wow.... just wow....
at first glance sounds like this will cause more problems then good...
Oh and a fast way to PL players w/o having to be in the pt with them and gimp the xp for being lvl 50 ?
wow.... just wow....
at first glance sounds like this will cause more problems then good...
Oh and a fast way to PL players w/o having to be in the pt with them and gimp the xp for being lvl 50 ?
" As I walk through the valley of the shadow of death, I have no fear because I am the meanest *** in the whole valley. "
- GEN. George S. Patton.
It's about rewarding players for destroying everything in their path.
Case closed.
Bring on the hordes!
If the range isn't absurd it shouldn't be to bad in my opinion.. EXP wise I mean, if anything it should help grind parties a ton.
http://dn.guildwork.com/
Player
This could be done in a special instanced, like Guildwars 2 does. Theres no need to ruin everything else.I'll bring up something I mentioned from the challenging content topic that I made, about world bosses and server benefits if killed. A claim system like that I would like to see if SE even decided to do something like this.
If you can imagine something Yiazmat level (so you can't kill it that fast!), and present the server a challenge to defeat it, well we'd need more than one group at a time to be able to work down on something with such a massive health pool. In cases like this it helps to bring the community together.
For anything otherwise, I'll leave my comments off the table. Too early to say what this will ultimately do.
Player
I like your point but as is the server couldn't handle the load if we were given server wide events. It's unfortunate too because server wide events are a lot of fun.I'll bring up something I mentioned from the challenging content topic that I made, about world bosses and server benefits if killed. A claim system like that I would like to see if SE even decided to do something like this.
If you can imagine something Yiazmat level (so you can't kill it that fast!), and present the server a challenge to defeat it, well we'd need more than one group at a time to be able to work down on something with such a massive health pool. In cases like this it helps to bring the community together.
For anything otherwise, I'll leave my comments off the table. Too early to say what this will ultimately do.
im concerned that if anyone can attack a mob but only the person that initiated gets the reward could be abused for PLing. not that it is a huge concern of mine, what ppl do is their own business, just thought i'd bring it up
I think most are waiting for that particular shoe to drop. There really are a lot of things that will effect how we react once the system goes live. I can potentially see a lot of interesting content being placed in the game and some of the old stuff taking on new life due to the changes. But as they say the devil is always in the details.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Do we get the option of passing official claim for exp and loot to another party engaged on the mob if we feel like it? It's going to be obnoxious if people have to strategically disengage and run to pass claim around in LS events.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
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