Quote Originally Posted by Pibz View Post
Except i did mention they'd have to perform trivial scaling to the mobs.



Such nonsense, the more DPS you need in a team, the faster their queues are going to be, this always works. I can't think of any active game that has such ridiculous queues for DPS for leveling dungeons (30m+ is beyond ridiculous), guess why, they have more dps per party. Also no need to look any further than WoD or ST, once they replaced tank for DPS, DPS queues(which were shitty in CT) got way better than tank's queues, so please go ahead and tell me how it doesn't work with no example whatsoever and disregarding something basic math would prove right.
That's because every other game, everyone is a DPS, and tanking/healing is just an optional skillset tree that people don't bother with. This ignores the fact that those games are designed around either zerg'ing everything (field bosses, weekly world bosses), because you only get the best rewards for doing the most damage, or they are designed around power-creep where you can burn easier content as a solo in under a minute when it was designed to take an hour with a party of 8. In FFXIV you aren't penalized for switching classes/jobs, so it would make more sense for more DPS players to play a Tank if there are not enough Tanks instead of whining about having long DF queues.

Adding more DPS slots, and then making the content just have more HP is not "trivial scaling" it's just a cheap/lazy development bandaid solution to a problem that doesn't exist. The problem is that that most players pick DPS because it's easy, and when they can't DPS effectively as a Tank or Healer (since both of these jobs are harder than DPS) they avoid playing them. Who gets the blame when the party wipes? The Tank or the Healer. How often do I go into a dungeon that has a bard character in the party, and they never-ever use their Bard skills? Most of them. What's the most common DPS? BLM. Hence why the bots all pick it.

Where Square-Enix can adjust the game is by changing the queue system so you queue with all available classes/jobs when picking Roulette. But this requires adjustments where the gear is locked from being removed from Armory inventory while queued. Have a Tank class, but don't want to tank? Remove the Tank weapons from the Armory, so the queue doesn't see it available.