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Thread: Summoner buff

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  1. #1
    Player
    Tex_Mex's Avatar
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    Sargatanas
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    Dark Knight Lv 90
    Quote Originally Posted by FranSeara View Post
    Or, give Smns their OWN gear mostly free of Spell Speed. this might help...
    Sure, that would go along ways towards helping my second point.
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  2. #2
    Player
    FranSeara's Avatar
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    Fran Seara
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    Ultros
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    Thaumaturge Lv 60
    Quote Originally Posted by Tex_Mex View Post
    Sure, that would go along ways towards helping my second point.
    The other point number 3, is POINTLESS. Smn is one of few classes that can fight alone outside of raids (same gos for Dragoon) giving them worthless "Raid Utility" is really silly. Smn is a job built as self - sustaning, they can heal their summons and themselves, also raise the dead. What "Utility" would you add that wouldnt break Smn?
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  3. #3
    Player
    Tex_Mex's Avatar
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    Quote Originally Posted by FranSeara View Post
    The other point number 3, is POINTLESS. Smn is one of few classes that can fight alone outside of raids (same gos for Dragoon) giving them worthless "Raid Utility" is really silly. Smn is a job built as self - sustaning, they can heal their summons and themselves, also raise the dead. What "Utility" would you add that wouldnt break Smn?
    I would love to see pets be able to provide raid buffs at the expense of their DPS. Maybe something like - Ifrit - Inner Fire - Ifrit stops attacking and channels an ability that increases damage dealt by all party members by 10% for 15 seconds. Ifrit cannot attack or move during this time.

    Of course, this would have to be tested to balance it properly, but at least it would add some utility.
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  4. #4
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    FranSeara's Avatar
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    Fran Seara
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    Of course, this would have to be tested to balance it properly, but at least it would add some utility.[/QUOTE]

    Ok, we see this with the expension. But, as it stands now having that extra raise in any FIGHT is a big plus for many groups. In fact, I've been asked many times in many fights to be the "Rasier" saving whms and sch time and mp. "Raid Utility"

    Also, keep in mind adding unneeded Raid Utility to a stand alone job makes that ability worthless to the job. Just look at Bard, all those songs are worthless outside of raids or group fights.

    Case in point: If your going to improve a job try adding Helpful abilities to the job first. Now, I feel a "Mana Well, a shadow flare like well that would give of a small amount of mp per sec. placed on the battle field by the smn to be used by all" spell would be helpful to the smn and raid teams. Dont mess with their pets, pets belong to the smn not and anyone else.
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    Last edited by FranSeara; 02-26-2015 at 06:24 AM.

  5. #5
    Player
    Tex_Mex's Avatar
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    Sargatanas
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    Quote Originally Posted by FranSeara View Post
    Case in point: If your going to improve a job try adding Helpful abilities to the job first. Now, I feel a "Mana Well, a shadow flare like well that would give of a small amount of mp per sec. placed on the battle field by the smn to be used by all" spell would be helpful to the smn and raid teams. Dont mess with their pets, pets belong to the smn not and anyone else.
    Though I do not agree with most of your other points, I do like this idea. There are many, MANY ways to add utility to the class. I would be on board with something like this for sure. The battle res is not useful in FCoB solely because most FCoB mechanics punish party members dying anyways. Battle rez is an incredible help in all other content, just not FCoB.
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  6. #6
    Player
    FranSeara's Avatar
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    Quote Originally Posted by Tex_Mex View Post
    Though I do not agree with most of your other points, I do like this idea. There are many, MANY ways to add utility to the class. I would be on board with something like this for sure. The battle res is not useful in FCoB solely because most FCoB mechanics punish party members dying anyways. Battle rez is an incredible help in all other content, just not FCoB.
    "Not everyone cares about FCOB." Only thinking of everything in terms of FCOB is not realy going to help Smns. The buff to Smns mp is useful. I still stand by the idea of not adding worthless " Raid spells " to a known stand alone job. What would really help Smns is " better gear meant only for Smns" As it stands now Smn havnt gotten any new gear meant for them in 2 patches. Sadly, most of the WOD gear is the BEST many Smns can ask for at this time, since its mostly lacking spell speed. This raid Ulitily idea needs to put to rest. All jobs cant only fuction for Raids only. We still have 98% of the rest of the game to think about.

    Sorry ereskigal, I'm not trying to be short sighted but I'd like the best for my MAIN Smn and not have Smn watered down to nothingness.
    I see your point.
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    Last edited by FranSeara; 02-26-2015 at 06:20 AM.

  7. #7
    Player
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    Tex Mex
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    Sargatanas
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    Quote Originally Posted by FranSeara View Post
    "Not everyone cares about FCOB." Only thinking of everything in terms of FCOB is not realy going to help Smns.
    What you have to remember is that FCoB is the ONLY place in the game where PvE balance matters. ALL other PvE content is so mind numbingly easy that balance makes no difference. SMN is not having difficulty in ANY PvE content outside of FCoB, simply because the content is mostly designed to be completed by everyone.

    If you want to get balance in a game correct, you HAVE to balance around the most difficult content, not the easy stuff. The reason for this is simple. Player skill ranges are SO MASSIVE when it comes to other content. We all see players in CT, ST, WoD, Hard Mode dungeons, and EX primals that have no idea what they are doing. In FCoB, you need to be at least in the top 20% of player base in terms of skill to be able to complete it. Those players are the ones that are pushing character design to its limits. That is where balance matters.
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