if duty pops while im in a TT match i just throw cards anywhere its not a huge loss of mgp and npc takes his turns just as quick so i havent missed a duty pop up so far just doing that
if duty pops while im in a TT match i just throw cards anywhere its not a huge loss of mgp and npc takes his turns just as quick so i havent missed a duty pop up so far just doing that
Thanks. Hopefully the devs can come up with a workable solution, as there's getting to be quite a few things we can't cancel out of.
You might want to add regular NPC dialog to that list as well (if it's not already part of that "etc."). That cannot currently be cancelled either, nor in most cases can we skip through it quickly, since there's no way to view quest dialog again.
Would be nice if the time to accept was extended. It sucks to wait in queue for hours, finally get up to use the restroom, and its penalized you for not accepting.
Personally, I lost only one queue while playing triple triad. Afterwards I just placed any card really quickly to end the game and was able to enter DF without any problems. Better than forfeiting the game and you get some MGP back.
Huh? To forfeit just means to take a deliberate loss. You'd get or lose whatever you'd get or lose on any other type of loss.
The simple solution is to just not match anyone engaged in content for DF groups. Give the player an alert saying they are near the front of the queue and match them as soon as they finish.
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c'mon, u can finish a game in 10 seconds, lossing ofcourse
While you're at it, could you ask if we can get the ability to name-click blacklist the rmt (I don't use the command line, so I dunno if that'd work, plus rmt "names") that constantly spam me while I'm in a game or conversing with an NPC?Greetings,
We are looking into improving the Duty Finder as we move forward and we're checking whether or not we can provide measures for when players are matched while being engaged in content (for example, Triple Triad matches, during cutscenes, while crafting, etc.). Hang tight a bit longer and if we should receive more information, we'll be sure to pass it along.
that would be awesome!Greetings,
We are looking into improving the Duty Finder as we move forward and we're checking whether or not we can provide measures for when players are matched while being engaged in content (for example, Triple Triad matches, during cutscenes, while crafting, etc.). Hang tight a bit longer and if we should receive more information, we'll be sure to pass it along.
You can already do this...it's been in for like 3 patches.
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