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Thread: Summoner buff

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  1. #1
    Player
    Slappah's Avatar
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    Slappah Lol
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    Jenova
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    Reaper Lv 90

    Summoner buff

    So how does everyone feel about the slight buff to SMN?
    They reduced the cost of ruin and ruin 2 by a bit. I can definitely tell the difference but me not being a raider for the time being, idk how much this actually helps.
    I also haven't mained my SMN for a few major patches now but I've been debating going back to it and maining it into the expansion.

    Would like to hear others thoughts on this.
    Do you like the change? Was it enough to even change anything?

    I just did a WoD run and I can definitely tell that my mp wasn't being drained nearly as quickly as it used to.
    (2)

  2. #2
    Player
    ViviAnimus's Avatar
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    Vivi Stargazer
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    Odin
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    Arcanist Lv 50
    In a raiding scenario is doesn't change anything at all, really. This is because you choose between casters. Since only the mana management has been adjusted, it's only logical you still take the one with infinite mana and higher overall damage.
    (3)

  3. #3
    Player
    Slappah's Avatar
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    Slappah Lol
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    Reaper Lv 90
    Quote Originally Posted by ViviAnimus View Post
    In a raiding scenario is doesn't change anything at all, really. This is because you choose between casters. Since only the mana management has been adjusted, it's only logical you still take the one with infinite mana and higher overall damage.
    That doesn't really answer anything....at all..

    So it didn't help SMN because people still would take a BLM over a SMN.
    That's not the point of this thread.

    Put group composition aside, I want to know how much this actually affects smn
    (4)

  4. #4
    Player
    MrCookTM's Avatar
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    Cryss Cook
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    Cerberus
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    Ninja Lv 60
    Quote Originally Posted by Slappah View Post
    That doesn't really answer anything....at all..

    So it didn't help SMN because people still would take a BLM over a SMN.
    That's not the point of this thread.

    Put group composition aside, I want to know how much this actually affects smn
    I think this answers it pretty well, since the raiding scenario was the only content where smn mp problems mattered. This wasn't smn's main problem though, so I'm with Vivi here. In Order to make ppl not chose blm over smn by default the job needs a serious dps boost, and the ruin/ruin II mp adjustment only gave like +5 dps, while the real difference is definitely closer to like 50 dps. ^^ This is more of a problem in current content than it was in the past for two major reasons imo:

    a) spellspeed heavy gear. It's true that spellspeed makes smn run out of mp faster while blm doesn't have to care about it, but the real issue is that ss as a stat just does close to nothing for smn damage wise. smn's main damage source is dots, and these are not effected by spellspeed, they are however affected by det and crit.

    b) fights in fcob are very dummy'ish. Ever since blm got a potency buff it steamrolled smn in ST sustained dmg if there was close to no movement (aka T8). Smn was superior in movement heavy fights, since both egi damage and dots aren't affected by movement, dots even ticking during jump phases. With fcob being the final coil of dummy parse, this makes blm the superior choice dmg wise by a pretty big margin.

    tl;dr: mp is not the problem, bards would very well play ballad for a smn if they would do actual competitive damage. melee's get paeon all day and nobody cares, because the damage makes up for it. What smn needs is a dmg buff, not mp.
    (1)

  5. #5
    Player
    monochromicorn's Avatar
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    Rika Shinozaki'
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    Excalibur
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    Quote Originally Posted by ViviAnimus View Post
    In a raiding scenario is doesn't change anything at all, really. This is because you choose between casters. Since only the mana management has been adjusted, it's only logical you still take the one with infinite mana and higher overall damage.
    That moment when a member of my fc parsed 502 as smn against 395 by black mage. infinite resource doesn't always mean more damage. Now that *some* of the mp management is out, those summoner will be going a bit harder in the raids
    (11)

  6. #6
    Player
    ViviAnimus's Avatar
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    Vivi Stargazer
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    Odin
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    Arcanist Lv 50
    Quote Originally Posted by monochromicorn View Post
    That moment when a member of my fc parsed 502 as smn against 395 by black mage. infinite resource doesn't always mean more damage. Now that *some* of the mp management is out, those summoner will be going a bit harder in the raids
    Thats why your BLM is bad because I do 520 - 550 DPS. Ever thought of the skill gap? Top BLM do 570 DPS on that fight. Nice 502 DPS though. Nice. Also, OP, you asked how people felt about the buff. I gave you my 'how I feel about the buff'. It affected SMN to the extent that they rarely go OoM, I guess. Which is good. Also, I have spoken to some SMN and it literally does nothing but increase their DPS but a wopping 5. Such dominating force
    (3)
    Last edited by ViviAnimus; 02-25-2015 at 09:27 PM.

  7. #7
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    Sunako's Avatar
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    Sunako Kirishiki
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    Phoenix
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    Pictomancer Lv 100
    I feel like skill cap from SMN gameplay lowered bit. Mana management is not nearly as important what it was before. Pretty noob friendly change. Just my opinion.
    (1)

  8. #8
    Player
    Slappah's Avatar
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    Slappah Lol
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    Reaper Lv 90
    Quote Originally Posted by Sunako View Post
    I feel like skill cap from SMN gameplay lowered bit. Mana management is not nearly as important what it was before. Pretty noob friendly change. Just my opinion.
    Except the fact that smn MP management was never a huge deal to begin with until the loads and loads of spell speed popped up
    (5)

  9. #9
    Player
    Sunako's Avatar
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    Sunako Kirishiki
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    Quote Originally Posted by Slappah View Post
    Except the fact that smn MP management was never a huge deal to begin with until the loads and loads of spell speed popped up
    Spell speed do not have so big impact for this. I runned with 0 spell speed gear at the begin once i had 110 gear in final coil and still run out from the mana. What matter is the fight itself without downtime and how long the battle lasts. New coils are constantly fighting without any downtime except t13 dives or t12 last phase may have 15sec and can last 10 - 14min. SMN always had mana "problems" in current content that have no downtime like t4 in 2.0 and t8 in 2.2 etc. You can not see that anymore because of echo and ilvl 130 gear.
    (1)

  10. #10
    Player
    FranSeara's Avatar
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    Fran Seara
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    Ultros
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    Thaumaturge Lv 60
    The buff helps. Smn really dosn't have mp problems anywhere outside of a few turns in coil. This Coil/Smn mp issue isn't a good enough reason to make wholesale changes to Smn. We still have 98% of the rest the game to worry about. Which Smn plays very well in. The buff is just a added bonus.
    (0)
    Last edited by FranSeara; 02-25-2015 at 08:32 PM.

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