
I remember reading somewhere that Smn were the one's that raised people first do to the fact that Healers had to focus on healing and it saved the healers a good bit of mana.
On to the topic: Would it be so bad if SE gave Smn a Mp version of Goad?
It isn't when FCoB mechanics are considered. FCoB mechanics are designed to punish anyone in the party dying anyways. Being able to raise someone is only useful in non FCoB content. And it is VERY useful for that stuff, but that stuff doesn't really matter anyways because the difficulty is so easy that class balance is unimportant.


I use swiftcast for DPS. Maximizing SMN damage is all about clipping DoTs as close as possible. For example, if bio II and miasma are going to fall off at around the same time, I'll slow cast one and then swiftcast the other one. SMN MP has been greatly improved from the patch. Anyone who was expecting big game changes from this patch is delusional. They're working on finishing the expansion. Any big changes are going to be have to taken into account. I've said it before and I'll say it again, I'm hoping for more focus on the pets in the expansion. I really do hope they think about splitting up summoner and scholar into separate class/jobs.


Way too many short sighted People in here!! Smn plays fine now but patch after patch the flaws will show, until SE seperate smn and sch, sch will continue to hold back smn.
As someone who FCOBs weekly, I don't feel a huge significant difference in damage, but in mp management. Like if I had to, I can ress someone and still have enough mp to do my damage. That's how good it is for just mp. Other than that, it's only a measily +/-5 dps increase cause yay.. I get to ruin II then fester and book smack for a little bit. I gotta limit myself still though. It's not a huge change that makes SMN great for competitive raiding; people would still rather bring BLM > SMN. So yeah, it's a good change for people who are really casual, but I'm not satisfied and I can tell that the BLM who used to be SMN would still rather be BLM since SMN still has some existing problems.
I have mentioned this before on how to change SMN without changing SCH. Some examples are Fester, Tri-disaster, Spur, Enkindle, and SMN egis. Basically anything that is part of the SMN soul crystal and none of the traits and skills that are from ACN.
Of course, there are some people here who have a blind eye to this cause they don't know how it is like to play a SMN in endgame content and a bit competitively (not to say I'm the best or anything), especially when FCOB came out on the first week (downed t10 on first week but had lots trouble with mp and keeping up the damage). They have no idea how insignificant it feels to be out-dps'd by a really good BLM and be last on dps with everyone who knows how to play competitively. I had to work harder than ever in progression and it was pretty stressful cause I thought I was holding my team back since we were a highly progressed group (not hardcore - difference).
I want something to happen before the new raid (Alexander) comes out so that SMN aren't neglected by the hardcore and competitive statics/FC's out there. Probably a bit much to ask, but there should be some kind of balance cause as of right now there still is no unique point in bringing SMN if new endgame content were to come out right now.
Utility wise You know what I would do. I would let Titan give the party bonus stats, just for the sole reason he isn't used in COils. Defense up, magic defense up. have titan cover someone. Also give each summon there own GDC. really dont like that they share the GDC.

I'm guessing that what they were trying to do at the beginning, but it didn't work out because of Enkindle. If it was like that you could have ifrit enkindle then switch to garuda and have her enkindle, and that's too much damage for a Smn, but BLM can have a double flare and (*Rant*) (*Rant*) (*Rant*).
Last edited by Bigcat9715; 02-27-2015 at 01:30 AM.
"Nottt everyone Cares about Cooill" 2% of the player base shouldnt be able to RUIN the game for the OTHER 98% of the player base. "Hard content is based on the player." FCOB is worhless now with ALex coming up. Item level 130 gear is everywhere now. The caster's gear for SMN is trash.
Back on topic:Not everyone will EVER want/get to/be able to or be allowed to try FCOB. Planning changes to job around 1% of the game is silly. "So what!!, Smn had problems with turn???, dont use SMN on turn???. End of story. Everyone matters, not just the few playing thru coils. ( which is your own choice) Smns still must be able to fuction out fo a few turns in coil. Please come up with better ideas that help ALL SMNs everywhere not just in Raid groups. Please think of the WHOLE game instead of writting off 98% of the player base off. "You still need US to help pay for this game to stay online and get new RAIDS to play thru."
I thoroughly explained why balancing around coil is necessary above. You cannot balance around the entire game simply because player skill level is too sporadic for that to work. You have to balance around the most difficult content, or you have no baseline to work with.
Last edited by Tex_Mex; 02-27-2015 at 01:55 AM.
I'm out. So, giving SMNs worthless skills that have no meaning out side of coil is you're Big idea. So,the other 98% of the players don't matter and shouldnt have any say on how to improve jobs in this game. OK. Thanks for Nothing...again. Also, what happens to ALL the other 99% of Smns who now have Raid skills whom cant,dont, dont care, are to allowed to try FCOB or any raids. Who are now stuck with broken pets, worthless skills outside of few turns in coil DO, with their now BROKEN job??
back on topic: Ideas, to improve smn, how do you feel about the buff? I like the buff its HELPFUL and is a good start untill we see what happens in the expansion?
Your explaintion flawed by the way because it Assume that we ALL care about COILS or Raids and will try them. Think about ALL of the Game and how to best help smns.
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