
Thank you for saying this. I had no issues leveling and if anything Shield Oath made Paladin's lazy.Can people stop with paladin doesn't generate enough threat on lower level dungeons. If this was true why have i never had any problems. If your paladin is losing threat its because, 1 there not using flash multiple times on pulls with more then 1 mob, flash really is under rated, its affected by attack power so combo it with fight of flight, mobs stick to you like glue when you do this.
When people talk about PLD having trouble with emnity generation during lower levels, they are referring to the small window between lvl 30 and lvl 40. Most DPS classes are geeting big portions of their rotations during this time, but Paladin does not get shield oath until lvl 40. Depending on both the tanks personal skill and the DPS/Healer skill levels, some Paladins experience difficulty holding hate against 3 enemies (or more) at a time. This was especially true before the emnity buff to flash a few patches back. Since that buff, it has become a lot less of an issue. Once PLD gets shield oath at 40, it all becomes EZ mode again.

Paladin was never hard. Honestly Marauder has more issues between 26 and 30 than Paladins do ever. We get RoH at 26 which is our 3 step enmity generator. This helps until we hit 40. Flash is useful yes but too many paladins make it the end all. Also speed pulls at 30-40 just don't make sense.When people talk about PLD having trouble with emnity generation during lower levels, they are referring to the small window between lvl 30 and lvl 40. Most DPS classes are geeting big portions of their rotations during this time, but Paladin does not get shield oath until lvl 40. Depending on both the tanks personal skill and the DPS/Healer skill levels, some Paladins experience difficulty holding hate against 3 enemies (or more) at a time. This was especially true before the emnity buff to flash a few patches back. Since that buff, it has become a lot less of an issue. Once PLD gets shield oath at 40, it all becomes EZ mode again.
Maybe really crappy marauders. Whenever I try to level my white mage job, I find myself spending an inordinate amount of time teaching Maras how overpower works. "Hey, so there's this ability you have called overpower: If you you use it on groups that are--stop using tomahawk as part of your dps rotation--if you use it on on groups that are packed together--why do you keep using tomahawk so much, he's right in front of you--if you use it when mobs are close together, you get their hate; It's better than spamming tomahawk and making me hate you."Paladin was never hard. Honestly Marauder has more issues between 26 and 30 than Paladins do ever. We get RoH at 26 which is our 3 step enmity generator. This helps until we hit 40. Flash is useful yes but too many paladins make it the end all. Also speed pulls at 30-40 just don't make sense.
Last edited by Galgarion; 03-04-2015 at 08:27 PM.
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