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  1. #121
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I've already given up hope on the BLM WHM debate. All i'm mad about at this point is conj can awesomely heal and awesomely enhace, and do some damage. Thm can awesomely do damage, sub par heal, and enfeebles are slowly getting better but aren't to a point where i'd call them awesome yet. Seems like they're not willing to even try to work out enfeebles with having THM go blm. We'll wait till advanced job rdm for enfeebling to be awesome I guess. Anyone notice the addition DOT on banish/scourge is not working? Its on the mob, but does reduce hp, only initial dmg from nuke is there.
    (0)

  2. #122
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by zaviermhigo View Post
    I've already given up hope on the BLM WHM debate. All i'm mad about at this point is conj can awesomely heal and awesomely enhace, and do some damage. Thm can awesomely do damage, sub par heal, and enfeebles are slowly getting better but aren't to a point where i'd call them awesome yet. Seems like they're not willing to even try to work out enfeebles with having THM go blm. We'll wait till advanced job rdm for enfeebling to be awesome I guess. Anyone notice the addition DOT on banish/scourge is not working? Its on the mob, but does reduce hp, only initial dmg from nuke is there.
    Banish and scourge have a dot effect? you sure you dont mean dia and bio?
    (0)

  3. #123
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Alaltus View Post
    Banish and scourge have a dot effect? you sure you dont mean dia and bio?
    Yeah its dia and bio that are DoT. But, if Banish or Scourge hits and enfeebles it makes anything from its respective element stronger against the enemy. (Banish -> Fire -> Aero -> Thunder) (Scourge -> Blizzard -> Stone -> Water)
    (0)

  4. #124
    Player
    Bigcatman's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Bohz Kiyoshi
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Y'know..they DID say that when we attain and switch from class to job we will have certain abilities added and removed, so regardless of the ways CNJ and THM play currently, when we switch to whatever jobs they have planned, WHM and BLM will have their own skill sets (IE CNJ going into WHM mode could remove elemental nukes and give more healing/buffing abilities, THM going into BLM could gain elemental nukes and lose healing/buffing abilities)
    (1)

  5. #125
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Massively: Will the jobs that are previewed going to be linked to specific classes, or will they be somewhat more flexible?

    Naoki Yoshida: To answer that question, we're just going to go into a little bit of an explanation of this job system. Let's say you're looking to become a Paladin and unlock the job. What we're planning is that you can get your Gladiator to level 30 and you also get your Marauder to level 15 -- and please note that these numbers are not set in stone. When both conditions have been met, you can unlock a quest, which you can accept to unlock the Paladin job.

    Once that class is unlocked, you will earn a job stone (again, not necessarily the final name). When you equip that, you can change your class into the Paladin job. Beyond the level 30 quest through which you get the job stone, there will also be quests at, say, levels 35, 40, 45, and 50 -- just as an example -- that deliver you the story of the Paladin job.

    The level of the jobs will always be connected with the base class, so by earning experience as a Gladiator, you will make your Paladin stronger, and any experience earned as a Paladin will go toward your Gladiator experience. There's no necessity to go and raise your Paladin separately from your Gladiator. However, there will be job-specific weapons and armor, and to unlock these, you'll need to do the quests after unlocking the jobs. Similarly, weaponskills and abilities won't be earned through levels but by doing those quests. Experience is how you improve your classes, but the quest chains are how you improve your jobs.

    Obviously, the question is what's different between a class and a job. After discussing with the battle team how we wanted to do this, we decided that for light parties and casual play, we wanted players using the class system where you can freely mix and match abilities to make an all-around type of character. Jobs we want to make more specialized, like you see in a lot of other MMOs, such as where the Paladin would be designed as a tank. They have special abilities to defend other party members, and while attack power might be lower, they'll have abilities that will enhance defense and allow them to play a certain role in their party.

    Of course, during this job system, to make sure that the job is specialized, there won't be as much freedom in using abilities of other classes. Players will be able to play a specific role, and with that they'll be able to know their roles in high-end battles that require more tactics and a more specific type of playstyle, rather than solo battles, which are more open and where we'd rather have players be using the class system to meet a more flexible style.

    The best way of thinking about it is probably two different modes of character fighting style depending on what type of content you'll be playing.



    i think blm will pull skills from both thm and cnj and lock all whm spells, and whm will do the same but lock blm spells.
    (1)
    Last edited by ereskigal; 10-22-2011 at 07:50 AM.

  6. #126
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ereskigal View Post
    Massively: Will the jobs that are previewed going to be linked to specific classes, or will they be somewhat more flexible?

    Naoki Yoshida: To answer that question, we're just going to go into a little bit of an explanation of this job system. Let's say you're looking to become a Paladin and unlock the job. What we're planning is that you can get your Gladiator to level 30 and you also get your Marauder to level 15 -- and please note that these numbers are not set in stone. When both conditions have been met, you can unlock a quest, which you can accept to unlock the Paladin job.

    Once that class is unlocked, you will earn a job stone (again, not necessarily the final name). When you equip that, you can change your class into the Paladin job. Beyond the level 30 quest through which you get the job stone, there will also be quests at, say, levels 35, 40, 45, and 50 -- just as an example -- that deliver you the story of the Paladin job.

    The level of the jobs will always be connected with the base class, so by earning experience as a Gladiator, you will make your Paladin stronger, and any experience earned as a Paladin will go toward your Gladiator experience. There's no necessity to go and raise your Paladin separately from your Gladiator. However, there will be job-specific weapons and armor, and to unlock these, you'll need to do the quests after unlocking the jobs. Similarly, weaponskills and abilities won't be earned through levels but by doing those quests. Experience is how you improve your classes, but the quest chains are how you improve your jobs.

    Obviously, the question is what's different between a class and a job. After discussing with the battle team how we wanted to do this, we decided that for light parties and casual play, we wanted players using the class system where you can freely mix and match abilities to make an all-around type of character. Jobs we want to make more specialized, like you see in a lot of other MMOs, such as where the Paladin would be designed as a tank. They have special abilities to defend other party members, and while attack power might be lower, they'll have abilities that will enhance defense and allow them to play a certain role in their party.

    Of course, during this job system, to make sure that the job is specialized, there won't be as much freedom in using abilities of other classes. Players will be able to play a specific role, and with that they'll be able to know their roles in high-end battles that require more tactics and a more specific type of playstyle, rather than solo battles, which are more open and where we'd rather have players be using the class system to meet a more flexible style.

    The best way of thinking about it is probably two different modes of character fighting style depending on what type of content you'll be playing.



    i think blm will pull skills from both thm and cnj and lock all whm spells, and whm will do the same but lock blm spells.
    PROTIP: get them both to 30!
    (0)

  7. #127
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    To be quite honest THM resembles an RDM more than anything else.

    The reason why some people are thrown off is because in previous FF titles black mages were associated with elemental spells. Sure XIV can change it up and doesn't have to stick to a specific formula, but you have to understand that as of now Conjurer highly resembles both a pure White Mage and Black Mage, while THM is very close to an RDM with it's all around flexibility, and enfeebling abilities.
    (0)

  8. #128
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Thanks ereskigal, I was looking for that quote forever but forgot who did the interview haha.

    I personally think THM should be the white mage because it deals with life and death, is associated with cowls which as of the last update have healing properties now, the white mage AF concept art shows it with the hood up resembling a cowl, they get the white mage's Banish and Dia. CNJ however is associated with the black mage type hat/robe combo, has the elemental nukes, has the ancient magic, their story line deals with elementals, conjury is about conjuring the elements not the heals.

    However, I know that CNJ will be the white mage and THM will be the black mage simply by looking at the FFXIV2.0 concept battle against the Chimaera. In the very far right corner you see a lalafell (Agrias Oaks) in white mage armor with the new white magic casting animation (black magic casting animation on far left side) weilding none other than the Dated Sprouting Radical!
    (0)

  9. #129
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Well, turns out that THMs ARE the Black Mages, oh well I was wrong.
    (1)

  10. #130
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by PrettyPrincess View Post
    CON = BLM
    THM = WHM

    I'll be expecting 1 mil from those who say otherwise once this comes to fruition
    pony up some dough princessfalseassumption.
    (3)

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