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Thread: Summoner buff

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  1. #1
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    "Nottt everyone Cares about Cooill" 2% of the player base shouldnt be able to RUIN the game for the OTHER 98% of the player base. "Hard content is based on the player." FCOB is worhless now with ALex coming up. Item level 130 gear is everywhere now. The caster's gear for SMN is trash.

    Back on topic:Not everyone will EVER want/get to/be able to or be allowed to try FCOB. Planning changes to job around 1% of the game is silly. "So what!!, Smn had problems with turn???, dont use SMN on turn???. End of story. Everyone matters, not just the few playing thru coils. ( which is your own choice) Smns still must be able to fuction out fo a few turns in coil. Please come up with better ideas that help ALL SMNs everywhere not just in Raid groups. Please think of the WHOLE game instead of writting off 98% of the player base off. "You still need US to help pay for this game to stay online and get new RAIDS to play thru."
    (0)

  2. #2
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FranSeara View Post
    snip
    I thoroughly explained why balancing around coil is necessary above. You cannot balance around the entire game simply because player skill level is too sporadic for that to work. You have to balance around the most difficult content, or you have no baseline to work with.
    (6)
    Last edited by Tex_Mex; 02-27-2015 at 01:55 AM.

  3. #3
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tex_Mex View Post
    I thoroughly explained why balancing around coil is necessary above. .
    I'm out. So, giving SMNs worthless skills that have no meaning out side of coil is you're Big idea. So,the other 98% of the players don't matter and shouldnt have any say on how to improve jobs in this game. OK. Thanks for Nothing...again. Also, what happens to ALL the other 99% of Smns who now have Raid skills whom cant,dont, dont care, are to allowed to try FCOB or any raids. Who are now stuck with broken pets, worthless skills outside of few turns in coil DO, with their now BROKEN job??

    back on topic: Ideas, to improve smn, how do you feel about the buff? I like the buff its HELPFUL and is a good start untill we see what happens in the expansion?

    Your explaintion flawed by the way because it Assume that we ALL care about COILS or Raids and will try them. Think about ALL of the Game and how to best help smns.
    (0)

  4. #4
    Player
    Shizuna's Avatar
    Join Date
    Feb 2014
    Posts
    71
    Character
    Alethea Wyste
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    ^ I agree with what Tex is saying and to add to that..

    Quote Originally Posted by FranSeara View Post
    "So what!!, Smn had problems with turn???, dont use SMN on turn???. End of story.
    Lol... If SMN had problems with endgame content and people switch from SMN to something else, then that is warranted for change.

    Quote Originally Posted by FranSeara View Post
    Everyone matters, not just the few playing thru coils. ( which is your own choice) Smns still must be able to fuction out fo a few turns in coil. Please come up with better ideas that help ALL SMNs everywhere not just in Raid groups. Please think of the WHOLE game instead of writting off 98% of the player base off. "You still need US to help pay for this game to stay online and get new RAIDS to play thru."
    Actually, it won't be writing off 98% of the player base; if anything, it would somewhat increase the number of people who want to play SMN's cause I barely saw any in dungeon/CT content. The higher skill player base won't think SMN's are mediocre and it will maybe also affect what some people would think about the class, which is why there is a lack of SMN's. In conclusion, if it helps in endgame content, it will help them in easy content as well. So everything you're saying is pointless.
    (2)
    Last edited by Shizuna; 02-27-2015 at 02:39 AM.

  5. #5
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    LOL to you and same "Not everyone cares about Coil or Engame. Good day all. I don't disagee with everthing here but please dont RUIN my Main with silly ideas. Come up with some good ideas then we'll talk again. Thank you.

    Why are you so stuck on 1% of the game??????

    I've played Smn since day 1. The most imporant thing here is "Not everyone Cares about COIL" And no one would make a game that only considers 1% of the game Itself. Thats called BAD game Design.
    (0)
    Last edited by FranSeara; 02-27-2015 at 02:54 AM. Reason: completly disagree

  6. #6
    Player
    Oriens's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Oriens Nadir
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by FranSeara View Post
    blah blah
    Your "logic" is beyond messed up. FYI, any changes they implement to help balance SMN at the top tier content, will only trickle down to the rest of the players and easier content. Your point on "don't use SMN on a certain fight" is exactly why people are concerned with the status of SMN. If one job cannot perform at equal gear and skill level, it needs attention.
    (2)

  7. #7
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Oriens View Post
    "don't use SMN on a certain fight"
    Yea see this is bad. I don't even take my SMN into CT anymore because the bosses get so many Dots placed on them that my DoTs turn invisible. Now I just go BLM, alot less stressful, and I shouldn't need to do that.
    (2)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,058
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Bigcat9715 View Post
    Yea see this is bad. I don't even take my SMN into CT anymore because the bosses get so many Dots placed on them that my DoTs turn invisible. Now I just go BLM, alot less stressful, and I shouldn't need to do that.
    Actually you can filter a lot of that stuff out now and only display your DoTs or even make it so yours display first.
    (0)

  9. #9
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dyvid View Post
    Actually you can filter a lot of that stuff out now and only display your DoTs or even make it so yours display first.
    I did that, but for some reason my DoTs continued to stop appearing. The only way I knew they were applied was by the fly text.
    (0)

  10. #10
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Bigcat9715 View Post
    I did that, but for some reason my DoTs continued to stop appearing. The only way I knew they were applied was by the fly text.
    Quote Originally Posted by Dyvid View Post
    Actually you can filter a lot of that stuff out now and only display your DoTs or even make it so yours display first.
    yeah that happens to me in there too when im drg
    i keep track of where i am in my rotation based almost entirely on my dot timers so itreally sucks
    and even with the option to only veiw my own, they still disappear, but i know im not missing
    (0)