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  1. #21
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by JakzChurchill View Post
    Deck Saving - Controller
    When compiling a deck the only way to save is to go down the far left then hit save, this usually means going through 6 of 7 columns before you get to the button. I feel hitting O should give you option to save or leave without saving instead of making you manually move over to the save button.
    Many other windows use the Y button for auto saving. This should be implemented here as well sice I've had the same annoyance with saving.

    Quote Originally Posted by JakzChurchill View Post
    Deck Choosing
    When your farming NPC's for cards it becomes natural to get into the rhythm of spamming X through menu's, or pressing up once and hitting recommended instead of deck 5, this leads instantly into said deck being selected. A confirmation window should appear to question your decisions, maybe with a don't show again check box for those who prefer the insta-select
    I wouldn't like a confirmation box at all. Just another thing to slow me down. The system should instead default select the last deck you used.

    Quote Originally Posted by JakzChurchill View Post
    NPC markers
    When you beat an NPC they lose their marker on the map and over their head, this means you can't find them again without outside information, would be especially problematic after a long break. Especially if your farming NPC's who are only available to play at certain times. Instead of disappearing it should just be replaced with a green tick version for quicker visabillity when refinding the NPCS.
    Completely agreed.

    Quote Originally Posted by JakzChurchill View Post
    MGP Visibility [Gold Saucer QOL]
    Seeing the amount of MGP you have obtained is more difficult than need be, a UI element like the gil one would be incredibly useful.
    Seems reasonable, but I think there is a larger currency issue in this game. We've got Ventures, and MGP, oaknots that all act as currency but aren't on the currency screen. Two of them are even inventory hogging items.

    Quote Originally Posted by JakzChurchill View Post
    Forfeit
    If you start a match you are locked in until it ends, this means if a duty finder window pops as you start a game of TT you may have difficulty finishing before the timer runs out, to combat this the ability for forfeit a match and the entry fee should be added.
    A forfeit button should absolutely be added.

    Quote Originally Posted by JakzChurchill View Post
    100% drop
    A big part of VIII was every victory led to a card in your possession, whether it was good or bad, with the amount of MGP that needs to be farmed NPC's should be given a 100% chance of dropping a card, this would have to go hand in hand with giving each npc a few more cards to drop that are worthless but at least add to the over MGP you can gain
    Not sure how I feel about this. It would just devalue a lot of cards, but perhaps that's what we need.

    Quote Originally Posted by JakzChurchill View Post
    Played cards drop increase
    Another part of TT in VIII was if you wanted a rare card they had to play it, this led to farming until it found it's way into their hand. (that poor kid with moggle, may aswell have taken his lunch money while i was at it). If a card that can be dropped as a reward from the npc is in their hand it's drop rate should increase by a noticable amount (5% give or take)
    Not sure about this either. I think if it dropped a card always I'd be fine with this still being RNG.
    (1)

  2. #22
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    After a duel ends prompt a window saying if you want to use same deck or not and reenter. When you are farming for example the Imperial, or even more crucial limited time of GC NPCs, it is so annoying to have to do many clicks to re-duel.

    As is now is: get prize > re-duel > select deck (from 1 to 4 with gamepad) > start [3-7 Clicks!]

    If you add something like: Duel is over. Do you wish to reuse same deck? (Yes or No or End button on window)
    If is Yes the next duel would start, if is No would go to to deck selection, if was End would close everything and stop interaction with NPC.

    This could make duels going faster with just one click instead 3-7.

    I am used to duel from yu-gi-oh but can be called match or whatever you see fit. Same for the message as long lead to this is a good improvement.

    Edit: I saw this wasn't on Gold Saucer subforum so I made 1 thread there: link to go to the thread.
    (0)
    Last edited by Shiki_Lockhart; 03-06-2015 at 08:49 PM.

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