Quote Originally Posted by Niwashi View Post
Trials, on the other hand, give people virtually nothing unless they have a Roulette bonus. Killing a primal nets you no loot at all and less XP than killing a single open-world trash mob, and that's something that SE could fix. Give primals some loot rewards like regular dungeon bosses get and an XP reward that's actually commensurate with how much time/effort it takes to kill it, and maybe people will stop avoiding the trials when they're dungeon farming. It wouldn't completely eliminate the DF wait time issue for DPS jobs, but it could certainly improve it.
I don't think that would help much at all... if anything it'd mean that tanks/healers only ever queued specific for trials, as it means an instant queue and about five minutes effort (unless you get a failgroup, and in those cases they'd probably just quit and re-queue later instead of wasting time trying to actually help people learn). Trials take a matter of minutes to do compared to 30+ for a low level dungeon, if the rewards were anything more than trivial it'd make them overwhelmingly attractive compared to real dungeons and you'd probably see even fewer tanks/healers in the general dungeon queue.

The real issue IMO is that even as an adventurer in need, the rewards for doing roulettes after the first one are a joke, you're much better queuing specific for the one dungeon at the top of your level range, which does absolutely nothing to help alleviate the queues for every other dungeon. Purely by virtue of how long you spend at each level, you end up queueing for higher end dungeons much more than lower ones, so low level people queuing specific for storyline dungeons are largely reliant on synced players queuing under roulette which they only do once a day anyway.