agreed the il being the same as the current raid weapons is just fine especially for those of us who do do final coil but don't have a static.
so sad too see pll disagree... its more good too see an max lvl relic user ruin your runs in simple ex primals or t9.... and some even t5.......and doing lalalala dps even if having beter weapon...... make it at least related too some end game content so that the ones that have it actuly deserv it
but 1ª relic weapon shoud never and i mean never be the same lvl of end game content.
2º if cant do end game or dont want you dont need an end game weapon for ex primals and ct´s etc the current mark weapons its enuf
3º if you think farming low lvl instances and itens for the relic shoud give you the same iten lvl that pll that do the hardest current content its just lol gg just go for the fisher job full time lolol
Last edited by darkblast; 02-25-2015 at 10:45 PM.
The relic is designed for casual players and it will stay that way.
When you're jelly about Dreadwyrm weapons (Binding Coil is just as boring casual content as everything else. The only thing that takes even remotely a tiny bit of skill is PvP.) being not the very best weapon because it's just slightly worse (which makes like no difference anyway), then perhaps you should seek some serious help. You need it.
The best way to make a game boring is to strip away options. There are three ways to obtain relevant gear:
1) Raid for it
2) Make it
3) Buy it with currency obtained through monotonous grinding
These three methods allow players of varying styles access to gear that will allow them to enjoy all the content of the game without being forced to play in a way that doesn't suit them.
The relic weapon quest line is already a tremendous pain in the ass. It only seems like less work because you do it in pieces as the game grows. Compare two people starting the game at the same time. One networks and gets with a FC that helps them raid for Coil gear, the other solo's and starts the relic quests. I'm willing to bet a lot of money that the person who goes from nothing to Zeta dedicates CONSIDERABLY more to the game than the person who ends up raiding. Forcing someone into the coils to obtain their relic is stacking too much into the favor of the raids and should never be done. They're almost as likely to get a raid drop anyway.
It will never be a good idea if you put relic upgraded behind end game raids the clear sellers would have a bigger market of stuff to sell.
And who is any one to even suggest that relic upgrading isn't work it takes time to finish the il to match raid weapons is justified.
While FCoB is a skill test, the relic is more a endurance test, it isn't the same difficulty, but both takes a lot of time and patience to do.
Now, if you clear FCoB and your weapon doesn't drop? My group cleared FCoB 14 times so far and never saw the WHM, BRD and SMN weapons, while we have 6 MNK claws, it isn't fair that everyone in my group but my WHM and BRD doesn't get an i135 based on luck.
Also, you forgot a crucial point, if you put time to hone your skills and be able to do content, you probably have an edge over people that doesn't want or doesn't have the time to do end game content. By this logic, with your higher skill, you can pretty much do the same someone with an i135 relic do using even an 115 weapon.
Yeah, my group is right on the cusp of downing T13, and I couldn't disagree more w/ the OP.
That being said, there was another thread a couple months ago that kind of got into the relic discussion. The poster's suggestion was to allow players who finish the top tier raid relic-upgrade rights as soon as the raid is introduced, and, after so long, open the regular route for players who have not or do not raid. That way relic would always be the best, have multiple paths, and the raiders with special snowflake syndrome could still lord their e-peens over ppl after completing top-raid-x early.
I don't necessarily think that's a great idea (i like how it is now), but it would at least be more in line with how this game paces progression for raiders and non-raiders.
Here's my stance. If the weapons are to match the current drops from the "hardest" content in the game, these weapons need to force players into having some sort of skill instead of it being a mindless grind/rng fest. There are a shit-ton of players who have never even seen Ifrit EX because they aren't able to clear Titan Ex. EX primal Atma's... Second Coil Atma's... something. I use the term Atma just to give off an impression. 50% drop rate would be more pleasing.
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