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Thread: Summoner buff

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  1. #11
    Player
    Shizuna's Avatar
    Join Date
    Feb 2014
    Posts
    71
    Character
    Alethea Wyste
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    ^ I agree with what Tex is saying and to add to that..

    Quote Originally Posted by FranSeara View Post
    "So what!!, Smn had problems with turn???, dont use SMN on turn???. End of story.
    Lol... If SMN had problems with endgame content and people switch from SMN to something else, then that is warranted for change.

    Quote Originally Posted by FranSeara View Post
    Everyone matters, not just the few playing thru coils. ( which is your own choice) Smns still must be able to fuction out fo a few turns in coil. Please come up with better ideas that help ALL SMNs everywhere not just in Raid groups. Please think of the WHOLE game instead of writting off 98% of the player base off. "You still need US to help pay for this game to stay online and get new RAIDS to play thru."
    Actually, it won't be writing off 98% of the player base; if anything, it would somewhat increase the number of people who want to play SMN's cause I barely saw any in dungeon/CT content. The higher skill player base won't think SMN's are mediocre and it will maybe also affect what some people would think about the class, which is why there is a lack of SMN's. In conclusion, if it helps in endgame content, it will help them in easy content as well. So everything you're saying is pointless.
    (2)
    Last edited by Shizuna; 02-27-2015 at 02:39 AM.