Quote Originally Posted by Quyn View Post
I looked at all the Dragoon OGCD Skills, and they all share 60 to 120 secs cooldowns. (except leg sweep?)

Why is that a challenge to manage, when really, they have such long cooldowns, you could potentially macro alot of them together for when you want to push your burst dps ?

It doesnt sound that hard.


what am i missing here ?
So I don't think you looked at the CD's too well. Your 2 biggest DPS cooldowns (life surge and blood for blood are on 50 and 80 second CD's respectively)

Blood for Blood - 80 seconds
Internal Release - 60 seconds
Jump - 30 seconds
Power Surge - 60 seconds
Leg Sweep - 20 seconds
Life Surge - 50 seconds
Dragonfire Dive - 120 seconds
Spineshatter Dive - 60 seconds

As far as rotations - I will put them below:
MNK Rotation: (18 moves, 2 basic combos, adding in Touch of Death every 30 sec)
Dragon Kick -> Twin Snakes -> Demolish
Boot Shine -> True Strike -> Snap Punch
Dragon Kick -> Twin Snakes -> Snap Punch
Boot Shine -> True Strike -> Demolish
Dragon Kick -> Twin Snakes -> Snap Punch
Boot Shine -> Twin Snakes -> Snap Punch

DRG Rotation: (24 moves, 2 basic combos)
Heavy Thrust -> Impulse Drive -> Disembowel -> Chaos Thrust
Phlebotomize -> True Thrust -> Vorpal Thrust -> Full Thrust
Heavy Thrust -> True Thrust -> Vorpal Thrust -> Full Thrust
Phlebotomize -> Impulse Drive -> Disembowel -> Chaos Thrust
Heavy Thrust -> True Thrust -> Vorpal Thrust -> Full Thrust
Phlebotomize -> True Thrust -> Vorpal Thrust -> Full Thrust

The rotations are both very easy, with the MNK rotation being a little easier.

As far as DPS, MNK has significantly higher ST DPS than DRG. If that is all you care about, then go MNK