
    (0)

Page 21 of 28 FirstFirst ... 11 19 20 21 22 23 ... LastLast

Tags for this Thread