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  1. #51
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by KrissKringle View Post
    Actually it's a pretty fair comparison. RNG grinds are a thing of the past and it should stay that way. I'm not sure why people like you want to keep grinding their life away on boring content. It baffles me.
    RNG in 1 feature and RNG in another feature do not make the two exactly the same. The have a similar feature. That's it. As I said the OP was using hyperbole and you seem to be caught up in the lack of reality his comparison had.

    By that rule Mining is Atma, Fishing is Atma, Crafting is Atma, etc. See how silly that comparison is? All those features are in no way the same but they all contain an RNG element. Say it for what it is. RNG sucks. Don't make meaningless and poorly thought out comparisons. You aren't helping your cause by poorly articulating your complaint.
    (2)

  2. #52
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by KrissKringle View Post
    Actually it's a pretty fair comparison. RNG grinds are a thing of the past and it should stay that way. I'm not sure why people like you want to keep grinding their life away on boring content. It baffles me.
    That's pretty much your opinion. I find currency grinds and daily quest grinds turn MMOs into jobs rather than just playing and hoping for an item to drop. One taps into that gambler itch casinos give, as well as rarely have hard limits, while the other makes it feel like you HAVE to do X, Y times or else you will fall behind. Then once your in-game job is done, gotta log off cause nothing else to do.

    For those who play little: Forces you to play or you miss out. Better hit that cap or else you are limited for next week!
    For those who play alot: After the daily/weekly is done, limits you and there is nothing to do.
    (0)

  3. #53
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    As far as RNG is concerned 3 stars and below are not all That hard to get, its the 4-5 stars that are hard to get ( which is acceptable since they are Really rare cards).

    1 star- very easy
    2 star- easy
    3 star- Normal rate ( can still have some trouble getting a 3 star depending on your luck)
    4 star- Hard
    5 star- Atma drop rates

    I really don't see a problem with it.
    (1)
    Last edited by Starlord; 02-26-2015 at 01:01 AM.

  4. #54
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kosmos992k View Post
    PS. one definition of insanity is to do the same thing over and over and expect a different result.
    I don't particularly agree with the gripes of the TC, just sounds like one of many upset that people around them are scoring the Bahamut card or something while they're still planted in front of King Elmer.

    Anywho, that aside, I am tired of seeing this particular quote thrown around so easily on these forums, especially when the topic in-question is random number generators. The whole point of running content over and over for a RNG item they want is to finally see "a different result." That's the whole basis behind Primal drops, Coil, WoD, whatever. Doing them differently isn't going to change what pops out at the end. By that logic everyone is insane for replaying content more than once if what they want doesn't drop.

    I can agree with the rest of your post though, just not that "PS." tidbit. Maybe I can find fault with "the dev's intention of the content" (lolhunts), but that's too much of a tangent.
    (0)

  5. #55
    Player
    brody138's Avatar
    Join Date
    Feb 2015
    Posts
    20
    Character
    Punk Rock
    World
    Hyperion
    Main Class
    Pugilist Lv 33
    Quote Originally Posted by Ranzan View Post
    Would be actually nice to be able to use the better cards we actually win. I find it VERY unfair that we can only use one rare card (2 stars or higher) per deck but the npcs has no such restrictions at all. And random is such a nightmare.
    So go unlock more cards? Once you obtain 30 unique cards, you can freely use 2 stars, and when you obtain 60 unique cards, you can freely use 3 stars. You will always have 1 card of any rarity that you can use.

    At least learn the system before you start complaining about how you don't like it. Jeeze.
    (3)

  6. #56
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by brody138 View Post
    So go unlock more cards? Once you obtain 30 unique cards, you can freely use 2 stars, and when you obtain 60 unique cards, you can freely use 3 stars. You will always have 1 card of any rarity that you can use.

    At least learn the system before you start complaining about how you don't like it. Jeeze.
    There should at least be 1 rule that allows you to use any cards you like with no restriction.
    (0)

  7. #57
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cidel View Post
    Anywho, that aside, I am tired of seeing this particular quote thrown around so easily on these forums, especially when the topic in-question is random number generators.
    As I understand it, the cards you can obtain from the NPCs are limited in scope. So, playing and replaying against the NPCs in the expectation of getting anything other than the bog standard cards you already have sounds pretty insane to me.
    (0)

  8. #58
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Kosmos992k View Post
    As I understand it, the cards you can obtain from the NPCs are limited in scope. So, playing and replaying against the NPCs in the expectation of getting anything other than the bog standard cards you already have sounds pretty insane to me.
    Most NPCs from my understanding, have at least 1 rare card to obtain and the rest ( 1-2 are common).
    (0)

  9. #59
    Player
    Fluffya's Avatar
    Join Date
    Jan 2015
    Posts
    47
    Character
    Fluffya Appleton
    World
    Gilgamesh
    Main Class
    Archer Lv 67
    One thing about RGN that is often over look is the cumulative effect and context of it.

    For a player who already finish the previous contents, a new RGN based content is nothing.
    (Full fledge omni-crafters going for all zodiarks zeta since nothing to do for example)

    For a player who still working on crafting and trying to get his first zodiark weapon, RGN is everywhere. Which is time consuming since you are restricted to only do one thing. (Trying to manage gils, seals and time)

    That why most ppl now hate RGN based contents since it hold them back for nothing. RGN is just something to keep contents last longer.
    (0)

  10. #60
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Starlord View Post
    Most NPCs from my understanding, have at least 1 rare card to obtain and the rest ( 1-2 are common).
    Then I stand corrected.
    (0)

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