Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Hybrid View

  1. #1
    Player
    Noutaja's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Rebel Soul
    World
    Odin
    Main Class
    Marauder Lv 70
    I have been wondering why elemental stats/materias exist since the first days of alpha. They have no use in this game, the only time I have seen any elemental stats do anything is the shiva weapon in snowcloak and shiva herself. Makes me facepalm so much I might actually need a bandaid.
    They should be removed or put to use, right away.
    (0)
    Last edited by Noutaja; 02-26-2015 at 06:44 PM.

  2. #2
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    There are only two things elemental materia is useful for:

    1) Melding to gear your spiritbonding to boost the rate of getting the melded gear bound.
    2) Materia transmutation.

    That's pretty much it.
    (3)

  3. #3
    Player
    Silkerin's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Silke Rin
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    tbh i think the momment they decided to make elemental attributes not relevant for us and the monsters, the elemental materias should have been erased.

    but... at least they can be melded to gear to make spirt bonding faster and not waste a possibly good enough materia for this...
    (1)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    It increase the speed of spiritbounding by 10% for the melded gear. And you can use 5 elemental materias to get one random materia.
    The stat of the elemental materias need to get increased to make it also for combat useful. For now it is your "it failed" drop.
    (0)
    Last edited by Felis; 02-26-2015 at 11:35 PM.

  5. #5
    Player
    Waffilicious's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    235
    Character
    Fabian Wafflemeister
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    well yoshida did said at the beginning of 2.0 that he might return the elemental system and other old systems later on in the game but it is all in the air as a dim possibility
    (0)

  6. #6
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    1.0 elemental materia affected elemental potency. As a BLM, for instance, you could put on a bunch of lightning materia (thunder used to be the main single target spell instead of a dot) to boost your thunder magic damage. Some BLMs had a set of fire potency gear to increase their aoe damage, as well. WHMs were known to put wind materia on to increase their aero damage. Unfortunately, they did away with elemental based damage and made a very sought after type of materia into the most useless of materias.

    I miss a lot of the features from 1.0...
    (4)

  7. #7
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Saving for the -ONE- chance that they would be relevant for relic upgrade.
    Turns out I'm wrong but I'm still saving all mine just in case. <_<;
    (1)

  8. #8
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    From my understanding the elemental resists give you a small chance to resist an attack entirely, so you would have something like Thunderstorm and take no damage. It would be nice for them to make these useful.

    I always wanted to try it out too, get a set of ilv crafted gear. Pimp it out with elemental resistance gear and see what happens. It would be nice to give a elemental reduction in general rather than a chance at resisting entirely.
    (1)

  9. #9
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    I actually wasn't aware that melding materia to equipment speeds up the spiritbonding process. Guess I must've slept through that class lol. Well now, that changes a lot...

    Does the speed boost increase with each materia? And is it higher with higher lvl materias?

    Quote Originally Posted by Ryans View Post
    1.0 elemental materia affected elemental potency. As a BLM, for instance, you could put on a bunch of lightning materia (thunder used to be the main single target spell instead of a dot) to boost your thunder magic damage. Some BLMs had a set of fire potency gear to increase their aoe damage, as well. WHMs were known to put wind materia on to increase their aero damage. Unfortunately, they did away with elemental based damage and made a very sought after type of materia into the most useless of materias.

    I miss a lot of the features from 1.0...
    Yeah, I miss that some monsters were susceptible to different elements. It's been a regular thing in the Final Fantasy franchise that I was already well accustomed to before XIV, and I kinda took it for granted back then. Now they've removed it all together from ARR, which I think is a big shame. I see how it's kinda useless with the current spells available to mages, since fire is the only dd ability for BLM (because really; ice doesn't count, since it's mostly there for mana purposes). You wouldn't have any options.
    Perhaps with later updates and a higher lvl cap, we could get more spells to choose from, that are all there for dd purposes. One of fire, one of ice, water, earth etc. And then give monsters their place in the elemental wheel again. This could also apply to weapons, for all classes/jobs, so as not to affect only mage players.

    I dunno, just rambling down my thoughts here.
    (2)
    Last edited by Leowilde; 02-28-2015 at 01:08 AM.

  10. #10
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    They could perhaps be useful if they got their own seperate materia slots on gear. At least then you would have no reason to not use them, besides laziness I guess.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast