It needs some time.
I'm on 21 cards and can still get cards from Plus NPCs, silver & gold boosters (farm King Elmer for MGP) and from dungeons/primals.
IMO enough options to get to 30 cards within 15-25~ hours.
It needs some time.
I'm on 21 cards and can still get cards from Plus NPCs, silver & gold boosters (farm King Elmer for MGP) and from dungeons/primals.
IMO enough options to get to 30 cards within 15-25~ hours.
I got in my two 1st Silver booster 4Star Lahabrea and Minfillia + the Cid from an Ixal = 3x 4Star.
I said wow! Now the fun starts.
/trying to save my new deck. What!? To many Rare cards? But the NPCs having ONLY rare cards! D:<
/trying to save my deck with 2 rare cards! Woahh... still "to many" rare cards? -.- Triple-Triad-NPC: Hahahaha, I have 5 rare cards!
/lost interesst totaly
/bye bye once so good card game back on FF8
Edit: also... cards should be Tradeable! >_>
I was doing some HM primals in hope I get a card, after like 20trys. but some1 got a card(Shiva) and said "lol.. I dont even like this cardgame" Card got waisted. <.<
Last edited by AsahinaMyLove; 02-27-2015 at 12:36 AM.
Kind of hope they change the deck system from "Only one rare card" to "Only X number of stars allowed"; So currently you can have four 1* cards and one 5* card = 9* maximum total. You could also have one 3*, two 2* and two 1* since it would be the same total of stars.
Not too sure how balanced that would be though. Fully accept them giving NPCs the advantage they have, because the AI is too easy to beat without it, PvP is the only concern and I guess I can understand the limitation for that, since it would result in the exact same issue Wolves' Den had (veterans are overpowered with rare cards/morale, new players get put off after being crushed).
I did pretty well with a deck that had Amal'ja, Ixal, Moogle, Coeurl, and and Chocobo until I got better cards. Amal'ja, Moogle, and Chocobo all have 7s on at least one side and are easy to get.
Also the point of running primals or dungeons for cards is to get to 30 cards that you own. Even if you can't use them when you get them, that's still adding cards to your deck. And then when you hit 30 cards you can start using the rare cards you have.
It takes a lot of luck. Sometimes it's when you get lucky and win against an NPC. Sometimes you get lucky and get a decent card from the Bronze, Silver and Gold packs. There's a big hump at the beginning but once you get over it, it's much more fun.
I have 48 cards right now. Reaching the 30 mark is quite easy if you know which NPC gives what card and how to beat it using a 4 or 5 star card on top of the other 4 1star cards.
The big problem lies with the later difficult NPCs that fully ignore the Random rule *coughcoughRowena/Landanelcoughcough*.
With the Random rule you are still forced by your restrictions, handicaping you more because you are likely to draw your worse cards anyways while the examples above, Rowena and Landanel, both have powerhouses of 3, 4 and 5 star cards that have 2 or 3 sides with a 7+ giving you little to no option of winning unless they play something dumb and you got lucky with your own draw, which is... like... 0.00000001%.
Bare in mind, I will say I got lucky myself and on the few times I've beaten both of those two I got Gerolt and Louis from Rowena and Titan from Landanel. The latest one thou still has 2 cards I'm missing, yet his random rule just makes me wanna puke and die before I attempt more rarely wins against them.
As it stands right now, Random should either ignore the star restrictions for the player, or give those NPCs with forced Random to have a bigger pool of cards and affect them too so that the matches can be more even... or completely one sided too in some cases.
Last edited by BlueThunder; 03-01-2015 at 04:22 AM.
Keep in mind, even powerful cards have at least one weak side. You gotta force them to expose their weak sides by forcing their strong sides against the wall or their own cards. With Same/Plus this can lead to crazy combos in your favor. If you know which cards they use (easy with Open/3 Open), put your own card in a spot that makes their card powerful forcing them to expose a weak spot.
Swap is actually good because you have 1 good card and 4 crap cards while the opponent has 5 good cards. So unless they swap out your strongest card, typically you'll get 2 strong cards and they'll get your PoS card you can exploit. Also, the NPCs follow a strict AI. If you play one card, they'll always play the same card generally in the same spot so you can exploit their AI too.
You can't fully exploit their AI. If you play enough times, you'll see that sometimes they will do something different, which ends up bringing something new to deal with. Surely they follow some patterns, but not always.
The actual big problem as I stated are those few NPCs with their own set rule which is Random, and that fucks you up entirely because you cannot bait these guys to do something, because they have multiple cards to answer easily to what you will most likely get 99,99% of the time.
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