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Thread: Summoner buff

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  1. #1
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ryu_Hayabusaa View Post
    omg you dont say? really? no sh**....
    i was more saying how i hope the new pets dont get put away after a short time period from them not being as adequate.
    It's not a no shit scenario because you already claimed what could "best Garuda", when in fact in almost all scenarios, Ifrit already does.
    Only a handful of things cater to Garuda in terms of helping either your DPS or mana management. Whatever they add in, will find its place.

    So in other words you sound like an idiot, since at current, each pet has their individual uses, even within the bounds of one fight like T11 or T13 where switching between Garuda and Ifrit can help your DPS depending on your party setup.
    (6)
    Last edited by Havenchild; 03-16-2015 at 04:03 PM.

  2. #2
    Player
    Picori's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Picori Shadow
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    MP management never been a big deal for me and I main SMN and beat turns 11-12 in my static.

    Just don't spam ruin 2 people. Recast time you don't got hits, just use it on the move and for the fester combo of
    Ruin 1, ruin 2, fester then back to ruin 1.
    (0)

  3. #3
    Player
    Picori's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Picori Shadow
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    MP management never been a big deal for me and I main SMN and beat turns 11-12 in my static.

    Just don't spam ruin 2 people. Recast time you don't get more hits with ruin 2, just use it when on the move and for the fester combo of
    Ruin 1, ruin 2, fester then back to ruin 1.
    (0)

  4. #4
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    lets not get toxic.

    Garuda should be used for contagion due to everyone's buffs being up + foe req etc.

    Then get ifrit out as with a war his damage outweighs garuda, then when all buffs are back up and ready get a contagion back out if you can manage it.

    There are times when you will need to use ruin 2 more than normal, e.g. earthshakers, towers, megaflare etc, your dps shouldnt stop just because you need to move and you can not do all your movement in those GCDs; if you can you must have too much SS.

    In my opinion I would save switching out for contagion for when you can fully buff your DOTs.
    (0)

  5. #5
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sanguisio View Post
    Snip
    Lets be real, switching from Garuda to Ifrit in a raid situation is not viable. You lose a full GCD (atleast, even more if you swiftcasted without Ruin IIing first) and waste a ton of mana.

    On a more on topic note: The buff has done more for me then expected. Almost cleared T13 with 500+ DPS (unmerged), but stuff happened and the pull flopped but all signs pointed to clearing it with those numbers. Im finding myself able to actually use the good rotation again, which is nice.
    (2)

  6. #6
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sen_Terrechant View Post
    snip
    There are times during raids where it is plenty viable
    You should have enough MP to manage it if you make sure you use RuinII when necessary and not just use it because you cant time stutterstep etc to up mobility. There is no reason you can't use that GCD to use an offgcd skill like e4ae etc. This is only to swap them out for contagion on fully buffed DOTs, im not talking for when raging strikes comes back etc. I mean pots, foes BV'ed etc.

    Don't quote numbers if you didnt actually pull those numbers sweetie xD

    What made you think you were going to pull that ?
    (0)

  7. #7
    Player
    ilmynasa's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Corda Syu
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Personally its a "omg I have mana" compared to the old "omfg I need mana song but brd isn't my slave".

    The only place that smn would be short on mana would be the raiding contents, so this change would only be considered a "buff" by people who raid as smn in FCoB. My group's been clearing T13 for a long time now, so my static is very geared, thus fights are lot shorter now. A very clear change would be before the adds phase in T13. I used to run under 500 mana back at the days, then before 2.51, I would be still over 1k. Now, after the mana changes, I would ruin2 spam about half of my old ruin casts, and I would still end up with almost 1k mp.

    I haven't been playing serious mode smn in FCoB after 2.51 but I feel like with the mana change, if I continued my old ruin spam rotation, I would barely ran out of mana. That's just me. Can't take the game too seriously now with coil lock out removed and nothing new for 3 month.
    (0)

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    New changes were spell speed will affect dots is coming so smn will benefit from this.
    (0)

  9. #9
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by FranSeara View Post
    The other point number 3, is POINTLESS. Smn is one of few classes that can fight alone outside of raids (same gos for Dragoon) giving them worthless "Raid Utility" is really silly. Smn is a job built as self - sustaning, they can heal their summons and themselves, also raise the dead. What "Utility" would you add that wouldnt break Smn?
    What classes can't fight alone outside of raids? except maybe a MNK or a BRD? BLM can pretty much solo mobs by sleeping them and can tank anything out in the open world. We has endless mana. Physick for days brah. We probably can't survive getting slapped by an S rank without manawall though lol. Hmmmmmm I should try that next time an S rank pops.
    (1)
    Last edited by Vallhallix; 03-24-2015 at 11:45 AM.

  10. #10
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    I get what your're saying but SCH/SMN/WHM are the only classes in this game that can really self sustain.

    BLM has a few tricks that will help it last a little.
    (0)

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