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  1. #1
    Player Denmo's Avatar
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    Jun 2011
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    Denmo Mcstronghuge
    World
    Excalibur
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    Thaumaturge Lv 100
    Just seems like the way they are going to execute the system will have no benefit. Everyone who participates to a certain level should have a chance at rewards, otherwise you are just making a system that encourages people to just hope people die for big monsters. With this execution id like to see what advantage they think multi claim will bring? What is their vision for this change, as they execute it?
    Are you saying the system should allow anyone and everyone who participates to have a chance at the item/exp?

    Because that's stupid. It'll just encourage people to mob around every enemy they come across. Parties would be non-existent. Idiots would just throw in a few punches at the last minute just so they can have a chance at the rare drops. Imagine spending a large amount of time and effort on that NM, only to have a bunch of people join in at the last moment and take all your stuff.

    I think their intent is pretty clear: only the people who targeted the monster first will receive the rewards. Rewards as in all exp/loot.

    Why is this bad?

    Because certain players, particularly RMTs, will power level their characters by initiating mobs and then having their more powerful allies finish them off for them. There's so many ways this can be abused, and it throws off the game balance immensely.
    (1)

  2. #2
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    ,
    Quote Originally Posted by Denmo View Post
    Are you saying the system should allow anyone and everyone who participates to have a chance at the item/exp?

    Because that's stupid. It'll just encourage people to mob around every enemy they come across. Parties would be non-existent. Idiots would just throw in a few punches at the last minute just so they can have a chance at the rare drops. Imagine spending a large amount of time and effort on that NM, only to have a bunch of people join in at the last moment and take all your stuff.

    I think their intent is pretty clear: only the people who targeted the monster first will receive the rewards. Rewards as in all exp/loot.

    Why is this bad?

    Because certain players, particularly RMTs, will power level their characters by initiating mobs and then having their more powerful allies finish them off for them. There's so many ways this can be abused, and it throws off the game balance immensely.

    what is the point of a system where multiple parties can participate if only 1 team gets the rewards? There is no point, that is the problem. And yes if they made world NMs that were actually difficult enough or scaled in some fashion to the amount of people fighting it, then it would serve a purpose, in creating new and interesting content that many people could participate in, in the open world.

    Go look at guild wars dynamic event fights, everyone who participates to a certain level can get rewards, it takes place in the open world, and the reason people work together is because they need to, in order to win. Its not just a zerg fest, because they dont design the fights to be that way, it has multiple levels and multiple strategies.

    Im not saying they have to go this way, but there is no advantage to this system of having multiple parties participate, if there is no bonus for participating, in fact, the system as they describe it, the only advantage you get is if the other party dies, so what type of world do you think thats going to create?

    at best people will sit around hoping you die, in which case, why have them be able to participate at all.

    basically you have to either incentivize or deincentivize behavior if you want people to do something, the incentive is currently on the other party failing. In that case, why give people the option to partcipate at all




    as far as having people take all your loot, they shouldnt design the system in a way that has you competing for the same loot pool. Or, the fights drops should scale up with the player involvement, as well as the difficulty, or number of mobs.

    Now that monsters can link or summon, the monsters could summon other NM, or could upgrade themselves.

    behemoth becomes mega behemoth if 16 people participate for example, and drops 2x as many behe drops and some special drops if he is defeated.

    It could be interesting, but only if its not half assed, the problem with this system is if it doesnt incentivize multiple participants succeeding together its a total waste of time, and as it is it incentizes other parties failures, bad idea.
    (3)
    Last edited by Physic; 08-27-2011 at 07:49 AM.

  3. #3
    Player Denmo's Avatar
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    Denmo Mcstronghuge
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    Thaumaturge Lv 100
    what is the point of a system where multiple parties can participate if only 1 team gets the rewards? There is no point, that is the problem. And yes if they made world NMs that were actually difficult enough or scaled in some fashion to the amount of people fighting it, then it would serve a purpose, in creating new and interesting content that many people could participate in, in the open world.

    Go look at guild wars dynamic event fights, everyone who participates to a certain level can get rewards, it takes place in the open world, and the reason people work together is because they need to, in order to win. Its not just a zerg fest, because they dont design the fights to be that way, it has multiple levels and multiple strategies.

    Im not saying they have to go this way, but there is no advantage to this system of having multiple parties participate, if there is no bonus for participating, in fact, the system as they describe it, the only advantage you get is if the other party dies, so what type of world do you think thats going to create?
    What you are talking about would require SE to make NM's that are nearly unbeatable. What about the other NM's currently in place? The normal monsters? What happens at PS3 release when every new player crowds around Rank 1 camps fighting for mobs?

    I'm not against massive PvE events like the ones in Guild Wars, I'd love to see that.

    But changing the entire claiming system just to implement a couple megabosses (your solution)

    OR

    changing the claiming system so we don't lose exp on unclaimed monsters (their solution) seems like opening Pandora's Box just so you can kill that coworker you hate. It's a huge can of worms and - I agree with you - ultimately a waste.
    (1)

  4. #4
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    The biggest question on the PL front is; will experience points be the sole focus of leveling our character? Character level seems like it's taking the back seat to the materia system.

    To me, it has the potential for an excellent blend of systems. Just like the plans for recipe changes; easy to start, difficult to master. This way everyone can be at cap and experience content, but only the most dedicated will grind enough to have multiple tier IV materia on their gear, thus making them significantly better than cap.

    Just as the original concept of the game was to "level as much as you want," this seems to continue that vision while adding so many more layers to the game.

    As far as NMs and things of that nature go, I've mentioned before and I'll say it again that I hope they do away with open world NMs as endgame content. Making them something to occupy small parties and or solo players is fine. But if XI proved anything, it's that HNMs bring out the worst in people. And on top of that, there was no challenge whatsoever. Initially there was, but just like Darkhold, after a few weeks it just became a matter of having enough people and having those people just pay attention.

    From the bots to the drama to the low drop rates to the wasted idle hours to the griefing it all can just be done away with by giving people equal chances to fight the battles. And I'm not say "Herp easy mode derp." The drop rates could be .00001% for all I care. As long as I can take a few tries now and again at it with a few friends instead of staring blankly at my screen for three hours, I'd be happy.
    (1)

  5. #5
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    no one understands what subject to change means im guessing xD it isnt even in stone yet...
    (0)

  6. #6
    Player
    Firon's Avatar
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    Ul'dah
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    For those complain about PLing you can alrdy do that in game lol get your R50 invite someone to an pt thats 1-20 and kill shit for them its insane how fast they lvl can get 500+ exp per kill
    (0)

  7. #7
    Player Denmo's Avatar
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    Denmo Mcstronghuge
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    Excalibur
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    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    For those complain about PLing you can alrdy do that in game lol get your R50 invite someone to an pt thats 1-20 and kill shit for them its insane how fast they lvl can get 500+ exp per kill
    That's something else they should address. It doesn't mean we shouldn't complain about new possible avenues for PLing.
    (1)

  8. #8
    Player
    Zenaku's Avatar
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Seeing how it's Saturday right now we wont get a dev post about this but i hope they tell this to Dev. We don't want this type of system. How hard is it to make it like FFXI? i attack 5000000 mobs but only 1 is red and i still get the reward for all of them not if someone take some of my mobs then i wont get reward.

    FFXI system seem way better then what there trying to do on here i know this is ffxiv and not ffxi but it work just fine in ffxi why not here -.-
    (1)
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  9. #9
    Player
    MrKupo's Avatar
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    Kupo Storaifo
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    Balmung
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    Fisher Lv 76
    I like it. I think this game needs some type of social pressure. Right now everybody simply play together in peace, with most conflict limited to verbal insults. The grief is an essential part of any game. We can't be forced to all like one another. We need someone to hate, and that someone is the griefer. And with every griefer comes retaliation. It may get you pissed, but that is the beauty of online interaction.

    As for the whole PL argument... casual. One feature of this game: casual.
    (0)

    When all else fails, Heck the Bed.

  10. #10
    Player Denmo's Avatar
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    Denmo Mcstronghuge
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    Excalibur
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    Thaumaturge Lv 100
    How hard is it to make it like FFXI?
    Crystal Tools.

    We can't be forced to all like one another. We need someone to hate, and that someone is the griefer. And with every griefer comes retaliation. It may get you pissed, but that is the beauty of online interaction.
    I don't see the beauty in one-sided anonymous bullying, and I'm certain many share that sentiment.
    As for the whole PL argument... casual. One feature of this game: casual.
    ? Are you calling people who hate PLing casuals, or are you calling PL casual? I don't get it. Is PLing somehow hardcore? Sucking the life out of a game by using cheap tricks to win your way to the top - that's your idea of hardcore?
    (2)
    Last edited by Denmo; 08-27-2011 at 07:34 PM.

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