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  1. #11
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    duplicate post
    (0)
    Last edited by Tex_Mex; 02-25-2015 at 02:06 AM.

  2. #12
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    I am REALLY not interested in which one pulls more dps, brings more utility or gets me more bragging rights.

    I am trying to find out which, of the two, would be more fun for me to play, before I spend time on leveling both to 50 and probably wasting a ton of time and effort in doing so :P

    Was my monk rotation actually correct btw ?
    (0)

  3. #13
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Altijacek View Post
    Monk is hell of a lot of fun. It's stressful, maybe, but it's so much AWESOME.

    Would you mind elaborating why you feel that way ?
    (0)

  4. #14
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dunncan View Post
    Choose from hard OGCD management and Position+Uptime management, and way to go.
    I looked at all the Dragoon OGCD Skills, and they all share 60 to 120 secs cooldowns. (except leg sweep?)

    Why is that a challenge to manage, when really, they have such long cooldowns, you could potentially macro alot of them together for when you want to push your burst dps ?

    It doesnt sound that hard.


    what am i missing here ?
    (0)

  5. #15
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Truedragon View Post
    Let me put it this way. All jobs are pisspoor easy except for a few exceptions. Monk is one of those exceptions. A tank is literally just 1-2-3. Healing takes no skill whatsoever.
    Main Class
    PUGILIST Lv 50
    (3)

  6. #16
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Quyn View Post
    I am REALLY not interested in which one pulls more dps, brings more utility or gets me more bragging rights.

    I am trying to find out which, of the two, would be more fun for me to play, before I spend time on leveling both to 50 and probably wasting a ton of time and effort in doing so :P

    Was my monk rotation actually correct btw ?

    Seriously, you are the only person that can answer which job is more fun to play. Nobody else can answer this for you.
    (1)

  7. #17
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Quyn View Post
    I looked at all the Dragoon OGCD Skills, and they all share 60 to 120 secs cooldowns. (except leg sweep?)

    Why is that a challenge to manage, when really, they have such long cooldowns, you could potentially macro alot of them together for when you want to push your burst dps ?

    It doesnt sound that hard.


    what am i missing here ?
    The problem is not how they align, but the small window you have to use they (and therefor mistake some). For example, on the burst, you have to put 17 buttons in an 20s window. It may look enough time, but when you add latency (DAMN latency), moving to positional, avoiding AoE (otherwise your Jump lock animation kills you), etc, etc, it becomes a bit tricky. Of course that, as of any Job, it gets easier the more you play with the class.

    Macro doesn't work well for Dragoons because the CD have some align between them, but won't always come together with some skill. And sometimes, you'll even want to delay it, depending of the encounter mechanics. It's not a hard Job to play with, it's actually fun. But when you try to push every single dps you can, it starts to get dificult to correctly manage your CDs trought the encounter, and it's frustrating when you miss that 1 or 2 OffGCD and notice a large dps loss because of it.

    Also, you need to rework all your rotation when you have disconects, in a way to minimize the DPS loss. It's not simple as "start from the begining", it's very situational.

    You can take a look HERE and see more of Dragoons, but what I can tell you is that you really should level up both Jobs, at least until the point where you say "Nah, it sux". For me, it was on Pugilist lvl.10 (lol), or Black Mage as soon as I got the job. I knew I could change my mind in the future, but I also knew that Goons looked like more fun since the begining, so I choose my Job.

    And just for the record, most Dragoons level up MNK until lv. 46 (?) to get Mantra as cross skill, so it would not be a waste, if you, don't know, start leveling a MNK and decide to go for DRG.
    (1)

  8. #18
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    thank you dunncan, i got the monk to 15 so far and was having an okay time with it , ill try the lancer next

    the rotation reborn op post seemed out of date when i went through it and at the end of the mega thread, people discuss Bis gear or use so many abbrevations that I would need a dragoon dictionary to make sense of it.
    (0)

  9. #19
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Quyn View Post
    Would you mind elaborating why you feel that way ?
    Monk and warrior are my favorite to play, mainly for the idea of the class than anything else. I can elaborate on warrior some other time. As for monk, well I am a martial artist in real life. And I think the essence of non-stop fast paced fighting is on point. In taekwondo, for example, it's burst burst burst burst breathe and prepare for counter and burst burst burst, etc (same for boxing). I feel like monk is just that. You gain momentum and do your best to maintain it and once you start you can't stop until a mechanic comes into play (breathing time). And even then you're looking for an opening to strike (in this case, a target to hit to keep up greased lightning). Because it's fast paced and you have to sometimes decide what ability to choose (there is NOT A MONK ROTATION) it can be stressful. But hot damn is it a fun and breathtaking experience.
    (2)

  10. #20
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I'd like to talk about dragoon too since you are undecided. I mained dragoon on my first character, and I loved it to death but then I discovered monk and warrior; that said, on the concept of dragoon. I feel like a good dragon or lancer in real life and in game is all about setting up a perfect opportunity to strike. This is why they have so many rotations and cooldowns all meant to prepare their epic full thrust. Alongside that, the idea of jumping high into the air to strike an enemy with crushing force is just ridiculously cool, and always has been in older final fantasies. Using your jumps to close gaps and set up that perfect opportunity to strike is where the fun is. Whichever you choose I hope you have a lot of fun. This game is beautiful, just now realizing that after having played since launch (hint: I'm single now and enjoying the game as an individual not being held back by feeling obligated to do things with my significant other in game lol).
    (2)

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