

couldn't they just adjust how long the mobs stay claimed. it appears you are under the assumption that once implemented they will not be able to adjust anything.They are intending to implement this in patch 1.19.
Read on:
http://forum.square-enix.com/ffxiv/threads/286
This is a bad idea imo.. Tethering causing you to loose clam is going to cause issues. Some NMs in specific require you to take them to places that they may very well tether from. Like Mosshorn, You have to take him somewhere with your back to a wall and sometimes he tethers.
If Some other jerkarse LS decides to be jerkarses "which they will" then they can steal that claim from your LS, even if the mob is at 5%. Tethering will cause you to loose claim.
I hope they rethink this approach or something. Looks like all kinds of fail waiting to happen.. Don't they test this stuff before they use it? I mean come on..


i would like to see a 3 headed dragon NM that requires separate targeting of the heads that will let 3 full party's work together. Each would take claim to a head so everyone would get rewarded. Or one party could claim all 3 heads and try to do it alone.
it doesn't have to be a dragon but you get the point.
look behind you a 3 headed monkey!
you would need guybrush treepwood in your party to defeat such horrible beast!


Honestly those who steal claims are just griefers and they get a kick out of that kind of thing. It will always make us mad that we did the effort and someone will come in and steal it from us. They need to make it "person who claims and does a certain percentage of hp damage" or such I'm not sure. Just not more of this "game can't be fun due to rmts" but instead "game can't be fun due to griefers"
btw there is lose and loose seen this a lot on the forums. You lose stuff, stuff becomes loose.
Last edited by zaviermhigo; 08-27-2011 at 05:10 AM.

They tried that claiming system from the start in the beta. It pissed everyone off because no one could level outside of leves, because douchebags would swoop in and out damage you and steal your exp.Honestly those who steal claims are just griefers and they get a kick out of that kind of thing. It will always make us mad that we did the effort and someone will come in and steal it from us. They need to make it "person who claims and does a certain percentage of hp damage" or such I'm not sure. Just not more of this "game can't be fun due to rmts" but instead "game can't be fun due to griefers"
btw there is lose and loose seen this a lot on the forums. You lose stuff, stuff becomes loose.
I can see where they're trying to go with this, but at the same time I can see a number of exploits, one being douchebags coming up on a hard mob or NM and TP feeding it until it thrashes about and kills everyone and goes unclaimed.
As far as helping people who could be near death, a cure works just as well without killing their mobs for them. And there's a high possiblity of a PL exploit with this, which gives the RMT armies you see everywhere an even easier way to EXP than just spamming leves.

WoW hasnt had any trouble with this set up yet... and its been how many years? The point I'm trying to get across is "All you ppl bitching about things to come when you haven't even tried it out" It hasn't been added yet and i'm betting pulling a NM to thrash about and kill ppl wont be easy... They'll probably have despawn things in the way to deal with that... and as far as RMT using it to PL I'm gonna guess that when a high lvl runs up and kills your mob while its near 100% hp its just gonna nerf your EXP gain....They tried that claiming system from the start in the beta. It pissed everyone off because no one could level outside of leves, because douchebags would swoop in and out damage you and steal your exp.
I can see where they're trying to go with this, but at the same time I can see a number of exploits, one being douchebags coming up on a hard mob or NM and TP feeding it until it thrashes about and kills everyone and goes unclaimed.
As far as helping people who could be near death, a cure works just as well without killing their mobs for them. And there's a high possiblity of a PL exploit with this, which gives the RMT armies you see everywhere an even easier way to EXP than just spamming leves.

Nerfing EXP gain. Another way douchebags will be able to piss you off. There are far more bad things to come of this system than good. Also this game isn't WoW. There are generally different players with different mindsets from most WoW players. A lot of these players have come from FFXI, which is where most of the viewpoints on this system come from. What we're saying is, this system can, and probably will be abused and GMs won't be able to do squat about it because it's part of game mechanics.WoW hasnt had any trouble with this set up yet... and its been how many years? The point I'm trying to get across is "All you ppl bitching about things to come when you haven't even tried it out" It hasn't been added yet and i'm betting pulling a NM to thrash about and kill ppl wont be easy... They'll probably have despawn things in the way to deal with that... and as far as RMT using it to PL I'm gonna guess that when a high lvl runs up and kills your mob while its near 100% hp its just gonna nerf your EXP gain....
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