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  1. #31
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    It needs some time.
    I'm on 21 cards and can still get cards from Plus NPCs, silver & gold boosters (farm King Elmer for MGP) and from dungeons/primals.

    IMO enough options to get to 30 cards within 15-25~ hours.
    (0)

  2. #32
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    I got in my two 1st Silver booster 4Star Lahabrea and Minfillia + the Cid from an Ixal = 3x 4Star.
    I said wow! Now the fun starts.

    /trying to save my new deck. What!? To many Rare cards? But the NPCs having ONLY rare cards! D:<
    /trying to save my deck with 2 rare cards! Woahh... still "to many" rare cards? -.- Triple-Triad-NPC: Hahahaha, I have 5 rare cards!
    /lost interesst totaly
    /bye bye once so good card game back on FF8

    Edit: also... cards should be Tradeable! >_>

    I was doing some HM primals in hope I get a card, after like 20trys. but some1 got a card(Shiva) and said "lol.. I dont even like this cardgame" Card got waisted. <.<
    (4)
    Last edited by AsahinaMyLove; 02-27-2015 at 12:36 AM.

  3. #33
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Kind of hope they change the deck system from "Only one rare card" to "Only X number of stars allowed"; So currently you can have four 1* cards and one 5* card = 9* maximum total. You could also have one 3*, two 2* and two 1* since it would be the same total of stars.

    Not too sure how balanced that would be though. Fully accept them giving NPCs the advantage they have, because the AI is too easy to beat without it, PvP is the only concern and I guess I can understand the limitation for that, since it would result in the exact same issue Wolves' Den had (veterans are overpowered with rare cards/morale, new players get put off after being crushed).
    (1)

  4. #34
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    I did pretty well with a deck that had Amal'ja, Ixal, Moogle, Coeurl, and and Chocobo until I got better cards. Amal'ja, Moogle, and Chocobo all have 7s on at least one side and are easy to get.

    Also the point of running primals or dungeons for cards is to get to 30 cards that you own. Even if you can't use them when you get them, that's still adding cards to your deck. And then when you hit 30 cards you can start using the rare cards you have.
    (0)

  5. #35
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    It takes a lot of luck. Sometimes it's when you get lucky and win against an NPC. Sometimes you get lucky and get a decent card from the Bronze, Silver and Gold packs. There's a big hump at the beginning but once you get over it, it's much more fun.
    (0)

  6. #36
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    I have 48 cards right now. Reaching the 30 mark is quite easy if you know which NPC gives what card and how to beat it using a 4 or 5 star card on top of the other 4 1star cards.

    The big problem lies with the later difficult NPCs that fully ignore the Random rule *coughcoughRowena/Landanelcoughcough*.

    With the Random rule you are still forced by your restrictions, handicaping you more because you are likely to draw your worse cards anyways while the examples above, Rowena and Landanel, both have powerhouses of 3, 4 and 5 star cards that have 2 or 3 sides with a 7+ giving you little to no option of winning unless they play something dumb and you got lucky with your own draw, which is... like... 0.00000001%.

    Bare in mind, I will say I got lucky myself and on the few times I've beaten both of those two I got Gerolt and Louis from Rowena and Titan from Landanel. The latest one thou still has 2 cards I'm missing, yet his random rule just makes me wanna puke and die before I attempt more rarely wins against them.

    As it stands right now, Random should either ignore the star restrictions for the player, or give those NPCs with forced Random to have a bigger pool of cards and affect them too so that the matches can be more even... or completely one sided too in some cases.
    (1)
    Last edited by BlueThunder; 03-01-2015 at 04:22 AM.

  7. #37
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Keep in mind, even powerful cards have at least one weak side. You gotta force them to expose their weak sides by forcing their strong sides against the wall or their own cards. With Same/Plus this can lead to crazy combos in your favor. If you know which cards they use (easy with Open/3 Open), put your own card in a spot that makes their card powerful forcing them to expose a weak spot.

    Swap is actually good because you have 1 good card and 4 crap cards while the opponent has 5 good cards. So unless they swap out your strongest card, typically you'll get 2 strong cards and they'll get your PoS card you can exploit. Also, the NPCs follow a strict AI. If you play one card, they'll always play the same card generally in the same spot so you can exploit their AI too.
    (0)

  8. #38
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lucke View Post
    snip.
    You can't fully exploit their AI. If you play enough times, you'll see that sometimes they will do something different, which ends up bringing something new to deal with. Surely they follow some patterns, but not always.

    The actual big problem as I stated are those few NPCs with their own set rule which is Random, and that fucks you up entirely because you cannot bait these guys to do something, because they have multiple cards to answer easily to what you will most likely get 99,99% of the time.
    (0)

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