The difficulty of DRG comes from managing your oGCD's, which I have shown below:
DRG oGCD Offense Abilities:
Blood for Blood, Internal Release, Mortal Strike, Leg Sweep, Life Surge, Power Surge, Jump, Spineshatter Dive, Dragonfire Dive
MNK oGCD Offense Abilities:
Blood for Blood, Internal Release, Steel Peak, Howling Fist
Learning how to line up your oGCD's for max DPS output is one of the things that makes maxing DRG DPS output so challenging, but the base rotation is very quick to pickup and the positionals are not very demanding. One last aspect of DRG is that all of your jumps have some animation lock, requiring you to have some additional knowledge of boss attacks before using them. There is a reason that DRG are on the floor so much lol.
The difficulty of MNK comes from the combination of positional attacks and having to maintain greased lightning stacks. Almost all MNK attacks require positionals for maximum damage; however, missing a positional has no effect on whether or not you lose your greased lightning stacks as long as your rotation is correct. The rotation of MNK is actually easier than the DRG rotation, requiring less time than the DRG rotation to go through one complete cycle. (A normal DRG cycle is 24 ablities long and a normal MNK cycle is 18 abilities long) The real test of MNK skill is that they have to know a lot about boss phases to be able to maintain their greased lightning stacks, which can be more difficult than people give them credit for.
My Opinion:
I believe that the difficulty level of both MNK and DRG are very even and that they are tied for the 2nd hardest DPS class to play. SMN IMO is the hardest, but that is another discussion. Both are difficult in different ways, but neither is so difficult that anyone should be scared of them. Due to the 2.5 sec GCD that this game uses, all classes are relatively easy to play.

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