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  1. #1
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dunncan View Post
    Choose from hard OGCD management and Position+Uptime management, and way to go.
    I looked at all the Dragoon OGCD Skills, and they all share 60 to 120 secs cooldowns. (except leg sweep?)

    Why is that a challenge to manage, when really, they have such long cooldowns, you could potentially macro alot of them together for when you want to push your burst dps ?

    It doesnt sound that hard.


    what am i missing here ?
    (0)

  2. #2
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Quyn View Post
    I looked at all the Dragoon OGCD Skills, and they all share 60 to 120 secs cooldowns. (except leg sweep?)

    Why is that a challenge to manage, when really, they have such long cooldowns, you could potentially macro alot of them together for when you want to push your burst dps ?

    It doesnt sound that hard.


    what am i missing here ?
    The problem is not how they align, but the small window you have to use they (and therefor mistake some). For example, on the burst, you have to put 17 buttons in an 20s window. It may look enough time, but when you add latency (DAMN latency), moving to positional, avoiding AoE (otherwise your Jump lock animation kills you), etc, etc, it becomes a bit tricky. Of course that, as of any Job, it gets easier the more you play with the class.

    Macro doesn't work well for Dragoons because the CD have some align between them, but won't always come together with some skill. And sometimes, you'll even want to delay it, depending of the encounter mechanics. It's not a hard Job to play with, it's actually fun. But when you try to push every single dps you can, it starts to get dificult to correctly manage your CDs trought the encounter, and it's frustrating when you miss that 1 or 2 OffGCD and notice a large dps loss because of it.

    Also, you need to rework all your rotation when you have disconects, in a way to minimize the DPS loss. It's not simple as "start from the begining", it's very situational.

    You can take a look HERE and see more of Dragoons, but what I can tell you is that you really should level up both Jobs, at least until the point where you say "Nah, it sux". For me, it was on Pugilist lvl.10 (lol), or Black Mage as soon as I got the job. I knew I could change my mind in the future, but I also knew that Goons looked like more fun since the begining, so I choose my Job.

    And just for the record, most Dragoons level up MNK until lv. 46 (?) to get Mantra as cross skill, so it would not be a waste, if you, don't know, start leveling a MNK and decide to go for DRG.
    (1)

  3. #3
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Quyn View Post
    I looked at all the Dragoon OGCD Skills, and they all share 60 to 120 secs cooldowns. (except leg sweep?)

    Why is that a challenge to manage, when really, they have such long cooldowns, you could potentially macro alot of them together for when you want to push your burst dps ?

    It doesnt sound that hard.


    what am i missing here ?
    So I don't think you looked at the CD's too well. Your 2 biggest DPS cooldowns (life surge and blood for blood are on 50 and 80 second CD's respectively)

    Blood for Blood - 80 seconds
    Internal Release - 60 seconds
    Jump - 30 seconds
    Power Surge - 60 seconds
    Leg Sweep - 20 seconds
    Life Surge - 50 seconds
    Dragonfire Dive - 120 seconds
    Spineshatter Dive - 60 seconds

    As far as rotations - I will put them below:
    MNK Rotation: (18 moves, 2 basic combos, adding in Touch of Death every 30 sec)
    Dragon Kick -> Twin Snakes -> Demolish
    Boot Shine -> True Strike -> Snap Punch
    Dragon Kick -> Twin Snakes -> Snap Punch
    Boot Shine -> True Strike -> Demolish
    Dragon Kick -> Twin Snakes -> Snap Punch
    Boot Shine -> Twin Snakes -> Snap Punch

    DRG Rotation: (24 moves, 2 basic combos)
    Heavy Thrust -> Impulse Drive -> Disembowel -> Chaos Thrust
    Phlebotomize -> True Thrust -> Vorpal Thrust -> Full Thrust
    Heavy Thrust -> True Thrust -> Vorpal Thrust -> Full Thrust
    Phlebotomize -> Impulse Drive -> Disembowel -> Chaos Thrust
    Heavy Thrust -> True Thrust -> Vorpal Thrust -> Full Thrust
    Phlebotomize -> True Thrust -> Vorpal Thrust -> Full Thrust

    The rotations are both very easy, with the MNK rotation being a little easier.

    As far as DPS, MNK has significantly higher ST DPS than DRG. If that is all you care about, then go MNK
    (2)

  4. #4
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tex_Mex View Post
    snip[/B]
    ah, once you add in the OGCD skills, dragoon seems busier.
    (0)

  5. #5
    Player
    Esperacchius's Avatar
    Join Date
    Dec 2014
    Posts
    9
    Character
    Esperacchius Tsundere
    World
    Lamia
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Quyn View Post
    ah, once you add in the OGCD skills, dragoon seems busier.
    Kinda but not really!

    Take note of the skill delay on the weapons here and here.

    This means that Monks have nearly a half second quicker GCD than Dragoons before any GL stacks or skill speed is taken into account. The only difficult thing to manage with dragoons is the animation lock on jumps. That shit will get you killed.

    Don't listen to people that complain about Monk difficulty because of positional requirements. Once you get used to melee hitting positionals is second nature. You'll never have to think about it. If you're standing in the right spot it's literally one step to the left or right.
    (1)

  6. #6
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Esperacchius View Post
    Kinda but not really!

    Take note of the skill delay on the weapons here and here.

    This means that Monks have nearly a half second quicker GCD than Dragoons before any GL stacks or skill speed is taken into account. The only difficult thing to manage with dragoons is the animation lock on jumps. That shit will get you killed.

    Don't listen to people that complain about Monk difficulty because of positional requirements. Once you get used to melee hitting positionals is second nature. You'll never have to think about it. If you're standing in the right spot it's literally one step to the left or right.
    Only thing that changes GCD cooldowns is Skillspeed; the "Delay" on the Weapons is the time between autoattacks, not GCD cooldowns.
    (2)

  7. #7
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mibhas View Post
    Only thing that changes GCD cooldowns is Skillspeed; the "Delay" on the Weapons is the time between autoattacks, not GCD cooldowns.
    Mibhas is correct on this one.
    (0)