Quote Originally Posted by Pibz View Post
The fix is beyond obvious, and it's simply to increase number of dps per party..
So just increase the party size? or have DPS replace other key roles?
Both of these would upset the designed balance for a dungeon / raid.

Replacement option:
Yes, older content that mandates 2 tanks, 2 healers, 4 DPS without significant level caps (looking at you Praetorium, Garuda Ex) could be done these days with 1-1-6 combination.
But, older content like Copperbell Mines HM (1-1-2) cannot be done without a tank or healer. I suppose if you go slow enough, that you could do it without the tank but I still have my doubts.
New content like Expert roulette dungeons, no way possible.

Increase party size to accommodate more DPS option:
Older content, would become even more stupid easy than it already is.
New content, would lose its balance completely, it could become what HUNTS are, lets kill a boss in 8 seconds, instead of the usual 3.5 minutes, where everyone has to do the mechanics or a wipe can and does happen.
I know, I know, scale the encounter to the number of players involved.


Even if all those above were possible and executed. What would happen from a community point of view? IMO, the career DPS, that play tanks / healers just have a decent queue for daily/weekly would just stop queuing as tank/healer and excerbate the problem again.