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Thread: Summoner buff

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  1. #1
    Player
    Tex_Mex's Avatar
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    Aug 2013
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    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    SMN is still not competitive with BLM in coil. that is the heart of the problem.

    In order for them to fix this they would've needed to:

    1) Adjust SMN MP resource management - This one is complete
    2) Increase SMN single target damage to be roughly 2-3% higher than BLM ST damage
    3) Adjust SMN Uility to give them something that is actually useful in FCoB

    Only 1 of these issues has been addressed. All 3 need to be looked at if SMN will ever be on par with BLM.
    (0)

  2. #2
    Player
    FranSeara's Avatar
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    Dec 2014
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    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tex_Mex View Post
    SMN is still not competitive with BLM in coil. that is the heart of the problem.

    In order for them to fix this they would've needed to:

    1) Adjust SMN MP resource management - This one is complete
    2) Increase SMN single target damage to be roughly 2-3% higher than BLM ST damage
    3) Adjust SMN Uility to give them something that is actually useful in FCoB

    Only 1 of these issues has been addressed. All 3 need to be looked at if SMN will ever be on par with BLM.
    Or, give Smns their OWN gear mostly free of Spell Speed. this might help...
    (1)

  3. #3
    Player
    Tex_Mex's Avatar
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    Tex Mex
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    Sargatanas
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    Dark Knight Lv 90
    Quote Originally Posted by FranSeara View Post
    Or, give Smns their OWN gear mostly free of Spell Speed. this might help...
    Sure, that would go along ways towards helping my second point.
    (0)

  4. #4
    Player
    FranSeara's Avatar
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    Fran Seara
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    Ultros
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    Thaumaturge Lv 60
    Quote Originally Posted by Tex_Mex View Post
    Sure, that would go along ways towards helping my second point.
    The other point number 3, is POINTLESS. Smn is one of few classes that can fight alone outside of raids (same gos for Dragoon) giving them worthless "Raid Utility" is really silly. Smn is a job built as self - sustaning, they can heal their summons and themselves, also raise the dead. What "Utility" would you add that wouldnt break Smn?
    (1)

  5. #5
    Player
    Tex_Mex's Avatar
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    Aug 2013
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    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FranSeara View Post
    The other point number 3, is POINTLESS. Smn is one of few classes that can fight alone outside of raids (same gos for Dragoon) giving them worthless "Raid Utility" is really silly. Smn is a job built as self - sustaning, they can heal their summons and themselves, also raise the dead. What "Utility" would you add that wouldnt break Smn?
    I would love to see pets be able to provide raid buffs at the expense of their DPS. Maybe something like - Ifrit - Inner Fire - Ifrit stops attacking and channels an ability that increases damage dealt by all party members by 10% for 15 seconds. Ifrit cannot attack or move during this time.

    Of course, this would have to be tested to balance it properly, but at least it would add some utility.
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  6. #6
    Player
    FranSeara's Avatar
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    Fran Seara
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    Ultros
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    Thaumaturge Lv 60
    Of course, this would have to be tested to balance it properly, but at least it would add some utility.[/QUOTE]

    Ok, we see this with the expension. But, as it stands now having that extra raise in any FIGHT is a big plus for many groups. In fact, I've been asked many times in many fights to be the "Rasier" saving whms and sch time and mp. "Raid Utility"

    Also, keep in mind adding unneeded Raid Utility to a stand alone job makes that ability worthless to the job. Just look at Bard, all those songs are worthless outside of raids or group fights.

    Case in point: If your going to improve a job try adding Helpful abilities to the job first. Now, I feel a "Mana Well, a shadow flare like well that would give of a small amount of mp per sec. placed on the battle field by the smn to be used by all" spell would be helpful to the smn and raid teams. Dont mess with their pets, pets belong to the smn not and anyone else.
    (0)
    Last edited by FranSeara; 02-26-2015 at 06:24 AM.

  7. #7
    Player
    Tex_Mex's Avatar
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    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FranSeara View Post
    Case in point: If your going to improve a job try adding Helpful abilities to the job first. Now, I feel a "Mana Well, a shadow flare like well that would give of a small amount of mp per sec. placed on the battle field by the smn to be used by all" spell would be helpful to the smn and raid teams. Dont mess with their pets, pets belong to the smn not and anyone else.
    Though I do not agree with most of your other points, I do like this idea. There are many, MANY ways to add utility to the class. I would be on board with something like this for sure. The battle res is not useful in FCoB solely because most FCoB mechanics punish party members dying anyways. Battle rez is an incredible help in all other content, just not FCoB.
    (0)

  8. #8
    Player
    Wintersandman's Avatar
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    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Tex_Mex View Post
    3) Adjust SMN Uility to give them something that is actually useful in FCoB
    Swiftcast raise isn't utility?
    (1)

  9. #9
    Player
    ViviAnimus's Avatar
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    May 2014
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    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Wintersandman View Post
    Swiftcast raise isn't utility?
    It is at this point in time. Although again, SCH and WHM when mana effecient can take it upon them to raise. There is nothing unique about a Raise and it is very situational to use one on SMN. Basically, in every serious group, healers will actually heal and raise. If you have to raise as a SMN, it's probably at the point where they are OoM. Also, in case ballad will have to be played, it will be for either SMN or healers. In case of using Raise as a SMN, the chances of having to play ballad is still a lot higher when you have SMN raise than when you let healers raise.
    The utility a SMN has is good, but it's not really useful. Also, nice strawman. Never did Tex Mex claim that Swiftcast raise isn't utility. It's just not really useful.
    Personally? I would delete the useless Raise and give them something in return. Something unique to the class. Every class has like unique utility, except for SMN.
    (3)

  10. #10
    Player
    Bigcat9715's Avatar
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    Jun 2014
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    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ViviAnimus View Post
    Basically, in every serious group, healers will actually heal and raise.
    I remember reading somewhere that Smn were the one's that raised people first do to the fact that Healers had to focus on healing and it saved the healers a good bit of mana.

    On to the topic: Would it be so bad if SE gave Smn a Mp version of Goad?
    (1)

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