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  1. #21
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by KariArisu View Post
    You can already do this...it's been in for like 3 patches.
    Not while in a game of Triple Triad you can't, or while conversing with an NPC for that matter. You have to finish the game/conversation before you can name-click blacklist them.
    (0)

  2. #22
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Niwashi View Post
    Huh? To forfeit just means to take a deliberate loss. You'd get or lose whatever you'd get or lose on any other type of loss.

    .....I know what forfeit means.


    You have absolutely no proof that if a Forfeit option was added to aid in the OP's request that you will just automatically "get or lose whatever you'd get or lose on any other type of loss."

    And since it is VERY easy to just finish a game and accept your queue before being withdrawn, I don't see why they would even waste development time on this. At all. I have no problems catching queues (and it seems most people in this thread don't have a problem either) and I'm on PS4, constricted by using the D-pad to cycle through my options as opposed to just being able to point and click on anything I want.

    You are also not adding in the inherent meaning of forfeit either. To forfeit is to give up, more so than taking a deliberate loss. If it was my decision, I wouldn't reward anyone any amount of MGP for giving up.

    But that's just me.
    (0)

  3. #23
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by JayCommon View Post
    Seriously guys...


    If your queue pops just start throwing down cards. This isn't FF8 where you lose them, and you may even just win!


    I treat them like speed rounds /shrug


    It sounds like a Forfeit button would actually be worse than what you can currently do. Forfeit will most likely make you lose your entry fee, whereas even a loss gives you most of it back....
    This doesn't work on all rulesets though. Sudden Death matches can go on for ages and no amount of slapping down random cards will get you finished before the DF timer expires.

    There is no downside to having a forfeit option. If you would rather throw down random cards then go ahead and do that, but there are times when a forfeit option is necessary. There is no reason why they shouldn't add it.
    (3)

  4. #24
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Xenor View Post
    The simple solution is to just not match anyone engaged in content for DF groups. Give the player an alert saying they are near the front of the queue and match them as soon as they finish.
    That would be a bigger rewrite of the queue system as opposed to a far simpler forfeit button.
    (1)

  5. #25
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by JayCommon View Post
    Seriously guys...


    If your queue pops just start throwing down cards. This isn't FF8 where you lose them, and you may even just win!


    I treat them like speed rounds /shrug


    It sounds like a Forfeit button would actually be worse than what you can currently do. Forfeit will most likely make you lose your entry fee, whereas even a loss gives you most of it back....
    Im not sure if it was the specific match i was in,, (the training match) but it wouldnt let me cancel the match to enter DF
    (1)

  6. #26
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by warren-ragnarok View Post
    Im not sure if it was the specific match i was in,, (the training match) but it wouldnt let me cancel the match to enter DF
    That training match includes pauses to display the instructions, so the NPC's moves don't come immediately like they do in most other matches.

    In most NPC Triple Triad matches, you can finish quickly just by playing your own cards immediately whenever it's your turn, because the NPCs will be doing the same. The training match is an exception because of those pauses for instructions. And as Alberel mentioned, any match with the Sudden Death rule can become an exception if you keep ending in a draw. (The Sudden Death rule is that a draw forces a rematch, so the game doesn't end until there's a clear winner or until you have several (five IIRC) draws in a row.) I haven't really dealt with all the different special rules yet, so I'm not sure if there are other exceptions as well, but there are at least those two.
    (0)

  7. #27
    Player
    KrissKringle's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Grekumah View Post
    Greetings,

    We are looking into improving the Duty Finder as we move forward and we're checking whether or not we can provide measures for when players are matched while being engaged in content (for example, Triple Triad matches, during cutscenes, while crafting, etc.). Hang tight a bit longer and if we should receive more information, we'll be sure to pass it along.
    Why wasn't this implemented in the first place? That should have been a no-brainer!
    (1)

  8. #28
    Player
    Sutaru's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    20
    Character
    Sutaru Sybil
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Xenor View Post
    The simple solution is to just not match anyone engaged in content for DF groups. Give the player an alert saying they are near the front of the queue and match them as soon as they finish.
    Actually, I'd love to know where I am in the queue, just like when you're logging in. At least then, you have a better idea of, "Okay, I can dig my heals into FATE grinding or triple triad matches" versus "Hm, is it matching me yet? Is it matching me yet? Is it matching me yet?"
    (0)

  9. #29
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Grekumah View Post
    Greetings,

    We are looking into improving the Duty Finder as we move forward and we're checking whether or not we can provide measures for when players are matched while being engaged in content (for example, Triple Triad matches, during cutscenes, while crafting, etc.). Hang tight a bit longer and if we should receive more information, we'll be sure to pass it along.
    Glad to see it's being addressed. I just hope it's addressed without giving additional time allowed before clicking. I feel like it's quite enough of a wait as it is for the other 3, 7, or 23 players in the queue with you. Honestly, I think a "forfeit" button would be the best way to fix it for TT in particular. I've noticed that the queues have pretty much sucked ever since the game was introduced. People taking forever to commence, letting the timer run out and never clicking, etc. It's made even light farming really slow, whether it be PF or DF.
    (0)

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