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  1. #1
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    146
    well maybe to when level caps are raised to combat powerleveling we'll just see astronomically higher exp requirements and level cap quests to make it to further levels lol.
    (0)

  2. #2
    Player
    DNO's Avatar
    Join Date
    Mar 2011
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    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kaida View Post
    news players to the game will be boned if they don't know anyone way to go!
    just no.

    Without PL is way to easy to rank up now. this will not change anything.
    (0)

  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by DNO View Post
    just no.

    Without PL is way to easy to rank up now. this will not change anything.
    I agree, I started all over with patch 1.18, and I am practically level 40 now on my main and 20 for THM, did all quests whenever they were available and story missions.

    So it took me 1 month to get to that point, might take overall 2 months to get to 50. How is that being boned?

    PL will not take over, they just don't want to be too restrictive if someone wants to be PL'ed and enjoys it that way. If that person isn't you, then why do you care? I sure don't care if someone gets to level 50 in 2 weeks or if takes them 2 years, I will get there when I will get there myself and others can get there at their own pace.

    Level sync will probably be coming, there was a little post by Yoshi after that one bug post and he mentionned it

    from Reinheart's thread:

    Originally Posted by Naoki_Yoshida
    連投ですが「レベル格差PTとレベルシンク」については、
    Another post but regarding "Level difference PT and level sync"

    ・コンテンツ突入時にレベルシンクを行うシステム
    ・同レベル帯のプレイヤーとPTを手軽に編成するシステム
    system where it level syncs when entering a content,
    system where it's easier to PT with same level range.


    で、大部分解消できると思っていますので、仕様は詰めています。
    少なくとも後者はかなり大規模なシステムを想定しており、
    実装時期が先になることから、現段階ではまず、PT募集の仕組みを
    できる限り調整しようと考えています。こちらは別途続報をお待ちください。
    With these two it should solve a lot, we are working on the methods.
    We are currently thinking of making as much possible adjustments to PT invitation method since we are thinking a large-scale system and because the implementation timing is far off. Will announce this one at another time, please wait.

    ちなみにレベルシンクは「レベルシンク用の装備枠が!」とセットなので、
    そちらも頭には入っています。
    Also for level sync "Equipment set for level sync!" is a set so that's also there.
    So yeah, if you want to play with your friends and do not want to be PL'ed, you will have that option. If you want your friend to PL you and they agree, you have that option as well. It's all about option and I like that decision, in the end it's how YOU decide how to level up that matters.

    everyone wins~
    (8)
    Last edited by Perrin_Aybarra; 08-31-2011 at 10:24 PM.

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    OMG another end of the world thread! This is going to end up like other things that were supposedly going to make this game easier or make this game more "horrible", it'll be implemented, people won't mind as much or maybe ask tweak a few things, and that's it. Life will go on and within a day or two no one will care anymore.
    (5)

  5. #5
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I'm not convinced that powerleveling will actually be a safer, more efficient method of gaining XP than partying. It all depends on these "other" party and combat features.
    • XP cap for enemy level difference.
    • Chain bonus for defeating enemies.
    • Linked enemy reinforcements.
    • Link bonus for defeating enemies.

    From how it is described, linked enemy reinforcements are only called at the time the the character initiates the attack, and only once. Also ...
    The number of enemies that will be called upon will be based on the comparison of the strength of the party that initiated the attack (or was detected by the enemy) and the strength of the enemy itself.
    So if you're a solo level 1 character fighting a level 10 enemy, it's not likely to call for linked reinforcements to deal with you. So your link bonus for the encounter will be 0 XP.

    A party of eight level 2 characters against that same level 10 enemy would likely cause it to call reinforcements ... that the party is then able to defeat for XP and then get bonus linked XP based on the number of links.

    It depends on the numbers, I guess.
    (6)

  6. #6
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Sorel View Post
    I'm not convinced that powerleveling will actually be a safer, more efficient method of gaining XP than partying. It all depends on these "other" party and combat features.

    • XP cap for enemy level difference.
    • Chain bonus for defeating enemies.
    • Linked enemy reinforcements.
    • Link bonus for defeating enemies.


    From how it is described, linked enemy reinforcements are only called at the time the the character initiates the attack, and only once. Also ...

    So if you're a solo level 1 character fighting a level 10 enemy, it's not likely to call for linked reinforcements to deal with you. So your link bonus for the encounter will be 0 XP.

    A party of eight level 2 characters against that same level 10 enemy would likely cause it to call reinforcements ... that the party is then able to defeat for XP and then get bonus linked XP based on the number of links.

    It depends on the numbers, I guess.
    Good post, people are only looking at one piece of the puzzle, like with the crafting changes. Only when the materia post was made is when the crafting changes made more sense. All they see is "OMG PLing", when there could be other features that are much faster than "PLing" such as the link bonus and chain bonus, which may not be possible without parties. If people see that it's better work in a PT and get these nifty bonuses instead of having one R50 kill all their enemies for them then they're more likely to PT.
    (2)
    Last edited by Sonic_the_Hedgehog; 08-31-2011 at 08:50 PM. Reason: corrected "in parties" to "without parties"

  7. #7
    Player
    AkiSajuu's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Taru Zilla
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Not sure this has been mentioned, but in current system you can already PL if you have a r50 character and it can just kill mobs and you get SP by not even touching the mob.
    From what Ive been reading in the upcoming system the person who gets PL'd need to touch the mob first, after it can be killed by a high ranked character. So basically you cant just go afk and magically get to highest rank in no time.
    (2)

  8. #8
    Player
    Murugan's Avatar
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    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AkiSajuu View Post
    Not sure this has been mentioned, but in current system you can already PL if you have a r50 character and it can just kill mobs and you get SP by not even touching the mob.
    From what Ive been reading in the upcoming system the person who gets PL'd need to touch the mob first, after it can be killed by a high ranked character. So basically you cant just go afk and magically get to highest rank in no time.
    You can't get to highest rank in no time period because there is the 10 level xp cap. Sure a powerleveled character can do this quicker maybe, but a full party or just DD heavy party can already practically instant kill group xp mobs for full XP. Hopefully in 1.19 and 1.2 the slower battles they were talking about come into play. Even when being power leveled in XI there was some pace to the battle (when I played at least) that made it an effort (for someone at least).
    (0)

  9. #9
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I have to say I am very disappointed in the direction they are going with this claiming system. It is just giving you a free pass to PL and pretty much everyone will have an R50 outside of the party killing things for them. I hate to refer back to FFXI but what was so wrong with FFXI's claiming system. You claim it and it's yours nobody can touch it unless you call for help and then you get no reward. As for large scale PvE/PvP how is this new system better than what was in FFXI? In Campaign you could attack anything regardless of who was already attacking it and still be rewarded.

    The current claim system would be fine if they allowed you to claim more than one thing without losing EXP/SP by doing so any links that come along can be dealt with. Then any content that needs it like large scale PvE just do it like Campaign.

    Quote Originally Posted by AkiSajuu View Post
    Not sure this has been mentioned, but in current system you can already PL if you have a r50 character and it can just kill mobs and you get SP by not even touching the mob.
    From what Ive been reading in the upcoming system the person who gets PL'd need to touch the mob first, after it can be killed by a high ranked character. So basically you cant just go afk and magically get to highest rank in no time.
    This is also one of the stupidest things they haver done, that you can have a R50 in a party with a bunch of R20's that can one shot everything for them to get them the best SP possible. Again FFXI was much better in that EXP was based on the highest level player in the party so if a R50 killed a R30 mob for some R20's they would get the same SP the R50 would get, so nothing. Was it perfect in FFXI no but it seems like it was much better than what we have now and what is coming.

    In short use FFXI's Claiming and EXP distribution system, also add level sync then if that R50 wants to play with his R20 friends he can sync to their level and help them that way.
    (4)

  10. #10
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    huray ! another great thing I will wait till more patches then I will catch with the rest of you quickly. ) Now what hurts me is the fact, that all planned content will be for end-game linkshells again. So player like me in LS where are 3 people has only leves, craft and gathering avaible, so nothing new in content for low linkshells.
    (0)

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