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Thread: Marking Targets

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  1. #1
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    if the dps have a brain, they start on whatever the tanks target is, or on some special mob that needs to die first, like the humans that transform into dragons in stone vigil hard and snow cloak
    (1)

  2. #2
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Marking is only necessary in low DPS groups where focus firing is the only way to get things killed (provided you don't lose patience and quit due to how long it's taking), or if you're just starting out and want to minimise your damage received. I used to mark all the time, but it's pointless in higher level content, which is where your character will eventually spend most of his time. The name of the game is chain pulling, and once you get good at that, everything else will feel too slow.

    Incidentally, Paladins only have problems tanking brayflox normal and Quarn normal. They can easily handle Sastasha through Haukke, and Stone Vigil and up is a joke.
    (0)

  3. #3
    Player
    Carvaka's Avatar
    Join Date
    Feb 2015
    Location
    Australia
    Posts
    195
    Character
    Brainbasher Betty
    World
    Tonberry
    Main Class
    Marauder Lv 70
    I mark, but only 1 + 2. I mark 1, tomahawk, OP OP OP, rotate and mark 2 and combo. If the 3rd is not slept I gain some on them or just rotate through. As MOBS die I remark in larger trash packs. Have not had any higher end experience though, so it may change.

    The hard part is consensus on sleeping. With WAR, OP does wake them, I do have flash, but often it is not too much of an issue as groups can kill off trash without the sleep.
    (0)

  4. #4
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Carvaka View Post
    The hard part is consensus on sleeping.
    If you are having difficulties, sleep may help, but if mobs die quick and with no problems (which is most times), it is not needed.
    (0)

  5. #5
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70

    Reasons for Marking

    As a tank, I mark when I need it. This is when I need it:

    - There is an enemy I want to die first. Maybe he does AoE, maybe he poisons, maybe I just don't like his face. If I want him dead, I'll mark him.

    - I'm losing hate. If I'm having hate issues, I will mark in order to show DPS who to attack so that the group is focused and I don't lose hate anymore. If I'm not losing hate on anything... this isn't required, the group can attack whoever they like.

    - If I'm in Sastasha, Tam-Tam or Copperbell (normal modes) and there's a bunch of non-synched players in the group... then I will mark to help out new players if they're getting overwhelmed with their first dungeon runs.

    There are other reasons to mark targets, but (to me) these are not the tank's responsibility:

    - Stress on the healer. If mobs are not dying fast enough, and the healer is having troubles with MP or would just like a breather to attack more or something like that... then the healer can mark the mobs to focus the DPS so that the healer's issues are cleared up.

    - DPS do not know who to attack. If the tank isn't stressed... and the healer isn't stressed, but the DPS are unclear on what to do, then the DPS can mark things to focus their own attacks.

    I think the tank guessing at other class's issues and marking for reasons other than tank-reasons is... inefficient. It can also lead to marking things when it's not required, which clutters the screen with unnecessary junk.

    TL/DR:
    If there's no problems, I don't see a reason to mark.
    If there's a problem... then the character having the problem should mark in order to clear it up.
    (0)
    Last edited by Cold_Raven; 02-27-2015 at 12:00 AM. Reason: More to say

  6. #6
    Player
    shape's Avatar
    Join Date
    Jan 2013
    Posts
    105
    Character
    Shape Esteed
    World
    Odin
    Main Class
    Paladin Lv 70
    Can people stop with paladin doesn't generate enough threat on lower level dungeons. If this was true why have i never had any problems. If your paladin is losing threat its because, 1 there not using flash multiple times on pulls with more then 1 mob, flash really is under rated, its affected by attack power so combo it with fight of flight, mobs stick to you like glue when you do this.
    (1)

  7. #7
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by shape View Post
    Can people stop with paladin doesn't generate enough threat on lower level dungeons. If this was true why have i never had any problems. If your paladin is losing threat its because, 1 there not using flash multiple times on pulls with more then 1 mob, flash really is under rated, its affected by attack power so combo it with fight of flight, mobs stick to you like glue when you do this.
    Thank you for saying this. I had no issues leveling and if anything Shield Oath made Paladin's lazy.
    (0)

  8. #8
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Wintersandman View Post
    Thank you for saying this. I had no issues leveling and if anything Shield Oath made Paladin's lazy.
    When people talk about PLD having trouble with emnity generation during lower levels, they are referring to the small window between lvl 30 and lvl 40. Most DPS classes are geeting big portions of their rotations during this time, but Paladin does not get shield oath until lvl 40. Depending on both the tanks personal skill and the DPS/Healer skill levels, some Paladins experience difficulty holding hate against 3 enemies (or more) at a time. This was especially true before the emnity buff to flash a few patches back. Since that buff, it has become a lot less of an issue. Once PLD gets shield oath at 40, it all becomes EZ mode again.
    (1)

  9. #9
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Tex_Mex View Post
    When people talk about PLD having trouble with emnity generation during lower levels, they are referring to the small window between lvl 30 and lvl 40. Most DPS classes are geeting big portions of their rotations during this time, but Paladin does not get shield oath until lvl 40. Depending on both the tanks personal skill and the DPS/Healer skill levels, some Paladins experience difficulty holding hate against 3 enemies (or more) at a time. This was especially true before the emnity buff to flash a few patches back. Since that buff, it has become a lot less of an issue. Once PLD gets shield oath at 40, it all becomes EZ mode again.
    Paladin was never hard. Honestly Marauder has more issues between 26 and 30 than Paladins do ever. We get RoH at 26 which is our 3 step enmity generator. This helps until we hit 40. Flash is useful yes but too many paladins make it the end all. Also speed pulls at 30-40 just don't make sense.
    (0)

  10. #10
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Wintersandman View Post
    Paladin was never hard. Honestly Marauder has more issues between 26 and 30 than Paladins do ever. We get RoH at 26 which is our 3 step enmity generator. This helps until we hit 40. Flash is useful yes but too many paladins make it the end all. Also speed pulls at 30-40 just don't make sense.
    Maybe really crappy marauders. Whenever I try to level my white mage job, I find myself spending an inordinate amount of time teaching Maras how overpower works. "Hey, so there's this ability you have called overpower: If you you use it on groups that are--stop using tomahawk as part of your dps rotation--if you use it on on groups that are packed together--why do you keep using tomahawk so much, he's right in front of you--if you use it when mobs are close together, you get their hate; It's better than spamming tomahawk and making me hate you."
    (0)
    Last edited by Galgarion; 03-04-2015 at 08:27 PM.

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