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Thread: Summoner buff

  1. #61
    Player
    ilmynasa's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Corda Syu
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Personally its a "omg I have mana" compared to the old "omfg I need mana song but brd isn't my slave".

    The only place that smn would be short on mana would be the raiding contents, so this change would only be considered a "buff" by people who raid as smn in FCoB. My group's been clearing T13 for a long time now, so my static is very geared, thus fights are lot shorter now. A very clear change would be before the adds phase in T13. I used to run under 500 mana back at the days, then before 2.51, I would be still over 1k. Now, after the mana changes, I would ruin2 spam about half of my old ruin casts, and I would still end up with almost 1k mp.

    I haven't been playing serious mode smn in FCoB after 2.51 but I feel like with the mana change, if I continued my old ruin spam rotation, I would barely ran out of mana. That's just me. Can't take the game too seriously now with coil lock out removed and nothing new for 3 month.
    (0)

  2. #62
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    New changes were spell speed will affect dots is coming so smn will benefit from this.
    (0)

  3. #63
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by FranSeara View Post
    The other point number 3, is POINTLESS. Smn is one of few classes that can fight alone outside of raids (same gos for Dragoon) giving them worthless "Raid Utility" is really silly. Smn is a job built as self - sustaning, they can heal their summons and themselves, also raise the dead. What "Utility" would you add that wouldnt break Smn?
    What classes can't fight alone outside of raids? except maybe a MNK or a BRD? BLM can pretty much solo mobs by sleeping them and can tank anything out in the open world. We has endless mana. Physick for days brah. We probably can't survive getting slapped by an S rank without manawall though lol. Hmmmmmm I should try that next time an S rank pops.
    (1)
    Last edited by Vallhallix; 03-24-2015 at 11:45 AM.

  4. #64
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I get what your're saying but SCH/SMN/WHM are the only classes in this game that can really self sustain.

    BLM has a few tricks that will help it last a little.
    (0)

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